Jump to content

Method: Simple Experimental Device/feat: Difference between revisions

From Arelith Wiki
Mattamue (talk | contribs)
create "featpage > featpage/feat" style
 
Mattamue (talk | contribs)
removed the class category since (afaik for now) this only comes from bonus feats
Line 1: Line 1:
{{FeatPage
{{FeatPage
| Type of feat      = [[:Category:Class Feats|Class]], [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Type of feat      = [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Prerequisite      = [[Rogue]] 7, [[Vigilante]] 6
| Prerequisite      = [[Rogue]] 7, [[Vigilante]] 6
| Required for      = [[Improved Method: Complex Experimental Device]]
| Required for      = [[Improved Method: Complex Experimental Device]]

Revision as of 04:49, 2 January 2023

Type of feat: Rogue Bonus, Vigilante Bonus
Prerequisite: Rogue 7, Vigilante 6
Required for: Improved Method: Complex Experimental Device
Specifics: Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.
Use: Automatic