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#REDIRECT [[New character]]
During character creation, you are given several options to customize your character. This takes place as soon as you enter Arelith for the first time on a new character in the character creation area, which is considered to be an [[OOC]] area.
[[Category:Rules]]
 
Customization options include [[Race|subrace]] selection, selection of any [[Class|subclasses or paths]], and the selection of [[Character creation#Gifts|gifts]] for your character.
 
== Subraces ==
 
{{Main|Race}}
 
Subraces in Arelith do not affect the stats or abilities of the character (anymore). The selection only affects the appearance, starting location, starting languages, and factions.
 
== Subclasses ==
 
{{Main|Class}}
 
There are four custom classes, or paths, available in Arelith.
 
===Warlock===
{{Main|Warlock}}
 
The warlock is a subclass of the bard. Warlocks gain magical powers by bargaining with demons, devils, or unseelie fey.
 
Warlock does not have to be selected at character creation: bards can make a pact later by finding the appropriate NPC.
 
===Totem Druid===
{{Main|Druid#Totem animal}}
 
Totem druids gain improved wildshape abilities in exchange for being weaker in their unshifted form.
 
A totem can be selected by a druid after character creation by finding the appropriate NPC.
 
===Archer===
{{Main|Ranger#Archer}}
 
Archer is a subclass of the ranger. Archers give up their two-weapon fighting feats in exchange for the ability to craft a bundle of damask arrows everyday.
 
The archer path can only be selected at character creation.
 
===Path of the True Flame===
{{Main|Sorcerer#Path of the True Flame}}
 
A Path of the True Flame sorcerer can cast an unlimited number of spells per day, but is limited to evocation spells. This restriction includes spells cast from items such as scrolls and wands. This means that True Flame sorcerers cannot use healing potions or Raise Dead scrolls.
 
True Flame sorcerers can use any epic spells, however, both those that come from the Epic Spell line of feats and the epic spells that come from the Epic Spell Focus line of feats in Arelith. They do not, however, get more castings of those spells per day than a normal sorcerer would (i.e. they can only cast Hellball and Greater Ruin once per day).
 
The Path of the True Flame can only be selected at character creation.
 
===Kensai===
 
Kensai is a path selectable by any melee class. A kensai has permanent haste (coupled with a speed reduction effect of -30%, meaning that they move at 120% normal speed, along with an extra attack per round and +4 AC from haste). However, they are prevented from equipping any ranged weapons, and they cannot use spells from any source, including feats that replicate the effects of spells.
 
Kensai can only be selected at character creation.
 
== Gifts ==
 
Gifts are a mechanic unique to Arelith. You can select up to three of the gifts for each new character, and gifts cannot be selected after leaving the character creation area. Each gift applies a bonus or malus to a particular ability, along with a ECL.
 
{| class="wikitable"
|-
! Gift
! Effect
! ECL
|-
| Gift of Might
| STR +1
| +1
|-
| Gift of Grace
| DEX +2
| +1
|-
| Gift of Endurance
| CON +2
| +0.5
|-
| Gift of Learning
| INT +2
| +1
|-
| Gift of Insight
| WIS +2
| +1
|-
| Gift of Confidence
| +2 CHA
| +1
|-
| Gift of Wealth
| +10,000 gold
| +0.5
|-
| Gift of Tongues
| Learn languages faster
| +1
|-
| Gift of Hardiness
| 5/- fire, cold, electric, acid
| +1
|-
| Gift of Darkness
| Darkness 1/day
| +0.5
|-
| Gift of Hiding
| Invisibility 1/day
| +0.5
|-
| Gift of Light
| Light 1/day
| 0
|-
| Gift of the Gab
| Bluff +5
| +0.5
|-
| Gift of the Hunter
| Spot +5
| +0.5
|-
| Gift of the Sneak
| Hide +3, Move silently +3
| +1
|-
| Gift of Fortune
| All saves +1
| +1
|-
| Gift of Stardom
| Perform +5
| +0.5
|-
| Gift of Craftsmanship
| Crafting Points +10
| +1
|-
| Gift of Spell Shielding
| 32 SR
| +2
|-
| Gift of Humility
| All abilities -2
| -2
|}

Revision as of 20:07, 13 December 2011

During character creation, you are given several options to customize your character. This takes place as soon as you enter Arelith for the first time on a new character in the character creation area, which is considered to be an OOC area.

Customization options include subrace selection, selection of any subclasses or paths, and the selection of gifts for your character.

Subraces

Main article: Race

Subraces in Arelith do not affect the stats or abilities of the character (anymore). The selection only affects the appearance, starting location, starting languages, and factions.

Subclasses

Main article: Class

There are four custom classes, or paths, available in Arelith.

Warlock

Main article: Warlock

The warlock is a subclass of the bard. Warlocks gain magical powers by bargaining with demons, devils, or unseelie fey.

Warlock does not have to be selected at character creation: bards can make a pact later by finding the appropriate NPC.

Totem Druid

Main article: Druid#Totem animal

Totem druids gain improved wildshape abilities in exchange for being weaker in their unshifted form.

A totem can be selected by a druid after character creation by finding the appropriate NPC.

Archer

Main article: Ranger#Archer

Archer is a subclass of the ranger. Archers give up their two-weapon fighting feats in exchange for the ability to craft a bundle of damask arrows everyday.

The archer path can only be selected at character creation.

Path of the True Flame

Main article: Sorcerer#Path of the True Flame

A Path of the True Flame sorcerer can cast an unlimited number of spells per day, but is limited to evocation spells. This restriction includes spells cast from items such as scrolls and wands. This means that True Flame sorcerers cannot use healing potions or Raise Dead scrolls.

True Flame sorcerers can use any epic spells, however, both those that come from the Epic Spell line of feats and the epic spells that come from the Epic Spell Focus line of feats in Arelith. They do not, however, get more castings of those spells per day than a normal sorcerer would (i.e. they can only cast Hellball and Greater Ruin once per day).

The Path of the True Flame can only be selected at character creation.

Kensai

Kensai is a path selectable by any melee class. A kensai has permanent haste (coupled with a speed reduction effect of -30%, meaning that they move at 120% normal speed, along with an extra attack per round and +4 AC from haste). However, they are prevented from equipping any ranged weapons, and they cannot use spells from any source, including feats that replicate the effects of spells.

Kensai can only be selected at character creation.

Gifts

Gifts are a mechanic unique to Arelith. You can select up to three of the gifts for each new character, and gifts cannot be selected after leaving the character creation area. Each gift applies a bonus or malus to a particular ability, along with a ECL.

Gift Effect ECL
Gift of Might STR +1 +1
Gift of Grace DEX +2 +1
Gift of Endurance CON +2 +0.5
Gift of Learning INT +2 +1
Gift of Insight WIS +2 +1
Gift of Confidence +2 CHA +1
Gift of Wealth +10,000 gold +0.5
Gift of Tongues Learn languages faster +1
Gift of Hardiness 5/- fire, cold, electric, acid +1
Gift of Darkness Darkness 1/day +0.5
Gift of Hiding Invisibility 1/day +0.5
Gift of Light Light 1/day 0
Gift of the Gab Bluff +5 +0.5
Gift of the Hunter Spot +5 +0.5
Gift of the Sneak Hide +3, Move silently +3 +1
Gift of Fortune All saves +1 +1
Gift of Stardom Perform +5 +0.5
Gift of Craftsmanship Crafting Points +10 +1
Gift of Spell Shielding 32 SR +2
Gift of Humility All abilities -2 -2