Character Builds: Difference between revisions
Appearance
adding TormakSabers baseline 30 builds |
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=== Builds Table === | === Builds Table === | ||
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|AstralUniverse | |AstralUniverse | ||
|Designed for 55 UMD and 80 Lore for maximum magic item useage in conjunction with Mundane Dispel resistance CL30 heavy wand/scroll support. | |Designed for 55 UMD and 80 Lore for maximum magic item useage in conjunction with Mundane Dispel resistance CL30 heavy wand/scroll support. | ||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1O_L7UspHMRKEFzX7BTXzZO1T_fOOPuudozJaiBjytlA/edit?usp=sharing Barbarian(30)] | |||
|Dwarf - Shield | |||
|Barbarian | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1XORFkn1nmUreKh6l_4U8Ux5lxEGytQvxit4yuUQC4OM/edit?usp=sharing Bard(30)] | |||
|Human | |||
|Bard | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1f6m9G4nfkJZFBjyxCVut_df4iX4B9zJEuUr_pGah08U/edit?usp=sharing Cleric(30)] | |||
|Human | |||
|Cleric | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1R6zlO4NEnCsTaYj5dPkTbpHj6y1cGYdZIUz83FQ7e_A/edit?usp=sharing Druid(30)] | |||
|Human | |||
|Druid | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1MzvFY2VDiixETGWmvrtk5f3CvhbvboaWJ9RYu8Cs8JE/edit?usp=sharing Favored Soul(30)] | |||
|Human | |||
|Favored Soul | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1bEd1YwjPe4WbSCItiI8CU1jltpnaCunuL7slwx0fdlE/edit?usp=sharing Warlock(30)] | |||
|Human | |||
|Warlock | |||
| | |||
| | |||
|TormakSaber | |||
|Fey Pact. <br/>Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1BZzNmU-rmewrS42f9-YWVFLlxZ50yXjYBo2Z18MSyiE/edit?usp=sharing Warlock(30)] | |||
|Human | |||
|Warlock | |||
| | |||
| | |||
|TormakSaber | |||
|Fiend Pact. <br/>Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1y4S3tjCrXWiwPTs1zpT-OtgQJ007W4KNjNC2YXC5EL8/edit?usp=sharing Fighter(30)] | |||
|Human | |||
|Fighter | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1jGmpI9tjSNySSMd6UZbjFlpUzWLyn9GqV9TwSYFLT8g/edit?usp=sharing Hexblade(30)] | |||
|Human | |||
|Hexblade | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1k_0w3xi9D7Y4qj_l541r4qOnqgqCc9bEYpyw33wwg18/edit?usp=sharing Monk(30)] | |||
|Human | |||
|Monk | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1BUiCFVnKFDIh2aUuHjR9nLw3uxLvTvNvpPhMhAa012M/edit?usp=sharing Paladin(30)] | |||
|Human | |||
|Paladin | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1qt9z_M7R0B8D9SbNiPXO1ymekI8XelFJsL4w-F2fyFI/edit?usp=sharing Archer(30)] | |||
|Human | |||
|Archer | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/10uUl_RUjYh0nuT-GtgAGvU0aMWLvuKUyRkHII1zU8-k/edit?usp=sharing Ranger(30)] | |||
|Human | |||
|Ranger | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1WbJumHP2p6jWc_dJ7TemRNOkfd7IwtygYLGkPtGNg7s/edit?usp=sharing Rogue(30)] | |||
|Human | |||
|Rogue | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1dYRC53wn4FLrPqKEKT-PIauJNy1cBmfV7mpcN4g1Tvs/edit?usp=sharing Shaman(30)] | |||
|Human | |||
|Shaman | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/11XVFzyBQQ2hpXNEPjYiUxIISx--li4SWsmFMkN4FSY0/edit?usp=sharing Sorceror(30)] | |||
|Human | |||
|Sorceror | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |||
|- | |||
