Crafting: Difference between revisions
Added mining info from Mithreas here http://arelith.com/node/4375?page=1#comment-38951 |
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!Width="100pt"| [[Forging]] | |||
!Width="100pt"| [[Carpentry]] | |||
!Width="100pt"| [[Tailoring]] | |||
!Width="100pt"| [[Alchemy]] | |||
!Width="100pt"| [[Art_crafting|Art Crafting]] | |||
!Width="100pt"| [[Cooking]] | |||
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==Crafting== | ==Crafting== | ||
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:* Details about weapons, their customization and level requirements can be found in [[weapon guide]]. | :* Details about weapons, their customization and level requirements can be found in [[weapon guide]]. | ||
[[Category:Crafting| 1Crafting]] | [[Category:Crafting| 1Crafting]] |
Revision as of 09:07, 20 February 2015
Forging | Carpentry | Tailoring | Alchemy | Art Crafting | Cooking |
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Crafting
Crafting works in the following way:
- Each character gets a number of 'Crafting Points' equal to twice their level. They can distribute these points among the six Tradeskills (as listed below) in any way they wish. The number of 'Crafters Points' they have assigned is also equal to the number of points they may spend in an in game day. Over time these points refresh.
- Some races receive +1 competence bonus to come crafting skill. This does not increase their number of crafting points per IG day.
- Crafting/repairing may only be attempted by a character who has at least 1 point in the Trade.
- Crafting an item works as follows:
- Find the appropriate items required to make the desired item (through the Trade Book or this Wiki).
- Put those items into the appropriate workstation.
- Click 'Create New Production.'
- Navigate to find the desired 'crafted' item and click on it.
- Click 'Okay.'
- Your character will roll a d20 (random number from 1 to 20) and add their 'Crafting Points' assigned to that particular Trade. If the roll ends up being equal to or higher than the 'DC' in the Trade Book, then your character has started the project. Doing his requires no crafting points.
- * If you fail on the 'Initial Craft' the project (and all items put in) will be destroyed
- * Rolling a 1 will always fail. Similarly, rolling a 20 will always succeed.
- When this has happened there will be a placeholder item in the crafting station which can be moved around like any other item. By putting this in the workstation you can 'Proceed With Production' and spend crafting points (your full amount, not the amount you've assigned to the specific Trade) to try and complete the production. Each 'roll' (point spent) is just like starting the project; d20 + skill. If it is greater than or equal to the DC, the project is one point closer to being finished. The more difficult products need to be crafted repeatedly over several IG days or by several craftsmen till they are finished. Once the project has filled it's points, it becomes the final item.
Resources
Resources are of two types. They can be either:
- Opened - Containers that include the resources inside, e.g. Bushes or Sand deposits, or
- Bashed - e.g. Trees, Ore and Gem deposits
Some resources can produce new materials only once per server reset to demonstrate their rarity (such as sweetberry or food resources in Underdark). Other resources can produce random amount of new materials after some time of being picked up.
Resources that can be bashed produce different random amount of materials. The more rare the resource, the lower chance of obtaining any result. Mining coal or salt is likely to provide more resources than mining diamonds or adamantine. It is not uncommon to fail to find any diamond in whole mines.
Mining
The system works as follows.
- Each resource has a % chance associated with it. So coal might have 90%, emeralds might have 10%.
- Resources have 250 hitpoints (with a few rare exceptions, like tinder fungus).
- Every 25 damage done to a resource triggers a roll against the % chance. If passed, you get one resource. If not, nothing happens.
- Only physical, fire and cold damage counts.
That's it. There are two small subtleties though.
- If you have more than three attacks (and so are doing 2+ attacks per flurry), then due to a biobug, the damage used on the -last- attack in the flurry is used for -all- attacks that hit. So if you attack twice in a flurry and hit for 20 and 40 damage, you will be counted as doing 80 damage (but if you hit for 40 and 20, you are counted as doing just 40).
- If you do say 105 damage when the resource has only one hitpoint left, you get rolls for 250, 275, 300, 325 and 350 damage points - so you basically get 4 extra rolls. This is the only bias in the system in favour of doing large amounts of damage.
Repairing
Repairing equipment works as follows: (it may be helpful to see the section on 'Damaged Equipment')
- Put the damaged equipment in the appropriate workstation
- Click 'Repair'
As if you were 'crafting' the damaged equipment you will roll the standard (d20 + skill vs. DC) to see if you succeed. If you do, one charge will be added to the item's durability (seen by 'examining' the item and looking at "Charges:") up to the maximum number of charges the item can have.
Important Notes
- Rolling a 1 is an automatic failure. Similarly, rolling a 20 will always succeed.
- If you fail on the 'Initial Craft' the project (and all items put in) will be destroyed.
- All items require a certain level, based on the item's value, before a character can use them. Please view this chart and compare the item cost with the character's level if you want to see which items can be used.
- Items can be also customized: changed in shape or colour, renamed or given new description.
- Details about weapons, their customization and level requirements can be found in weapon guide.