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Weapon guide: Difference between revisions

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== Arelith changes ==
== Arelith changes ==


=== Quarterstaff===
Read: [[Misc_Changes#Weapon_Changes|The Weapon Changes section]]
The original NWN considers the quarterstaff a single-sided weapon, meaning that you get the same number of attacks per round as if you were wielding any other standard weapon (i.e. 1 attack for every 5 points of BAB above +1).
 
On Arelith, the quarterstaff was changed to [http://nwn.wikia.com/wiki/Double-sided_weapon Double Weapon], similar to exotic weapons like the Two-Bladed Sword, Dire Mace or Double Axe. Using a double weapon is the same as using two weapons (the off-hand is considered to be wielding a light weapon). You get two attacks for one swing of the weapon. Dual wielding means that you get extra attacks, but also suffer the penalties for wielding a double-sided weapon.
 
The quarterstaff does 1d6 damage with the mainhand attack and your Unarmed damage with the offhand attack(1d3 without monk levels).


==Weapon visuals guide==
==Weapon visuals guide==

Revision as of 13:08, 7 May 2016

Customization of weapons can be also done with enchantment basins.


Types of weapons

By type of damage caused:


By range of attack:


Crafted weapons created by Arelith's crafting system are described in the article about forging.

Arelith changes

Read: The Weapon Changes section

Weapon visuals guide

With essences:

  • Standard Weapons with enhancement bonuses such as a +1, +2, +3, will all show an essence's effect.
  • Visuals will show on a crafted weapon of Greensteel, Masterly Steel or Masterly Damask.
  • Visuals will show on Basin Enchanted weapons.
  • The only essences to grant visual effects are +4 and +1d6.
  • Acid, Cold, Electrical, Fire and Sonic will all grant visual effects to these weapons.
  • Divine, Positive and Negative will not show any visual effects.
  • Gloves will never show any visual effects.


For more information see the article about essences. Note that when an essence is applied on a weapon, all previous elemental damage bonuses will be removed from that weapon (Acid, Cold, Divine, Electrical, Fire, Negative, Positive, and Sonic). This is done to prevent stacking of effects from essences.

Level requirement guide

All items on Arelith have a level requirement you need to meet in order to use them. The required level is calculated based on the item's value. Below is a chart listing the required level for each weapon type, based on the value of the weapon.

Material Required Level
(Without Essence)
Required Level
(With +2 Essence)
Required Level
(With 1d4 Essence)
Required Level
(With +3 Essence)
Required Level
(With 1d6 Essence)
Required Level
(With +4 Essence)
Bronze 1 3 3 6 5 9
Iron 3 7 7 9 8 12
Masterly Iron 5 8 8 10 9 13
Steel 7 9 9 12 11 14
Greensteel 9 11 11 14 13 16
Damask 11 13 13 15 15 17
Masterly Steel 12 14 14 16 15 18
Masterly Damask 17 18 18 20 19 21

Double Swords

Please note that the base value of a double sword is twice that of the next most expensive melee weapon and as such the level required to wield this weapon can differ from other weapons.

Material Required Level
(Without Essence)
Required Level
(With +2 Essence)
Required Level
(With 1d4 Essence)
Required Level
(With +3 Essence)
Required Level
(With 1d6 Essence)
Required Level
(With +4 Essence)
Bronze 1 3 3 6 5 9
Iron 3 7 7 10 8 12
Masterly Iron 5 8 8 10 10 13
Steel 7 9 9 12 11 14
Greensteel 9 12 12 14 13 16
Damask 11 13 13 15 15 17
Masterly Steel 12 14 14 16 15 18
Masterly Damask 17 18 18 20 19 21

Level requirement guide for Arrows

It is possible to have three types of elemental damage on each stack of arrows. To do this start off with an arrow bundle and apply both permanent and temporary essences of different types to it then 'split' the bundle to make the temporary essences become permanent. When using the arrow stacks created from the bundle you may add a temporary essence of a third type of damage to each. The duration of a temporary essence is 6 in game hours (36 minutes).

If you feel that temporary essences becoming permanent is 'odd' try thinking of it this way; "How much temp essence is needed to coat my sword? A whole lot. So it is thinly coated so it doesn't last long. How much is needed to coat an arrow head?" Another way to look at it, is what has the arrow done to make the essence wear off? On a sword, it is assumed you're using it, ergo the timer. An arrow is a one-time use.

  • For +2 essences read the entries for +1d4 ones since their level requirements are identical. 1d4 however is the superior essence with 2.5 average damage.
  • +3 essences are inferior to +1d6 ones (3.5 average damage) but can require a higher level.
  • If your character is of insufficient level to use a particular stack of arrows, splitting the stack will allow them to do so.
  • Applying a temporary essence to a single stack of arrows is NOT taken into account in calculating level requirement, something which is true of all temporary properties.
Material Required Level
Unessenced
Required Level
+1d4
Required Level
+3
Required Level
+1d6
Required Level
+4
Required Level
+1d4 / +1d4
Required Level
+1d4 / +3
Required Level
+1d4 / +1d6
Required Level
+1d4 / +4
Required Level
+3 / +3
Required Level
+3 / +1d6
Required Level
+3 / +4
Required Level
+1d6 / +1d6
Required Level
+1d6 / +4
Required Level
+4 / +4
Iron 1 3 6 5 8 6 8 7 10 10 9 11 8 11 13
Steel 1 4 7 6 9 7 9 8 10 10 10 12 9 11 14
Damask 4 7 9 8 10 9 10 10 12 12 11 14 11 13 15

Weapon Visuals