Method: Gruesome Technique/feat: Difference between revisions
Appearance
mNo edit summary |
per sincra https://discord.com/channels/651879025643487242/652159053816135681/1065418516775325696 |
||
Line 3: | Line 3: | ||
| Prerequisite = [[Rogue]] 7, [[Vigilante]] 6 | | Prerequisite = [[Rogue]] 7, [[Vigilante]] 6 | ||
| Required for = [[Improved Method: Nightmare Tactics]] | | Required for = [[Improved Method: Nightmare Tactics]] | ||
| Specifics = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: For 1 round target runs away from origin of fear with 25% movement speed (75% MS reduction) -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. | | Specifics = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: For half a round to 1 round, depending on timing in round, target runs away from origin of fear with 25% movement speed (75% MS reduction). Fear 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. | ||
| Use = Automatic | | Use = Automatic | ||
}} | }} |
Revision as of 23:55, 18 January 2023
Type of feat: Cause of Freedom Path 5, Rogue Bonus, Vigilante Bonus |
Prerequisite: Rogue 7, Vigilante 6 |
Required for: Improved Method: Nightmare Tactics |
Specifics: Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: For half a round to 1 round, depending on timing in round, target runs away from origin of fear with 25% movement speed (75% MS reduction). Fear 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. |
Use: Automatic |