Familiar: Difference between revisions
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Few notes to familiars on Arelith: | Few notes to familiars on Arelith: | ||
* Characters don't gain any EXP while possessing familiars. | * Characters don't gain any EXP while possessing familiars. | ||
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* Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s. | * Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage [[chest]]s. | ||
* There is console command [[Console_command#-familiar_.2F_-f|-familiar]] that allows player to speak through their familiar without possessing it. | * There is console command [[Console_command#-familiar_.2F_-f|-familiar]] that allows player to speak through their familiar without possessing it. | ||
* A familiar may be summoned and unsummoned an unlimited number of times, until it is killed, after which the master must rest before summoning it again. | |||
* Familiars have an expanded skill set from their base NWN counterparts, however they do not gain levels along with their masters. | |||
[[Category:Character mechanics]] | [[Category:Character mechanics]] |
Revision as of 17:02, 20 March 2015
Few notes to familiars on Arelith:
- Characters don't gain any EXP while possessing familiars.
- Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
- Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.
- There is console command -familiar that allows player to speak through their familiar without possessing it.
- A familiar may be summoned and unsummoned an unlimited number of times, until it is killed, after which the master must rest before summoning it again.
- Familiars have an expanded skill set from their base NWN counterparts, however they do not gain levels along with their masters.