Template:Feats: Divine Smite: Difference between revisions
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[[#Divine Smite|Divine Smite]] grants scaling Damage based upon the difference between the smiter's alignment and the alignment of the recipient of the Smite. | [[#Divine Smite|Divine Smite]] is an instant use ability. Adds Charisma Modifier to AB and source class levels to damage (Capping at 20). Cooldown is 6 seconds between use, increased by 1 second per Great Smiting feat. You can save up to a single use of this skill, Extra smiting allows you to save up to 3 uses. A single use refreshes every 3 minutes, Extra Smiting halves the refresh time to 1.5 Minutes. Only works with melee weapons. Divine Smite shares the character's weapon threat range and critical multiplier, with the exception of bonuses granted by Weapon Master feats. | ||
[[#Divine Smite|Divine Smite]] grants scaling Damage based upon the difference between the smiter's alignment and the alignment of the recipient of the Smite. | |||
The full amount of Smite damage (100%) is delivered at opposite ends of the [[#Alignment Chart|Alignment Chart]], meaning a Lawful Good smiter and a Chaotic Evil recipient (or vice versa). Partial Smite damage is delivered based upon the following: | The full amount of Smite damage (100%) is delivered at opposite ends of the [[#Alignment Chart|Alignment Chart]], meaning a Lawful Good smiter and a Chaotic Evil recipient (or vice versa). Partial Smite damage is delivered based upon the following: |
Revision as of 05:35, 29 June 2022
Divine Smite is an instant use ability. Adds Charisma Modifier to AB and source class levels to damage (Capping at 20). Cooldown is 6 seconds between use, increased by 1 second per Great Smiting feat. You can save up to a single use of this skill, Extra smiting allows you to save up to 3 uses. A single use refreshes every 3 minutes, Extra Smiting halves the refresh time to 1.5 Minutes. Only works with melee weapons. Divine Smite shares the character's weapon threat range and critical multiplier, with the exception of bonuses granted by Weapon Master feats.
Divine Smite grants scaling Damage based upon the difference between the smiter's alignment and the alignment of the recipient of the Smite.
The full amount of Smite damage (100%) is delivered at opposite ends of the Alignment Chart, meaning a Lawful Good smiter and a Chaotic Evil recipient (or vice versa). Partial Smite damage is delivered based upon the following:
- Start at 0% Smite Damage (same alignment)
- Each difference on the Law <-> Chaos axis is +10%
- Each difference on the Good <-> Evil axis is +40%
- A small, unknown RNG amount is then added to help prevent alignment metagaming
Alignment Chart
Percentage | +10% | ||||
---|---|---|---|---|---|
Axis | Lawful (70-100) |
Neutral (31-69) |
Chaotic (0-30) | ||
+40% | Good (70-100) |
Lawful Good (LG) | Neutral Good (NG) | Chaotic Good (CG) | |
Neutral (31-69) |
Lawful Neutral (LN) | True Neutral (N) | Chaotic Neutral (CN) | ||
Evil (00-30) |
Lawful Evil (LE) | Neutral Evil (NE) | Chaotic Evil (CE) |