Method: Gruesome Technique/feat: Difference between revisions
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Harper Scout/Zhent Operative obtains Gruesome Technique for free at level 3 |
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| Type of feat = [[:Category:Cause of Freedom Path Feats|Cause of Freedom Path]], [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Liberator Bonus Feats|Liberator Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]] | | Type of feat = [[:Category:Cause of Freedom Path Feats|Cause of Freedom Path]], [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Liberator Bonus Feats|Liberator Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]] | ||
| Prerequisite = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6 | | Prerequisite = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6 | ||
| Automatically granted by = [[Vigilante|Vigilante (Cause of Freedom)]] 5 | | Automatically granted by = [[Harper#Harper_Scout|Harper Scout]] 3, [[Vigilante|Vigilante (Cause of Freedom)]] 5, [[Zhentarim#Zhentarim_Operative|Zhentarim Operative]] 3 | ||
| Required for = [[Improved Method: Nightmare Tactics]] | | Required for = [[Improved Method: Nightmare Tactics]] | ||
| Specifics = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. | | Specifics = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. | ||
| Use = Automatic | | Use = Automatic | ||
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Revision as of 01:35, 20 March 2023
Type of feat: Cause of Freedom Path, Rogue Bonus, Liberator Bonus, Vigilante Bonus |
Prerequisite: Rogue 7, Liberator 6, Vigilante 6 |
Automatically granted by: Harper Scout 3, Vigilante (Cause of Freedom) 5, Zhentarim Operative 3 |
Required for: Improved Method: Nightmare Tactics |
Specifics: Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. |
Use: Automatic |