Forging: Standard Equipment: Difference between revisions
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==Sample recipes== | ==Sample recipes== | ||
Rule of thumbs: | |||
*Most weapons share similar recipes. | |||
*Greensteel is divided in three size tiers; small (2 coal, 1 greensteel ingot), medium (4 coals, 2 ingots), large (6 coals, 3 ingots). | |||
*Very rarely, some recipe may require something more (Some spears need a quarterstaff for crafting). | |||
* ''All'' masterly damask recipes are identical. | |||
A few samples for quick reference can be found [[Weapon samples|here]]. | A few samples for quick reference can be found [[Weapon samples|here]]. | ||
===Slashing Weapons=== | ===Slashing Weapons=== | ||
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|width="150pt"| [[Bundles#Bolts|Bolt Bundles]] | |width="150pt"| [[Bundles#Bolts|Bolt Bundles]] | ||
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==Standard Armour== | ==Standard Armour== |
Revision as of 11:11, 21 May 2018
Standard Weapons
In Arelith, most weapons and armor are divided in two types - standard, that follow a strict style, and 'special', that have unique characteristics, greater power, as well as crafting requirements.
All standard weapons respect these rules:
Type | Bonus | Level Requirement |
---|---|---|
Bronze | N/A | |
Iron | Attack Bonus + 1 | Level 1 |
Damage Bonus + 1 | ||
Masterly Iron | Attack Bonus + 1 | Level 4 |
Damage Bonus + 2 | ||
Steel | Attack Bonus + 2 | Level 7 |
Damage Bonus + 2 | ||
Masterly Steel | Attack Bonus + 2 | Level 10 |
Damage Bonus + 4 | ||
Greensteel | Attack Bonus + 3 | Level 13 |
Keen (green light) | ||
Damask | Attack Bonus + 3 | Level 13 |
Damage Bonus + 3 | ||
Masterly Damask | Attack Bonus + 3 | Level 16 |
Damage Bonus + 6 |
Sample recipes
Rule of thumbs:
- Most weapons share similar recipes.
- Greensteel is divided in three size tiers; small (2 coal, 1 greensteel ingot), medium (4 coals, 2 ingots), large (6 coals, 3 ingots).
- Very rarely, some recipe may require something more (Some spears need a quarterstaff for crafting).
- All masterly damask recipes are identical.
A few samples for quick reference can be found here.
Slashing Weapons
Battleaxe | Bastard sword | Double axe |
Dwarven waraxe | Greataxe | Greatsword |
Halberd | Handaxe | Kama |
Katana | Kukri | Longsword |
Scimitar | Scythe | Sickle |
Two-bladed sword |
Piercing Weapons
Dagger | Rapier | Short sword |
Spear | Trident |
Bludgeoning Weapons
Club | Dire mace | Heavy flail |
Light flail | Light hammer | Mace |
Morningstar | Quarterstaff | Warhammer |
Projectile Weapons
Dart | Light crossbow | Shuriken |
Heavy crossbow | Throwing axe |
Ammunition
Arrow Bundles | Bolt Bundles |
Standard Armour
Metal armours (Body armor, helmet, shield) receive bonuses based upon the metal used for construction. Each piece of an armour set grants a specific damage immunity: Slashing for body armor, Bludgeoning for helmets, and Piercing for shields. For lighter armor check the tailoring page.
Type | Bonus |
---|---|
Bronze | Damage 5% Immunity |
Iron | Damage 10% Immunity |
Steel | Damage 10% Immunity |
AC Bonus +1 | |
Mithral | Damage 10% Immunity |
AC Bonus +2 | |
Weight Reduction: 80% | |
Universal Saves +1 | |
Adamantine | Damage 10% Immunity |
AC Bonus +3 | |
Greensteel | Arcane Spell Failure set to 5%. Only medium armors and banded mail can be forged with Greensteel |
AC Bonus +2 (+1/3 for shields) |
Chain mail | Scale mail | Banded armour |
Half-plate armour | Full-plate armour |
Standard Shield
Small shields | Large shields | Tower shields |
Standard Helmet
Helmet |