|[https://docs.google.com/document/d/1bJKL68gtlUG4NrIpsrMH2GtZd3hdbBF6lpMI30xvWqs/edit?usp=sharing Swashbuckler(30)] | |||
|Human | |||
|Swashbuckler | |||
| | |||
| | |||
|TormakSaber | |||
|Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | |||
|Yes | |Yes | ||
Revision as of 11:30, 31 January 2021
Builds Table
Build | Race | Class 1 | Class 2 | Class 3 | Author | Description | Vetted |
---|---|---|---|---|---|---|---|
Fighter(20), Weapon Master(7), Rogue(3) | Human | Fighter | Weapon Master | Rogue | Jack Oat | Standard Weapon Master | Yes |
Fighter(11), Rogue(3), Blackguard(16) | Human | Blackguard | Fighter | Rogue | Jack Oat | Standard Blackguard summoner | Yes |
Fighter(24), Paladin(4), Rogue(3) | Human | Fighter | Paladin | Rogue | Jack Oat | Standard divine Fighter | Yes |
Fighter(6), Rogue(24) | Human | Rogue | Fighter | Jack Oat | Standard deep Rogue | Yes | |
Rogue(19), Fighter(8), Monk(3) | Human | Rogue | Fighter | Monk | Jack Oat | Monk kama/quarterstaff | Yes |
Rogue(13), Fighter(10),Weapon Master(7) | Human | Rogue | Fighter | Weapon Master | Jack Oat | Dex based Weapon Master | Yes |
Blackguard(16), Knight(10), Rogue(4) | Human | Blackguard | Knight | Rogue | Jack Oat | Summons based melee | Yes |
Bard(16), Knight(10), Paladin(4) | Human | Bard | Knight | Paladin | Jack Oat | Bard Heavy Knight/Paladin | Yes |
Bard(16), Knight(10), Fighter(4) | Human | Bard | Knight | Fighter | Jack Oat | Bard Heavy Knight/Fighter | Yes |
Rogue(10), Monk(20) | Human | Monk | Rogue | Jack Oat | Standard Monk/Rogue (may be outdated) | Yes | |
Fighter(20), Paladin/Blackguard(3), Weapon Master(7) | Human | Fighter | Weapon Master | Pal/BG | Jack Oat | Divine Weapon Master | Yes |
Paladin(27), Rogue(3) | Human | Paladin | Rogue | Jack Oat | Standard deep Paladin | Yes | |
Wizard(27), Ranger(3) | Human | Wizard | Ranger | Jack Oat | Standard Wizard | Yes | |
Paladin(23), Fighter(4), Rogue(3) | Human | Paladin | Fighter | Rogue | Jack Oat | Paladin dip Fighter variant | Yes |
Fighter(8), Earthkin Defender(18), Rogue(4) | Dwarf - Shield | Earthkin Defender | Fighter | Rogue | Jencent b'Ack | Epic Damage Reduction Earthkin Defender | Yes |
Monk(20), Rogue(10) | Human | Monk | Rogue | baRKy | Standard Monk/Rogue (Updated) | Yes | |
Spellsword(21), Fighter(6), Monk(3) | Human | Spellsword | Fighter | Monk | Jack Oat | Spellmonk, high APR, high AC and Spellsword perks | Yes |
Fighter(25), Harper Paragon(5) | Human | Fighter | Harper Paragon | Jack Oat | Harper version of the divine Fighter | Yes | |
Barbarian(21), Fighter(6), Rogue(3) | Human | Barbarian | Fighter | Rogue | Dr. B | One-handed weapon Barbarian | Yes |
Cleric(27), Bard(3) | Human | Cleric | Bard | Dr. B | Strength based battle Cleric | Yes | |
Cleric(27), Bard(3) | Human | Cleric | Bard | Dr. B | Wisdom based caster Cleric | Yes | |
Healer(27), Bard(3) | Human | Healer | Bard | Dr. B | Wisdom based caster Healer Build shows Cleric but is interchangeable with Healer Path |
Yes | |
Warlock(30) | Human | Warlock | Dr. B | Abyssal/Infernal Pact Warlock | Yes | ||
Warlock(27), Blackguard(3) | Human | Warlock | Blackguard | Dr. B | Fey Pact Warlock, divine dip for saves and AC | Yes | |
Bard(25), Fighter(5) | Human | Bard | Fighter | Dr. B | Standard Battlebard | Yes | |
