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I can only speak for what I've seen for myself on my tribesman so anyone who has a convenient lvl 30 barbarian is welcome to make any additions
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== Arelith Changes ==
== Arelith Changes ==
* A barbarian has two paths possible to choose on character creation: Kensai and Tribesman.
* When sufficiently drunk (below 0% sobriety) the Barbarian gains a boost to his strength.
* When sufficiently drunk (below 0% sobriety) the Barbarian gains a boost to his strength.


1. At first you get a +8 STR bonus and a moderate DEX penalty (5-6 ish?). Upon a second tick, it goes to a +12 STR bonus and a large DEX penalty (-8-10 ish). How bad the DEX penalty is scales with how drunk you are.
=== You are drunk ===
Three kinds of beverages decreases your sobriety: ale, wine (different kinds but same effect) and spirits. Drinking these will decrease sobriety and rest meter. How much they decrease depends on the CON stat of the character. This covers all character and not only Barbarians
* When a character gets drunk their DEX is decreased. More drunk means larger decrease.
* getting a sobriety of -10,0% - 0,01 % means a DEX decrease of 2, is sobriety -20,0% - 10,1% the DEX decrease is 4 etc etc.
* For every tick in negative sobriety the Decrease stacks. for example having a sobriety at -15% for one tick would mean a DEX decrease of 8.
* Reaching -100 % sobriety means the character dies of alcohol poisoning.


2. This DOES count towards the +12 Stat modifier. Meaning while your completely drunk, you won't gain any STR benefits from items, barbarian rage, potions, etc.
'''Only Barbarians get the following benefit:'''
* When reaching a negative sobriety, the barbarian gets a bonus of +8 to their STR. At next tick the bonus rises to +12
* The bonus is a soft bonus and counts for the +12 cap (mostly making STR+ gear for barbarians useless)
TIP: when a tick takes you from Drunk to Sober the barbarian drunk-benefit remains for the next tick. This means a carefully drinking barbarian can keep themselves in a two tick routine where they have +8 and +12 to STR with only minor DEX penalities. Any change to any meter (rest, drink, rest) will remove +12 STR when the barbarian is sober.


Other bits of info...
===== when drunk =====
-Depending on how drunk you are, you'll also laugh, fall over, or otherwise flatfoot yourself in the middle of combat. It gets worse/more frequent as you get drunker, but it still happens VERY often even when mildly drunk.
* Character has chance of stopping current action and laugh - frequency seems to increase as Sobriety decreases. '''Laughing and falling will make you flatfooted'''
* Very low sobriety means the character also start falling
* To stop the laughing emote the player can emote sitting and it should stop momentarily.


-Once you get into positive sobriety (ex: 0.06) you get another 6 minutes of being STR-boosted without a dex penalty.  
=== Tribesman ===
Instead of the normal [http://nwn.wikia.com/wiki/Barbarian_rage barbarian rage ability] the tribesman gets the ability to summon a tribal warrior for each rage. Only two can be called upon at the same time.
* They act as henchmen so a summoned creature can be conjured aswell
* They share race, lvl, gender and armour design of the player character. The armour design is what the player chacter has equipped when using the rage ability.
* They '''DON'T''' share racial abilities with the Player character and they '''Don't''' share any enchantments the player character has on their armour


-Sitting will stop you from spamming the laugh/drunk emotes your forcing on everyone around you when drunk.
The Tribal warrior have the following stats at lvl 1: 16,15,14,10,10,10. Has weapon focus, weapon specialization, all three dualwield feats and heavy armour profiency
{|border="1"
|Tribal Warrior lvl
|AC bonus
|STR bonus
|Feat
|-
|1
|0
|16
|0
|-
|2
|1
|16
|0
|-
|3
|1
|16
|power attack
|-
|4
|1
|17
|0
|-
|6
|?
|17
|cleave
|-
|8
|3
|18
|0
|-
|9
|4
|18
|great cleave
|-
|10
|5
|18
|0
|+'''lvl progression of Tribal warrior'''
|}
 
The Tribal warrior seems to get all Barbarian feats as it progresses (expect rage)
 
=== Kensai ===
[[Paths#Kensai]]


== External Links ==
== External Links ==

Revision as of 02:45, 9 April 2013

NWN Requirements

  • Alignment Restrictions: Any non-lawful

Arelith Changes

  • A barbarian has two paths possible to choose on character creation: Kensai and Tribesman.
  • When sufficiently drunk (below 0% sobriety) the Barbarian gains a boost to his strength.

You are drunk

Three kinds of beverages decreases your sobriety: ale, wine (different kinds but same effect) and spirits. Drinking these will decrease sobriety and rest meter. How much they decrease depends on the CON stat of the character. This covers all character and not only Barbarians

  • When a character gets drunk their DEX is decreased. More drunk means larger decrease.
  • getting a sobriety of -10,0% - 0,01 % means a DEX decrease of 2, is sobriety -20,0% - 10,1% the DEX decrease is 4 etc etc.
  • For every tick in negative sobriety the Decrease stacks. for example having a sobriety at -15% for one tick would mean a DEX decrease of 8.
  • Reaching -100 % sobriety means the character dies of alcohol poisoning.

Only Barbarians get the following benefit:

  • When reaching a negative sobriety, the barbarian gets a bonus of +8 to their STR. At next tick the bonus rises to +12
  • The bonus is a soft bonus and counts for the +12 cap (mostly making STR+ gear for barbarians useless)

TIP: when a tick takes you from Drunk to Sober the barbarian drunk-benefit remains for the next tick. This means a carefully drinking barbarian can keep themselves in a two tick routine where they have +8 and +12 to STR with only minor DEX penalities. Any change to any meter (rest, drink, rest) will remove +12 STR when the barbarian is sober.

when drunk
  • Character has chance of stopping current action and laugh - frequency seems to increase as Sobriety decreases. Laughing and falling will make you flatfooted
  • Very low sobriety means the character also start falling
  • To stop the laughing emote the player can emote sitting and it should stop momentarily.

Tribesman

Instead of the normal barbarian rage ability the tribesman gets the ability to summon a tribal warrior for each rage. Only two can be called upon at the same time.

  • They act as henchmen so a summoned creature can be conjured aswell
  • They share race, lvl, gender and armour design of the player character. The armour design is what the player chacter has equipped when using the rage ability.
  • They DON'T share racial abilities with the Player character and they Don't share any enchantments the player character has on their armour

The Tribal warrior have the following stats at lvl 1: 16,15,14,10,10,10. Has weapon focus, weapon specialization, all three dualwield feats and heavy armour profiency

Tribal Warrior lvl AC bonus STR bonus Feat
1 0 16 0
2 1 16 0
3 1 16 power attack
4 1 17 0
6 ? 17 cleave
8 3 18 0
9 4 18 great cleave
10 5 18 0
lvl progression of Tribal warrior

The Tribal warrior seems to get all Barbarian feats as it progresses (expect rage)

Kensai

Paths#Kensai

External Links

Information about default NWN class are available on NWNWiki.