Divine intervention: Difference between revisions
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Divine intervention is something that is part of the [[Deity]] system. | Divine intervention is something that is part of the [[Deity]] system. | ||
Divine intervention is something that happens on a chance based upon the current [[Deity# | Divine intervention is something that happens on a chance based upon the current [[Deity#Piety|Piety]] of your chosen deity. When the percentage is high enough, you will have a chance that your chosen deity will benefit you, depending on the [[Deity#Aspects|deity's aspect.]] | ||
Both Prays and | Both Prays and the aspect's benefit drain piety. | ||
Another bonus to choosing a [[Deity#Available_Deities|Supported Deity]] is the Pray function. | Another bonus to choosing a [[Deity#Available_Deities|Supported Deity]] is the Pray function. | ||
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A successful prayer will sap some of your deity's power and bestow you with one of the bonuses above. You can also use the *prays* emote in combat for some different effects: | A successful prayer will sap some of your deity's power and bestow you with one of the bonuses above. You can also use the *prays* emote in combat for some different effects: | ||
*Healing. | *Healing. | ||
*Smiting of enemies. (A good 100-200 damage dealt to hostile creatures around you. PC's can make a save against this) | *Smiting of enemies. (A good 100-200 damage dealt to hostile creatures around you. PC's can make a save against this. Only works for divine classes.) | ||
*Nothing. | *Nothing. | ||
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[[Category:Deities| Divine Intervention]] | [[Category:Deities| Divine Intervention]] |
Revision as of 01:05, 4 July 2011
Divine intervention is something that is part of the Deity system.
Divine intervention is something that happens on a chance based upon the current Piety of your chosen deity. When the percentage is high enough, you will have a chance that your chosen deity will benefit you, depending on the deity's aspect.
Both Prays and the aspect's benefit drain piety.
Another bonus to choosing a Supported Deity is the Pray function.
Pray
Praying can be done by using the emote *prays*. This will force your character to kneel, and will give you a random effect, based on the Power and Presence of whatever deity you've picked. Below are a few of the effects:
- A small, temporary, bonus (+1 or +2) to your attributes.
- A large, temporary, bonus (+2 or +3) to your attributes.
- Healing.
- Cure Disease/Cure Poison. (Only occurs if diseased/poisoned, and then almost always occurs)
- Restoring your Hunger/Thirst/Fatigue percentages (if one of them drops to the point where you incur a penalty).
- Nothing.
A successful prayer will sap some of your deity's power and bestow you with one of the bonuses above. You can also use the *prays* emote in combat for some different effects:
- Healing.
- Smiting of enemies. (A good 100-200 damage dealt to hostile creatures around you. PC's can make a save against this. Only works for divine classes.)
- Nothing.
Regardless of success, a combat-prayer will cost you a percentage of your experience points.
- *Prays* can only be used every so often, so use it wisely.