Ranger(21), Fighter(6), Bard(3) | Human | Ranger | Fighter | Bard | Dr. B | Strength based Ranger with bane of enemies and epic weapon specialization | Yes |
Bard(4), Shadowdancer(10), Pale Master(16) | Human | Pale Master | Shadowdancer | Bard | Jack Oat | NOTE: This is a MEME build, built for pure defence and has next to no offensive capabilities. | Yes |
Paladin(7), Weapon Master(7), 16 Divine Champion | Human | Divine Champion | Paladin | Weapon Master | Garrbear | Extreme burst damage, full set of divines, top tier save and decent AC | Yes |
Bard(16), BG(4), RDD(10) | Kobold | Bard | Red Dragon Disciple | Blackguard | Garrbear | Red Dragon Disciple requires a 20 RPR and finding a secret NPC in the Underdark. Not recommended for new players | Yes |
Bard(26), Blackguard(4) | Human | Bard | Blackguard | Garrbear | Extremely high skills, Good AB/AC, decent damage and can use via UMD the non-class polearm Elder Dream | Yes | |
Druid(30) | Firbolg | Druid | MajorArcana | Pure 30 caster with Evocation/Divination and Tier 3 Dweomercraft | Yes | ||
Spellsword(21), Fighter(4), Weapon Master(5) | Human | Spellsword | Weapon Master | Fighter | Jack Oat | High Damage, high performance, lower saves and more easily dispelled Spellsword | Yes |
Shadowdancer(14), Monk(9), Weapon Master(7) | Human | Shadowdancer | Monk | Weapon Master | Jack Oat | Epic Shadow, Monk UBAB Weapon Master | Yes |
Barbarian(17), Fighter(6), Weapon Master(7) | Dwarf - Duergar | Barbarian | Weapon Master | Fighter | Hegemony | Attributes/Stats, Skill Points High AB, extremely high damage Scythe build, weak on defences except HP and Fortitude saves. NOT beginner friendly but does well with a friend to tank for you. |
Yes |
Fighter(6), Barbarian(17), Weapon Master(7) | Dwarf - Wild | Barbarian | Weapon Master | Fighter | Jack Oat | Full melee build using small race for Two-Hander bonuses using scimitar. High AB, extremely high damage build. Weak on defences except HP and Fortitude saves. Not beginner friendly but does well with a friend to tank for you. | Yes |
Fighter(20), Weapon Master(7), Rogue(3) | Human | Fighter | Weapon Master | Rogue | BaRKy | Higher saves Weapon Master variant. Can be used with sword and shield or two-hander. Can be used with other races with small tweaks Recommended for beginners. |
Yes |
Fighter(20), Weapon Master(7), Rogue(3) | Human | Fighter | Weapon Master | Specialist | BaRKy | Higher saves Weapon Master variant. Can be used with sword and shield or two-hander. Can be used with other races with small tweaks. Alternative to the Rogue dip is the Specialist dip, netting an additional Epic Skill Focus but costs Evasion. Evasion is more useful mechanically and this is not recommended but it is supported in the build. |
Yes |
Ranger(21), Monk(5), Fighter(4) | Human | Ranger | Monk | Fighter | Kenji | Must be Lawful Quarterstaff Ranger/Monk build, Good DPS and saves. |
Yes |
Ranger(21), Monk(3), Fighter(6) | Human | Ranger | Fighter | Monk | Kenji | Must be Lawful Quarterstaff Ranger/Monk build, Good DPS and saves. Higher AB, less saves and late Monk UBAB access compared to other, similar builds |
Yes |
Ranger(21), Monk(6), Specialist(3) | Human | Ranger | Monk | Specialist | Kenji | Must be Lawful Quarterstaff Ranger/Monk build, Good DPS and saves. |
Yes |
