Arcane Flux/feat: Difference between revisions
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| Type of feat = [[:Category:Class Feats|Class]] | | Type of feat = [[:Category:Spellsword Class Feats|Spellsword Class Feats]], [[:Category:Wizard Class Feats|Wizard Class Feats]] | ||
| Prerequisite = [[Spellsword]] 1, [[Wizard]] 1 | | Prerequisite = [[Spellsword]] 1, [[Wizard]] 1 | ||
| Required for = None | | Required for = None |
Revision as of 04:09, 2 January 2023
Type of feat: Spellsword Class Feats, Wizard Class Feats |
Prerequisite: Spellsword 1, Wizard 1 |
Required for: None |
Specifics: A Spellsword's Elemental Strikes or a Wizard's cantrips have a chance to activate the Arcane Flux effect on the caster. When activated, Arcane Flux will replenish the next hostile spell cast via the Spellsword or Wizard spellbook. Dispels and spell breaches are exempt. The current Arcane Flux effect status can be displayed via the -cooldown command. Works on "hostile" spells only, see Arcane Flux for a full list. Spellsword: Arcane Flux will randomly trigger when using Elemental Strike or Elemental Maelstrom. The chance is 10% for non-critical Elemental Strikes and 20% for Elemental Maelstroms and critical Elemental Strikes. There is an internal cooldown to prevent the effect from triggering more than once every couple rounds. Wizard: Casting a wizard cantrip has a 5% chance to activate Arcane Flux. For Generalist Wizards, this chance increases to 10%. Wild Mages cannot access Arcane Flux. |
Use: Automatic |