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===Outcasts=== | |||
The Outcast status affects moderately the character. Outcasts start in the city of Andunor in the Underdark and have free access to the main portal, however, they have two restrictions to consider: they cannot become citizens in any surface settlements, and thus they are unable to vote, and neither may they own any property in any city. They may, however, own [[quarters]] and any form of property '''in the wilderness'''. | |||
Only non-good Humans and Half-Orcs may select the Outcast background. | |||
[[Category:Character mechanics]] | [[Category:Character mechanics]] |
Revision as of 13:10, 16 February 2017
Background of character can be selected on character creation in the Arelith Entry area, after selection of subrace and MoD options. Players may choose a background for new character or keep it without a background. Backgrounds have a small mechanical effect, allowing character's past to influence their skills in a small way.
Not all background feats are available to all characters. For example, characters' class and abilities can be limiting the possibilities for selection of backgrounds.
Mithreas:
- "Stat bonuses are hard (because there's a cap of +12 and base stats matter for feat requirements)
- Skill bonuses are soft (because otherwise you'll have problems with leveling up)."
Thus -
- Ability score changes will be counted for feat prequisites.
- They will not be counted against limit of maximum 12 point temporary increase to ability.
After selection of background are all changes applied to the character immediately.
Backgrounds
A new character can have one of the following backgrounds:
Background | Effect |
---|---|
Bully | +1 intimidate, +1 fortitude save, -1 bluff, -1 reflex save |
Devout | +1 will save, +1 concentration, -1 fortitude save, -1 bluff |
Farmer | +1 spot, +1 fortitude save, -1 appraise, -1 reflex save |
Fearless | +4 save vs. fear, -2 reflex save |
Fisherman | start with a fishin' pole (or fishin' pole jr. for small races) |
Flirt | +1 listen, +1 persuade, -2 intimidate |
Gypsy | +1 perform, +1 tumble, -1 concentration, -1 use magic device |
Healer | +2 heal, +1 lore, -1 STR |
Hunter | +1 move silently, +1 craft traps, -2 lore |
Merchant | +2 appraise, -1 discipline, -1 taunt |
Natural Leader | +1 CHA, -1 CON, -1 reflex save, -1 fortitude save |
Noble | +1 art crafting, -2 concentration |
Peasant | +1 tailoring, -1 discipline |
Scholar | +1 lore, +1 concentration, -2 discipline |
Slave | +1 fortitude saves, -1 will. Start in the Underdark city of Andunor branded with a collar
(Requires human or half-orc, non-good alignment) |
Soldier | +1 discipline, +1 forging, -1 will save |
Tattle-tale | +1 lore, +1 bluff, -2 concentration |
Tribal | +1 fortitude saves, +1 taunt, -1 discipline, -1 will |
Troublemaker | +1 reflex save, +1 set traps, +1 pick pocket, -2 will save |
Wanderer | +1 appraise, +1 bluff, -1 will save |
Wild child | +1 tumble, +1 hide, +1 move silently, -2 bluff, -2 appraise |
Wizard's apprentice | +1 spellcraft, +1 lore, +1 alchemy skill, -1 spot, -1 fortitude save |
Politician | grants bonuses to social skills and penalties to combat skills (requires 11+ CHA) |
Gladiator | Start in Arena and cannot leave it until they win their freedom. FL server.
-1 will save, double XP bonus for winning in Cordor's arena. Normal start. Regulith. |
Dauntless | +5 HP (requires dwarf or half-orc) |
Outcast | *See below |
No background | No effect |
Outcasts
The Outcast status affects moderately the character. Outcasts start in the city of Andunor in the Underdark and have free access to the main portal, however, they have two restrictions to consider: they cannot become citizens in any surface settlements, and thus they are unable to vote, and neither may they own any property in any city. They may, however, own quarters and any form of property in the wilderness.
Only non-good Humans and Half-Orcs may select the Outcast background.