Divine intervention: Difference between revisions
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: *prays* can only be used every so often, so use it wisely. | : *prays* can only be used every so often, so use it wisely. |
Revision as of 15:38, 9 April 2017
Divine intervention is something that is part of the Deity system.
Divine intervention is something that happens on a chance based upon the current Piety of your character. When the percentage is high enough, you will have a chance that your chosen deity will benefit you, depending on the deity's aspect.
Both the *prays* ability and the activation of an aspect's benefit drain piety.
Pray
Praying can be done by using the emote *prays*. This will force your character to kneel, and will give you a random effect, based on the Piety of your character. Below are a few of the effects:
- A small, temporary, bonus (+1 or +2) to your attributes.
- A large, temporary, bonus (+2 or +3) to your attributes.
- Healing.
- Cure Disease/Cure Poison. (Only occurs if diseased/poisoned, and then almost always occurs)
- Restoring your Hunger/Thirst/Fatigue percentages (if one of them drops to the point where you incur a penalty).
- Nothing.
A successful prayer will sap some of your deity's power and bestow you with one of the bonuses above. You can also use the *prays* emote in combat for some different effects:
- Healing.
- Smiting of enemies. (A good 100-200 damage dealt to hostile creatures around you. PC's can make a save against this. Only works for divine classes.)
- Nothing.
Regardless of success, a combat-prayer will cost you a small amount of experience (from 50 to 450 depending your level).
- *prays* can only be used every so often, so use it wisely.