Ranger(27), Monk(3) | Human | Ranger | Monk | Kenji | Must be Lawful Quarterstaff Ranger/Monk build, Good DPS and saves. High CL, +5 Blade Thirst and lots of favored/studied enemies Recommended for Beginners. |
Yes | |
Fighter(6), Paladin/Blackguard(4), Divine Champion(20) | Human | Divine Champion | Fighter | Pal/BG | Dr. B | Divine Melee, not as high damage as Weapon Master variant but more durable and flush with feats. | Yes |
Healer(30) | Human | Healer | Jennymint | Very flexible and strong healer path summoner/support cleric build. Exceedingly difficult to be killed. Beginner friendly. | Yes | ||
Shaman(23), Ranger(4), Barbarian(3) | Dwarf - Wild | Shaman | Ranger | Barbarian | Kenji | Zen archery axe throwing build. | Yes |
Ranger(7), Arcane Archer(18), Shadowdancer(5) | Elf - Drow | Arcane Archer | Ranger | Shadowdancer | FortyFive | Ranged Stealth build using Hide in Plain Sight. | Yes |
Ranger(8), Arcane Archer(18), Monk(4) | Elf - Wild | Arcane Archer | Ranger | Monk | Jack Oat | Generic Ranger/Arcane Archer/Monk build | Yes |
Warlock(23), Fighter(4), Blackguard(3) | Human | Warlock | Fighter | Blackguard | Jack Oat | Feylock Pact, divine melee build. | Yes |
Spellsword(23), Blackguard(3), Fighter(4) | Human | Spellsword | Fighter | Pal/BG | Jack Oat | Divine Spellsword | Yes |
Monk(30) | Human | Monk | BaRKy | Dex Monk, ki striker build. Warning: Low Strength and pure monk which can be challenging. |
Yes | ||
Monk(20), Fighter(10) | Human | Monk | Fighter | BaRKy | Dex Monk, ki striker build. Low Strength, it has a rough early start but once geared it will be smooth sailing | Yes | |
Monk(20), Fighter(6), Divine Champion(4) | Human | Monk | Fighter | Divine Champion | Kenji | Dex Monk, ki striker build. Low Strength, it has a rough early start but once geared it will be smooth sailing Build shows Fighter(10), check notes for Divine Champion variant. |
Yes |
Monk(20), Divine Champion(6), Fighter(4) | Human | Monk | Divine Champion | Fighter | Kenji | Dex Monk, ki striker. Deeper Divine Champion gains better saves and low level divine wrath. This is an exceedingly difficult/expensive build to gear well, the Fighter(6) variant of this build is recommended. | Yes |
Monk(20), Divine Champion(4), Fighter(6) | Human | Monk | Fighter | Divine Champion | Kenji | Dex Monk, ki striker. Fighter variant of the deeper Divine Champion(6) build. Easier to gear properly. | Yes |
Shaman(27), Tribal Barbarian(3) | Human | Shaman | Tribal Barbarian | Kenji | Caster and summoner build with decent tribals. High summon counts with tribals and elemental swarm. Focuses on Conjuration, Transmutation and Divination | Yes | |
Shaman(27), Monk(3) | Human | Shaman | Monk | Kenji | Caster and/or summoner with higher AC. Focuses on Conjuration, Evocation and Abjuration for damage as well as breaching/dispelling. | Yes | |
Shaman(27), Ranger(3) | Human | Shaman | Ranger | Kenji | Caster and/or summoner, one extra Epic Spell Focus via Ranger dip. Solid all-rounder Shaman build. Focuses on Conjuration, Evocation, Abjuration and Divination | Yes | |
Hexblade(27), Blackguard(3) | Human | Hexblade | Blackguard | Jack Oat | Divine Hexblade. Nets on-hit healing, multiple damage curses and the Hex of Neglect for AC decrease. | Yes | |
Hexblade(26), Monk(4) | Human | Hexblade | Monk | Jack Oat | Dex Hexblade using Quarterstaff for Monk UBAB. | Yes | |
