Jump to content

Familiar: Difference between revisions

From Arelith Wiki
mNo edit summary
mNo edit summary
Line 5: Line 5:
* Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s.
* Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s.
* The console command [[Console_command#-associate_.2F_-a|-associate]] allows player to speak through their familiar without possessing it.
* The console command [[Console_command#-associate_.2F_-a|-associate]] allows player to speak through their familiar without possessing it.
* <Strike>A familiar may be summoned and unsummoned an unlimited number of times, until it is killed, after which the master must rest before summoning it again.</Strike> Currently, familiars have been reverted to the NWN vanilla mechanics. The above-mentioned still stands.
[[Category:Character mechanics]]
[[Category:Character mechanics]]

Revision as of 00:02, 15 August 2017

Few notes to familiars on Arelith:

  • Characters don't gain any EXP while possessing familiars.
  • Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
  • Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.
  • The console command -associate allows player to speak through their familiar without possessing it.