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Divine intervention is something that is part of the [[Deity]] system.
Divine intervention is something that is part of the [[Deity]] system.


Divine intervention is something that happens on a chance based upon the current [[Deity#Power_and_Presence|Power and Presence]] of your chosen deity. When the percentages are high enough, you will have a chance that your chosen Deity will decide to save you from death.
Divine intervention is something that happens on a chance based upon the current [[Deity#Piety|Piety]] of your chosen deity. When the percentage is high enough, you will have a chance that your chosen deity will benefit you, depending on the [[Deity#Aspects|deity's aspect.]]


Both Prays and God Raises are draining the power of God.
Both Prays and the aspect's benefit drain piety.


Another bonus to choosing a [[Deity#Available_Deities|Supported Deity]] is the Pray function.
Another bonus to choosing a [[Deity#Available_Deities|Supported Deity]] is the Pray function.
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A successful prayer will sap some of your deity's power and bestow you with one of the bonuses above. You can also use the *prays* emote in combat for some different effects:
A successful prayer will sap some of your deity's power and bestow you with one of the bonuses above. You can also use the *prays* emote in combat for some different effects:
*Healing.
*Healing.
*Smiting of enemies. (A good 100-200 damage dealt to hostile creatures around you. PC's can make a save against this)
*Smiting of enemies. (A good 100-200 damage dealt to hostile creatures around you. PC's can make a save against this. Only works for divine classes.)
*Nothing.
*Nothing.


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== God raise ==
 
When a character is killed, sometimes deity will intervene and provides immediate raise with short Sanctuary for own worshipers.
[[Category:Deities| Divine Intervention]]
[[Category:Deities| Divine Intervention]]

Revision as of 01:05, 4 July 2011

Divine intervention is something that is part of the Deity system.

Divine intervention is something that happens on a chance based upon the current Piety of your chosen deity. When the percentage is high enough, you will have a chance that your chosen deity will benefit you, depending on the deity's aspect.

Both Prays and the aspect's benefit drain piety.

Another bonus to choosing a Supported Deity is the Pray function.

Pray

Praying can be done by using the emote *prays*. This will force your character to kneel, and will give you a random effect, based on the Power and Presence of whatever deity you've picked. Below are a few of the effects:

  • A small, temporary, bonus (+1 or +2) to your attributes.
  • A large, temporary, bonus (+2 or +3) to your attributes.
  • Healing.
  • Cure Disease/Cure Poison. (Only occurs if diseased/poisoned, and then almost always occurs)
  • Restoring your Hunger/Thirst/Fatigue percentages (if one of them drops to the point where you incur a penalty).
  • Nothing.

A successful prayer will sap some of your deity's power and bestow you with one of the bonuses above. You can also use the *prays* emote in combat for some different effects:

  • Healing.
  • Smiting of enemies. (A good 100-200 damage dealt to hostile creatures around you. PC's can make a save against this. Only works for divine classes.)
  • Nothing.

Regardless of success, a combat-prayer will cost you a percentage of your experience points.

*Prays* can only be used every so often, so use it wisely.