Familiar: Difference between revisions
Appearance
mNo edit summary |
mNo edit summary |
||
Line 5: | Line 5: | ||
* Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s. | * Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s. | ||
* The console command [[Console_command#-associate_.2F_-a|-associate]] allows player to speak through their familiar without possessing it. | * The console command [[Console_command#-associate_.2F_-a|-associate]] allows player to speak through their familiar without possessing it. | ||
[[Category:Character mechanics]] | [[Category:Character mechanics]] |
Revision as of 00:02, 15 August 2017
Few notes to familiars on Arelith:
- Characters don't gain any EXP while possessing familiars.
- Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
- Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.
- The console command -associate allows player to speak through their familiar without possessing it.