Hexblade(11), Monk(4), Pale Master(15) | Human | Pale Master | Hexblade | Monk | Jack Oat | Lowish AB, decent damage, high AC/survivability. | Yes |
Ranger(4), Knight(10), Shadowdancer(16) | Halfling | Shadowdancer | Knight | Ranger | Meriam Fuzzypaws | High AC, survivability, low damage (when not sneak attacking with shadow). Epic Shadow guards character and Knight wards another character for maximum bodyguard power. | Yes |
Rogue(4), Knight(10), Shadowdancer(16) | Halfling | Shadowdancer | Knight | Rogue | Meriam Fuzzypaws | High AC, survivability, low damage (when not sneak attacking with shadow). Epic Shadow guards character and Knight wards another character for maximum bodyguard power. Rogue varient to Ranger dip. Trades 1 AB for +1 AB on Rogue proficiency weapons which nets +5 Dalesword for that Damage Resistance penetration as well as more skill points and access to the other Roguish level 20 bonuses. This is a solid upgrade over the Ranger variant. |
Yes |
Rogue(19), Fighter(6), Shadowdancer(5) | Human | Rogue | Fighter | Shadowdancer | Kenji | Standard Roguish build with Shadowdancer dip for Hide in Plain sight. | Yes |
Rogue(19), Fighter(6), Shadowdancer(5) | Elf - Moon | Rogue | Fighter | Shadowdancer | Kenji | Standard Roguish build with Shadowdancer dip for Hide in Plain sight. Elf varient | Yes |
Hexblade(4), Pale Master(10), Blackguard(16) | Orog | Blackguard | Pale Master | Hexblade | Meriam Fuzzypaws | Melee/Blackguard summoner, immune critical Blackguard build with both divine might/shield and Blackguard saves. | Yes |
Hexblade(4), Pale Master(16), Blackguard(10) | Orog | Palemaster | Blackguard | Hexblade | Meriam Fuzzypaws | Melee/Palemaster summoner, immune critical and gains Epic Spell: Mage Armor, both divine might/shield and Blackguard saves. | Yes |
Swashbuckler(8), Divine Champion(15), Weapon Master(7) | Human | Divine Champion | Swashbuckler | Weapon Master | Garrbear | Strength Swashbuckler, Divine Champion Weapon Master variant | Yes |
Swashbuckler(13), Knight(10), Weapon Master(7) | Human | Swashbuckler | Knight | Weapon Master | Garrbear | Strength Swashbuckler: Knight, Weapon Master variant | Yes |
Swashbuckler(11), Fighter(12), Weapon Master(7) | Human | Fighter | Swashbuckler | Weapon Master | Garrbear | Strength Swashbuckler: deeper Fighter, Weapon Master variant | Yes |
Swashbuckler(21), Fighter(4), Weapon Master(5) | Human | Swashbuckler | Weapon Master | Fighter | Garrbear | Strength Swashbuckler: dip Fighter, Weapon Master variant | Yes |
Sorcerer(26), Blackguard(4) | Human | Sorcerer | Blackguard | Garrbear | Autostill, solid AC divine Sorcerer | Yes | |
Bard(20), Fighter(5), Weapon Master(5) | Human | Bard | Fighter | Weapon Master | Garrbear | Melee Bard with partial Weapon Master dip | Yes |
Archer(7), Shadowdancer(10), Arcane Archer(13) | Half-Elf | Arcane Archer | Shadowdancer | Ranger | Kenji | Epic Dodge, HiPS, DR piercing, same AB as base Ranger Archer build but with less damage and slightly lower AC Half-Elf variant |
Yes |
Archer(7), Shadowdancer(10), Arcane Archer(13) | Elf-Wild | Arcane Archer | Shadowdancer | Ranger | Kenji | Epic Dodge, HiPS, DR piercing, same AB as base Ranger Archer build but with less damage and slightly lower AC Wild Elf variant |
Yes |
