Template:Feats: Divine Smite: Difference between revisions
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adjusted Neutral Good to NG from NE |
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!Good<br /><small>''(70-100)''</small> | !Good<br /><small>''(70-100)''</small> | ||
|Lawful Good (LG) | |Lawful Good (LG) | ||
|Neutral Good ( | |Neutral Good (NG) | ||
|Chaotic Good (CG) | |Chaotic Good (CG) | ||
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Revision as of 10:13, 7 February 2022
Divine Smite grants scaling Damage based upon the difference between the smiter's alignment and the alignment of the recipient of the Smite.
The full amount of Smite damage (100%) is delivered at opposite ends of the Alignment Chart, meaning a Lawful Good smiter and a Chaotic Evil recipient (or vice versa). Partial Smite damage is delivered based upon the following:
- Start at 0% Smite Damage (same alignment)
- Each difference on the Law <-> Chaos axis is +10%
- Each difference on the Good <-> Evil axis is +40%
- A small, unknown RNG amount is then added to help prevent alignment metagaming
Alignment Chart
Percentage | +10% | ||||
---|---|---|---|---|---|
Axis | Lawful (70-100) |
Neutral (31-69) |
Chaotic (0-30) | ||
+40% | Good (70-100) |
Lawful Good (LG) | Neutral Good (NG) | Chaotic Good (CG) | |
Neutral (31-69) |
Lawful Neutral (LN) | True Neutral (N) | Chaotic Neutral (CN) | ||
Evil (00-30) |
Lawful Evil (LE) | Neutral Evil (NE) | Chaotic Evil (CE) |