Familiar: Difference between revisions
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* Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s. | * Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s. | ||
* There is console command [[Console_command#-associate_.2F_-a|-associate]] that allows player to speak through their familiar without possessing it. | * There is console command [[Console_command#-associate_.2F_-a|-associate]] that allows player to speak through their familiar without possessing it. | ||
* <Strike>A familiar may be summoned and unsummoned an unlimited number of times, until it is killed, after which the master must rest before summoning it again.</Strike> Currently, familiars have been reverted to the NWN vanilla mechanics. | * <Strike>A familiar may be summoned and unsummoned an unlimited number of times, until it is killed, after which the master must rest before summoning it again.</Strike> Currently, familiars have been reverted to the NWN vanilla mechanics. The above-mentioned still stands. | ||
[[Category:Character mechanics]] | [[Category:Character mechanics]] |
Revision as of 04:22, 20 May 2016
Few notes to familiars on Arelith:
- Characters don't gain any EXP while possessing familiars.
- Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
- Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.
- There is console command -associate that allows player to speak through their familiar without possessing it.
A familiar may be summoned and unsummoned an unlimited number of times, until it is killed, after which the master must rest before summoning it again.Currently, familiars have been reverted to the NWN vanilla mechanics. The above-mentioned still stands.