Swashbuckler(8), Fighter(6), Assassin(16) | Human | Assassin | Swashbuckler | Fighter | Garrbear | Dex Swashbuckler, decent damage, epic dodge and can fit blind speed. Also has Tier 3 Dweomercraft | Yes |
Bard(23), Fighter(4), Paladin/Blackguard(3) | Human | Bard | Fighter | Pal/BG | Jack Oat | Updated divine Bard, more dispel resistant while still meeting divine might/shield requirements | Yes |
Monk(30) | Human | Monk | BaRKy | Dex Monk with epic dodge and high spell resistance. AB and AC are a little low | Yes | ||
Fighter(6), Paladin/Blackguard(4), Divine Champion(20) | Halfling | Divine Champion | Fighter | Pal/BG | Kenji | Halfling hybrid shortsword/sling and shield build. Divine Champion variant, nets deep divine wrath and solid saves. | Yes |
Fighter(24), Blackguard(3), Rogue(3) | Halfling | Fighter | Blackguard | Rogue | Kenji | Halfling hybrid shortsword/sling and shield build. Deep fighter variant, nets more AC and DR piercing on +4 weapons (dale sword, crossbow). Better quality of life through Rogue. | Yes |
Healer(23), Ranger(4), Monk(3) | Human | Healer | Dr. B | Dex battle Healer, domains and foci can be swapped as needed but death domain is recommended for empowered harms. Very dispellable on a build very dependant on buffs. | Yes | ||
Barbarian(17), Knight(10), Specialist(3) | Dwarf - Shield | Barbarian | Knight | Specialist | Papi J | High AB Vanguard Barbarian | No |
Barbarian(17), Knight(10), Specialist(3) | Human | Barbarian | Knight | Specialist | Papi J | High AB Vanguard Barbarian | No |
Rogue(24), Fighter(6) | Halfling | Rogue | Fighter | Peppermint | Rogue Grenadier | Yes | |
True Flame(21), Harp/Zhen(5), Pal/BG(4) | Human | True Flame | Harp/Zhen | Pal/BG | Kenji | Auto Still 3, High AC, defensive True Flame with access to Hellball. | Yes |
True Flame(21), Harp/Zhen(5), Fighter(4) | Dwarf | True Flame | Harp/Zhen | Fighter | Kenji | Auto Quicken 3, Epic Damage Reduction 3, offensive True Flame with access to Greater Ruin and Empower Spell. | Yes |
True Flame(21), Harp/Zhen(5), Fighter(4) | Gnome | True Flame | Harp/Zhen | Fighter | Kenji | Auto Quicken 3, Epic Damage Reduction 3, offensive True Flame with access to Greater Ruin and Empower Spell. | Yes |
True Flame(21), Harp/Zhen(5), Pal/BG(4) | Human | True Flame | Harp/Zhen | Fighter | Kenji | Auto Quicken 3, Auto Still 2, gimmicky True Flame with adequate AC (mid 50s). Lacks ESF:Evocation, Hellball and Greater Ruin. | Yes |
True Flame(25), Harp/Zhen(5) | Human | True Flame | Harp/Zhen | Kenji | Lower Discipline, high Caster Level/Difficulty Class and access to Hellball. Accessible to most races. | Yes | |
True Flame(26), Paladin/Blackguard(4) | Human | True Flame | Pal/BG | Kenji | Auto-Quicken 3, offensive True Flame with access to Hellball and Epic Spell Penetration | Yes | |
True Flame(26), Paladin/Blackguard(4) | Human | True Flame | Pal/BG | Kenji | Auto-Still 3, High AC, defensive True Flame with access to Hellball | Yes | |
True Flame(26), Fighter(4) | Human | True Flame | Fighter | Kenji | Auto Quicken 3, Epic Damage Reduction 3, offensive True Flame with access to Spell Penetration | Yes | |
True Flame(26), Ranger(4) | Human | True Flame | Ranger | Kenji | Auto Quicken 3, offensive True Flame with access to Greater Ruin, Hellball and Epic Spell Penetration. | Yes | |
