|
|
Line 1: |
Line 1: |
| Within Arelith a variety of pre-requisites and conditions have dependencies on [https://nwn.fandom.com/wiki/Ability_score ability scores] and, more importantly, [https://nwn.fandom.com/wiki/Ability_modifier ability score modifiers].
| |
|
| |
|
| This is further subcategorized into 2 types of "checks", depending on how that particular condition is being managed.
| |
|
| |
| '''Hard''': This refers to the non-enhanced ability points and skill ranks. In other words, the natural ability of a character. Hard points are gained through:
| |
| *Character creation points.
| |
| *Ability point gained every 4 levels.
| |
| *Skill ranks.
| |
| *Feats.
| |
|
| |
|
| |
| * '''Soft''': This refers to points that are considered 'bonus' over the natural skill ranks and ability score. Ability scores have a cap of 12 soft points. Skills have a cap of 50 soft points. Soft points are gained from:
| |
| *Spells, such as Good Hope and Bull's Strength
| |
| *Abilities, such as the Bard Song or Barbarian Rage.
| |
| *Equipment.
| |
| *Skills gain soft bonus points derived from their modifier - such as modifier of intelligence granting +1 to Appraise.
| |
|
| |
| '''Note''': It is important to understand the difference in these terms as they are widely used across many of your characters more power skills and abilities.
| |