Time: Difference between revisions
mNo edit summary |
|||
Line 52: | Line 52: | ||
While Arelith has no set time period, it setting is locked in a "time loop" similar to the timeline of the original NWN campaigns. For example, you're probably going to get funny looks if your wizard suddenly claims that Mystra or Lloth has died, since that event did not occur as far as Arelith is concerned. | While Arelith has no set time period, it setting is locked in a "time loop" similar to the timeline of the original NWN campaigns. For example, you're probably going to get funny looks if your wizard suddenly claims that Mystra or Lloth has died, since that event did not occur as far as Arelith is concerned. | ||
=== The Moon Cycles of Arelith === | |||
1-3: Waning Gibbous<br> | |||
4-7: Third Quarter (Half Moon)<br> | |||
8-11: Waning Crescent<br> | |||
12-15: New Moon<br> | |||
16-19: Waxing Crescent<br> | |||
20-23: First Quarter (Half Moon)<br> | |||
24-27: Waxing Gibbous<br> | |||
28-30: Full Moon<br> | |||
Line 58: | Line 68: | ||
=== External links === | === External links === | ||
* {{FR Wikia Link|Calendar_of_Harptos|Calendar of Harptos}} | * {{FR Wikia Link|Calendar_of_Harptos|Calendar of Harptos}} | ||
== Footnotes == | == Footnotes == |
Revision as of 21:17, 4 June 2012
Time passes for characters in Arelith faster than it does for us in real life. The ratio is 10:1, meaning there are 10 in game hours for each real life hour. This is specific for Arelith and is different for the single player version of Neverwinter Nights and could be different for other persistent worlds.
This counting of time is just a guideline to allow some use of dates in game. For example to mark important events, meetings or changes of seasons. It should be used with common sense and in many situations is the passage of time better left in very vague fashion.
Time on Arelith comes down to - "Whatever is best for roleplay."
- "For example, you exchange 10 or so ‘talks’ with another player in 6 minutes (of real time) but IG an hour past? Imagine having a conversation over an hour with someone when someone only says something every 3 minutes. That’s a lot of quiet time." Xerah
Time outside of game
See article about time zones.
Time in game
Every 6 real life minutes will be displayed in server messages a "tick message" with current in game time. In addition to that can be used at any time the console command -date, which displays the current in game year, month and day.
Besides days is used the term "tendays" that represents IC equivalent of weeks.
Underdark races use the term "cycle" instead of "day".
Memory tip: r is letter smaller in height than t, so rounds are shorter than turns.
Game Time to Real Time Conversions
- 1 Round = 6 Real Seconds
- 1 Turn = 10 Rounds = 1 Real Minute
- 1 Game Hour = 6 Turns = 6 Real Minutes
- 1 Game Day = 24 Game Hours = 144 Real Minutes = 2 Real Hours and 24 Real Minutes
- 1 Game Tenday = 1 Real Day
- 1 Game Month = 28 Game Days = 4032 Real Minutes = 67.2 Real Hours = 2.8 Real Days
- 1 Game Year = 12 Game Months = 336 Game Days = 806.4 Real Hours = 33.6 Real Days = 1.12 Real Months[1]
- (Note: This is Arelith specific. The relation between game and real time may be different on other servers and modules.)
Real Time to Game Time Conversions
- 1 Real Minute = 1 Turn
- 1 Real Hour = 10 Game Hours
- 1 Real Day = 10 Game Days
- 1 Real Week = 70 Game Days = 7 Game Tendays
- 1 Real Month[1] = 10 Game Months[2]
- 1 Real Year[3] = 10.86 Game Years[4]
Calendar
The current date in game can be seen with console command -date, which displays the current in game year, month and day.
Arelith reckoning
Arelith is set in Forgotten Realms setting in 3rd edition D&D. In connection to this, the timeline of Arelith is stopped on events that have happened in 3rd edition D&D. All the events from year 1372 DR and afterwards DID NOT happen as far as Arelith's setting is concerned.
While Arelith has no set time period, it setting is locked in a "time loop" similar to the timeline of the original NWN campaigns. For example, you're probably going to get funny looks if your wizard suddenly claims that Mystra or Lloth has died, since that event did not occur as far as Arelith is concerned.
The Moon Cycles of Arelith
1-3: Waning Gibbous
4-7: Third Quarter (Half Moon)
8-11: Waning Crescent
12-15: New Moon
16-19: Waxing Crescent
20-23: First Quarter (Half Moon)
24-27: Waxing Gibbous
28-30: Full Moon
Arelith reckoning (AR) timeline is used to progress the time on Arelith independently on happenings in Forgotten Realms.