True Flame(25), Shadow Dancer(5) | Human | True Flame | Shadow Dancer | Kenji | Auto Quicken 3, gimmicky True Flame with access to Greater Ruin but relies on Hide in Plain Sight and corner sneak. | Yes | |
Palemaster(15), Hexblade(10), Weapon Master(5) | Human | Pale Master | Hexblade | Weapon Master | Jack Oat | "Lich Blade" | Yes |
Barbarian(17), Knight(10), Specialist(3) | Troglodyte | Barbarian | Knight | Specialist | Kenji | Requires Normal Award | Yes |
Barbarian(17), Knight(10), Rogue(3) | Troglodyte | Barbarian | Knight | Rogue | Kenji | Requires Normal Award | Yes |
Barbarian(17), Knight(10), Blackguard(3) | Troglodyte | Barbarian | Knight | Blackguard | Kenji | Requires Normal Award | Yes |
Barbarian(16), Knight(10), Fighter(4) | Troglodyte | Barbarian | Knight | Fighter | Kenji | Requires Normal Award | Yes |
Favoured Soul(27), Bard(3) | Human | Favoured Soul | Bard | PapiJ | Melee build with suggested spell list | Yes | |
Favoured Soul(27), Specialist(3) | Human | Favoured Soul | Specialist | PapiJ | Melee build with suggested spell list | Yes | |
Archer(21), Fighter(6), Specialist(3) | Human | Archer | Fighter | Specialist | Kenji | Basic Archer build for all races | Yes |
Archer(23), Fighter(4), Specialist(3) | Human | Archer | Fighter | Specialist | Kenji | Basic Archer build for all races | Yes |
Archer(27), Bard(3) | Human | Archer | Bard | Kenji | Basic Archer build for all races | Yes | |
Archer(21), Fighter(6), Monk(3) | Halfling | Archer | Fighter | Monk | Kenji | Halfling Hermit (Shuriken - Lawful Only): High AB, decent AC, decent saves, but low str. | Yes |
Rogue(25), Archer(5) | Human | Rogue | Archer | Kenji | Ranged: Lots of skill points, sneak attack dice, and utility grenades. | Yes | |
Rogue(24), Fighter(6) | Human | Rogue | Fighter | Kenji | Ranged: Less skill points and one less sneak attack die than the ranger split but more sustained damage. | Yes | |
Rogue(21), Ranger(5), Monk(4) | Halfling | Rogue | Archer | Monk | Kenji | Ranged: Halfling Ninja (Shuriken/Lawful only): Immunity to IGMS, Rogue's Smoke Screen, and Shuriken. | Yes |
Arcane Archer(19), Paladin(6), Bard(5) | Elf - Wild | Arcane Archer | Paladin | Bard | Kenji | Lawful Good only, high dmg, high AB, high AC, good saves, but high wind-up time. | Yes |
Arcane Archer(19), Paladin(6), Bard(5) | Elf - Wild | Arcane Archer | Paladin | Bard | Jack Oat | Defensive variant, Lawful Good only, high dmg, high AB, high AC, good saves, but high wind-up time. | Yes |
Arcane Archer(18), Archer(9), Pal/BG(3) | Elf | Arcane Archer | Archer | Pal/BG | Kenji | Good all-rounder Arcane Archer build | Yes |
Arcane Archer(19), Archer(7), Paladin(4) | Elf | Arcane Archer | Archer | Paladin | Kenji | Lawful Good only, good all-rounder Arcane Archer build | Yes |
Arcane Archer(18), Archer(9), Paladin(3) | Elf | Arcane Archer | Archer | Paladin | Kenji | Lawful Good only, good all-rounder Arcane Archer build, Immunity to IGMS | Yes |
Arcane Archer(13), Shadow Dancer(10), Archer(7) | Elf | Arcane Archer | Shadow Dancer | Archer | Kenji | Epic Dodge, HiPS everywhere, DR piercing, same AB as the basic Ranger Archer build but with a lot less damage. A very slippery build. | Yes |
Arcane Archer(18), Fighter(8), Bard(4) | Elf | Arcane Archer | Fighter | Bard | Kenji | More sustained damage and feats, less stat-intensive gearing-wise. | Yes |
