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Template:Feats: Divine Smite: Difference between revisions

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Mattamue (talk | contribs)
and unarmed note
Mattamue (talk | contribs)
instant attack note, this needs to be made into its own template
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* A small, unknown RNG amount is then added to help prevent alignment metagaming
* A small, unknown RNG amount is then added to help prevent alignment metagaming


  Instant attacks were made to look and feel like regular melee attacks while actually being an entirely independent feature. They cannot trigger cleave and similar abilities for this reason.
  Instant attack abilities and all future variants also lower attacks in the following round by 1. This is meant to offset the free attack gained by activating them. Instant attacks were made to look and feel like regular melee attacks while actually being an entirely independent feature. They cannot trigger cleave and similar abilities for this reason. Instant attacks mirror the animation delay of regular attacks via a short cooldown after casting a spell.


==== Alignment Chart ====
==== Alignment Chart ====

Revision as of 00:36, 3 January 2023

Divine Smite is an instant use ability. Adds Charisma Modifier to AB and source class levels to damage (Capping at 20). Cooldown is 6 seconds between use, increased by 1 second per Great Smiting feat. You can save up to a single use of this skill, Extra smiting allows you to save up to 3 uses. A single use refreshes every 3 minutes, Extra Smiting halves the refresh time to 1.5 Minutes. Works with melee weapons and unarmed. Divine Smite shares the character's weapon threat range and critical multiplier, with the exception of bonuses granted by Weapon Master feats.

Divine Smite grants scaling Damage based upon the difference between the smiter's alignment and the alignment of the recipient of the Smite.

The full amount of Smite damage (100%) is delivered at opposite ends of the Alignment Chart, meaning a Lawful Good smiter and a Chaotic Evil recipient (or vice versa). Partial Smite damage is delivered based upon the following:

  • Start at 0% Smite Damage (same alignment)
  • Each difference on the Law <-> Chaos axis is +10%
  • Each difference on the Good <-> Evil axis is +40%
  • A small, unknown RNG amount is then added to help prevent alignment metagaming
Instant attack abilities and all future variants also lower attacks in the following round by 1. This is meant to offset the free attack gained by activating them. Instant attacks were made to look and feel like regular melee attacks while actually being an entirely independent feature. They cannot trigger cleave and similar abilities for this reason. Instant attacks mirror the animation delay of regular attacks via a short cooldown after casting a spell.

Alignment Chart

Percentage +10%
Axis Lawful
(70-100)
Neutral
(31-69)
Chaotic
(0-30)
+40% Good
(70-100)
Lawful Good (LG) Neutral Good (NG) Chaotic Good (CG)
Neutral
(31-69)
Lawful Neutral (LN) True Neutral (N) Chaotic Neutral (CN)
Evil
(00-30)
Lawful Evil (LE) Neutral Evil (NE) Chaotic Evil (CE)