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:Devils make their home in the Nine Hells of Baator, the Lawful Evil plane of existence, perpetually locked in the Blood War with their most hated enemies, the Demons of the Infinite Layers of the Abyss. Their hatred is not necessarily personal, but something integrated in their very nature; they cannot help but to abhor their counterpart.  
:Devils make their home in the Nine Hells of Baator, the Lawful Evil plane of existence, perpetually locked in the Blood War with their most hated enemies, the Demons of the Infinite Layers of the Abyss. Their hatred is not necessarily personal, but something integrated in their very nature; they cannot help but to abhor their counterpart.  


:Many fiends dedicate their existence to adquiring more souls to fuel the Blood War, or serving greater demons with the hopes of ascending in the hierarchy and receiving greater power to see true whatever little twisted wish they may have.
:Many fiends dedicate their existence to adquiring more souls to fuel the Blood War, or serving greater demons with the hopes of ascending in the hierarchy and receiving greater power to see true whatever little twisted wish they may have. They have little choice in this matter, since minor fiends are pawns to the beck and call to their commanders and superiors.


===Description===
===Description===

Revision as of 15:22, 20 February 2017

Note: The Imp race may only be selected by spending a Normal Award!

Fiends, the Fugue and the Afterlife

Before the Imp can be explained, the other things have to be explained.

There are many interpretations for this; this is only a version.

When a mortal meets their end and they ascend to the Fugue Plane, they have a small time frame before their ultimate end according to their actions in life; many ascend to the side of their patron deity and go through their afterlife of partying, hunt, combat, love, lectures or whatever that was promised by your god, or in the case of the Faithless and the False, they join the wall of the dead city of Kelemvor to eternally suffer for their unwillingness to take a side.
A third option exists. Waiting in the Fugue, many fiends - denizens of the lower planes - wait to lure and corrupt the recently-deceased with the offer of becoming a minor devil or fiend at the price of their soul. Many servants of fiendish powers surrender their souls in life as well, thus joining the fiendish ranks in their afterlife, sometimes as mid and high-ranked fiends in their large hierarchy.
Devils make their home in the Nine Hells of Baator, the Lawful Evil plane of existence, perpetually locked in the Blood War with their most hated enemies, the Demons of the Infinite Layers of the Abyss. Their hatred is not necessarily personal, but something integrated in their very nature; they cannot help but to abhor their counterpart.
Many fiends dedicate their existence to adquiring more souls to fuel the Blood War, or serving greater demons with the hopes of ascending in the hierarchy and receiving greater power to see true whatever little twisted wish they may have. They have little choice in this matter, since minor fiends are pawns to the beck and call to their commanders and superiors.

Description

The Imp is one of the lesser and weakests devils. They are not as physically strong and imposing as other fiends, but they have a malicious cleverness to them that they use expertly to corrupt and lead mortals into lawfully-evil deeds. As devils, they are the incarnation of deception and trickery.

They are small humanoid creatures with batlike wings, a venomous stingered tail and a pair of curved horns. They are usually hued in some tone of red, but there may be many variants to this.

Roleplay Tips

Imps are lesser devils. Unlike kobolds or duergars, mortal races that have evil tendencies, the imps are the definition of lawful evil and it is very unlikely, if not impossible that they would break away from their alignment naturally.

They hold a pathologic hatred toward all demons. Note that hatred does not mean that you have to PvP any demon you see on sight, but hostile RP is adviceable.

Creating a new character on Arelith

Prerequisite

Abilities

Alignment Restriction: Evil
STR -4, +2 DEX, +4 CHA
+2 Regeneration
Darkvision
Invisibility (Level 3) 1/Day
Polymorph Self 2/Day

ECL +3

Base Race: Halfling

Notes

  • May only use tiny weapons (Daggers, darts, kukries, shurikens)
  • Vulnerable to Dismissals and Banishments
    • An Imp that fails a Dismissal save will be Frightened. Failing the Banishment save will return the imp to a place somewhere in the Nine Hells.

Starting City: Andunor.