Archer(21), Arcane Archer(9) | Elf - Wild | Archer | Arcane Archer | Kenji | Most skill points and natural HiPS with DR piercing shots. | Yes | |
Arcane Archer(19), Fighter(6), Archer(5) | Elf | Arcane Archer | Fighter | Archer | Kenji | More consistent firepower and feats at the cost of defence. | Yes |
Healer(27), Monk(3) | Drow | Healer | Monk | Kenji | Ranged: Zen Archery, Drow/Kobold Crossbow/Lawful Only. | Yes | |
Healer(24), Archer(3), Monk(3) | Human | Healer | Archer | Monk | Kenji | Ranged: Zen Archery, Crossbow/Lawful Only, takes Arcane Defense: Abjuration to boost CL vs dispel up to 26, available to all races. | Yes |
Shaman(23), Archer(4), Barbarian(3) | Human | Shaman | Archer | Barbarian | Kenji | Ranged: Zen Archery, powerful summons with Elemental Swarm and Aura of Vitality, that and high damage per shot with throwing axe to support the summons. | Yes |
Paladin(27), Monk(3) | Human | Paladin | Monk | Kenji | Ranged: Zen Archery, Shuriken/Lawful Good Only. | Yes | |
Archer(21), Harper Paragon(5), Fighter(4) | Halfling - Strongheart | Archer | Harper Paragon | Fighter | Jack Oat | Non-Evil, Strongheart Halfling (for Alertness Feat) Only | Yes |
Assassin(18), Archer(7), Shadowdancer(5) | Halfling | Assassin | Archer | Shadowdancer | Jack Oat | Ranged: Evil Only | Yes |
Favored Soul(27), Ranger(3) | Human | Favored Soul | Ranger | Papi J | Caster-focused Favored Soul | No | |
Fighter(25), Loremaster(5) | Human | Fighter | Loremaster | AstralUniverse | Designed for 55 UMD and 80 Lore for maximum magic item useage in conjunction with Mundane Dispel resistance CL30 heavy wand/scroll support. | Yes | |
Barbarian(30) | Dwarf - Shield | Barbarian | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Bard(30) | Human | Bard | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Cleric(30) | Human | Cleric | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Druid(30) | Human | Druid | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Favored Soul(30) | Human | Favored Soul | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Warlock(30) | Human | Warlock | TormakSaber | Fey Pact. Pure class blueprint build, not often the mechanically optimal build. READ NOTES. |
Yes | ||
Warlock(30) | Human | Warlock | TormakSaber | Fiend Pact. Pure class blueprint build, not often the mechanically optimal build. READ NOTES. |
Yes | ||
Fighter(30) | Human | Fighter | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Hexblade(30) | Human | Hexblade | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Monk(30) | Human | Monk | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Paladin(30) | Human | Paladin | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Archer(30) | Human | Archer | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Ranger(30) | Human | Ranger | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Rogue(30) | Human | Rogue | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Shaman(30) | Human | Shaman | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Sorceror(30) | Human | Sorceror | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes | ||
Swashbuckler(30) | Human | Swashbuckler | TormakSaber | Pure class blueprint build, not often the mechanically optimal build. READ NOTES. | Yes |