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Method: Gruesome Technique/feat: Difference between revisions

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until end of round
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| Prerequisite      = [[Rogue]] 7, [[Vigilante]] 6
| Prerequisite      = [[Rogue]] 7, [[Vigilante]] 6
| Required for      = [[Improved Method: Nightmare Tactics]]
| Required for      = [[Improved Method: Nightmare Tactics]]
| Specifics        = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: For half a round to 1 round, depending on timing in round, target runs away from origin of fear with 25% movement speed (75% MS reduction). Fear 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure.
| Specifics        = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure.
| Use              = Automatic
| Use              = Automatic
}}
}}

Revision as of 23:56, 18 January 2023

Type of feat: Cause of Freedom Path 5, Rogue Bonus, Vigilante Bonus
Prerequisite: Rogue 7, Vigilante 6
Required for: Improved Method: Nightmare Tactics
Specifics: Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure.
Use: Automatic