(Purple Dragon) Knight: Difference between revisions
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===Introduction=== | ===Introduction=== | ||
The Knight is a paragon of martial discipline. Inspiring those around her and using her superior knowledge of tactics and strategy, she masters the battlefield. | The Knight is a paragon of martial discipline. Inspiring those around her and using her superior knowledge of tactics and strategy, she masters the battlefield. | ||
===Arelith Changes=== | ===Arelith Changes=== |
Revision as of 03:04, 7 November 2017
Introduction
The Knight is a paragon of martial discipline. Inspiring those around her and using her superior knowledge of tactics and strategy, she masters the battlefield.
Arelith Changes
Prerequisites: Base Attack Bonus 6 BAB, Skill Focus: Discipline, any alignment.
The maximum level for this class is 10, instead of 5.
Ability | Level | Cooldown | Duration | Type | Description |
---|---|---|---|---|---|
Heroic Shield | 1 | 6 turns | 6 turns | Standard Action/Targeted | The Knight designates a friendly target as a Ward. The Ward gains 5% + 1% per Knight Level damage immunity to all damage types, as well as 1/+1 DR. Additionally, the designated Ward benefits more from the knightly abilities described below.last target. |
Rallying Cry | 1 | 3 turns (1.5 turns for Valiant) | Immediate | Instant Action/Colossal Area | The Knight and all nearby allies gain +1 AB and +1 Damage for 1 turn. The Ward, if within range, gains an additional +2 damage. (Valiant 7): At class level 7, the Knight Valiant increases these bonuses to +2. At class level 10, the Knight Valiant increases these bonuses to +3. These bonuses cannot exceed the Knight Valiant's Charisma modifier, but have a minimum value of +1. An affected Ward's +2 damage is added on top of this increased bonus. |
Inspire Courage | 2 | 3 Turns (1.5 Turns for Protector) | Immediate | Standard Action/Colossal Area | The Knight removes fear effects from all allies in range. All affected allies gain a +2 bonus to all saving throws for 1 turn. If the Ward is within range, the Ward has one negative status effect removed. (Protector 7): At class level 7, the Knight Protector removes all negative status effects from all affected allies (as per the Restoration spell). The saving throw bonus is increased to +4. For one turn, the Ward's defensive bonuses from Heroic Shield is doubled. |
Fear | 3 | 3 Turns (1.5 for Vanguard) | Immediate | Standard Action/Large Area | Nearby enemies must make a Will save versus Fear. The DC of this save is 10 + Knight Class Levels + Intimidate / 3. Enemies who fail this saving throw suffer a -1 penalty per 4 Knight levels to AC, AB, and Saving Throws, and a 5% Spell Failure chance per 4 Knight levels. The minimum penalty is -1. Mind-protecting spells do not block this effect. The debuff lasts one turn. (Vanguard 7): At class level 7, these penalties are doubled for the first three rounds. |
Oath of Wrath | 4 | 3 Turns | Immediate | Instant Action/Targeted Ability | A targeted enemy loses 2 AC for 1 turn. In addition,
(Valiant): all allies within a colossal radius gain +1 magic damage, plus 1 per five PDK levels, against the target's racial type. |
Final Stand | 5 | 3 Turns | Immediate | Standard Action/Large Area | Each nearby ally is healed for 1d8 HP per Knight level, and an additional 1d8 HP per 5% missing health on that ally. Healing on the Ward is empowered (150% of normal). Additionally,
(Valiant 10): at ten class levels, the Knight Valiant and all affected allies gain 10 Regeneration per round for 1 Turn. |