Jump to content

Method: Signature Weapon/feat: Difference between revisions

From Arelith Wiki
Mattamue (talk | contribs)
glove note
Mattamue (talk | contribs)
Signature Weapon (both T1 and T2) no longer adds the AB on the weapon, but on the character, instead #NOTE: This change no longer provides Vigilantes with DR-piercing weapons
Line 4: Line 4:
| Automatically granted by = [[Vigilante|Vigilante (Cause of Vigilance)]] 5
| Automatically granted by = [[Vigilante|Vigilante (Cause of Vigilance)]] 5
| Required for      = [[Improved Method: Signature Weapon Mastery]]
| Required for      = [[Improved Method: Signature Weapon Mastery]]
| Specifics        = Anyone can pick up a blade, but it is the wielder who knows how to make their enemies fear it. Wielder gains increased Attack Bonus (+1 soft), Damage (+1), and Intimidation (+2) when wielding the Signature Weapon. Signature Weapons can be chosen via using this feat to target a weapon. Can choose Gloves as a Signature Weapon for Unarmed. Signature Weapon bonus for unarmed will only apply when equipped with a glove or a gauntlet.
| Specifics        = Anyone can pick up a blade, but it is the wielder who knows how to make their enemies fear it. Wielder gains increased Attack Bonus (+1 soft to the character and not the weapon so it does not improve DR piercing), Damage (+1), and Intimidation (+2) when wielding the Signature Weapon. Signature Weapons can be chosen via using this feat to target a weapon. Can choose Gloves as a Signature Weapon for Unarmed. Signature Weapon bonus for unarmed will only apply when equipped with a glove or a gauntlet.
| Use              = Automatic (selected via special abilities feat)
| Use              = Automatic (selected via special abilities feat)
}}
}}

Revision as of 00:49, 20 March 2023

Type of feat: Cause of Vigilance Path, Rogue Bonus, Liberator Bonus, Vigilante Bonus
Prerequisite: Rogue 7, Liberator 6, Vigilante 6
Automatically granted by: Vigilante (Cause of Vigilance) 5
Required for: Improved Method: Signature Weapon Mastery
Specifics: Anyone can pick up a blade, but it is the wielder who knows how to make their enemies fear it. Wielder gains increased Attack Bonus (+1 soft to the character and not the weapon so it does not improve DR piercing), Damage (+1), and Intimidation (+2) when wielding the Signature Weapon. Signature Weapons can be chosen via using this feat to target a weapon. Can choose Gloves as a Signature Weapon for Unarmed. Signature Weapon bonus for unarmed will only apply when equipped with a glove or a gauntlet.
Use: Automatic (selected via special abilities feat)