Forging: Standard Equipment: Difference between revisions
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==Sample recipes== | ==Sample recipes== | ||
All standard weapons follow the nearly identical crafting recipe requirement. Quantities may change depending the specific weapon (a greataxe needs twice as many materials than a smaller weapon would), or they may have some special condition (the spear needs a blank quarterstaff). | All standard weapons follow the nearly identical crafting recipe requirement. Quantities may change depending the specific weapon (a greataxe needs twice as many materials than a smaller weapon would), or they may have some special condition (the spear needs a blank quarterstaff).<br> | ||
A few samples for quick reference can be found [[Weapon samples|here]]. | |||
Keep in mind that due to the number of recipes, most masterly damask recipes are not updated to reflect the actual materials required for their crafting. | Keep in mind that due to the number of recipes, most masterly damask recipes are not updated to reflect the actual materials required for their crafting. | ||
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|width="150pt"| [[Bundles#Arrows|Arrow Bundles]] | |width="150pt"| [[Bundles#Arrows|Arrow Bundles]] | ||
|width="150pt"| [[Bundles#Bolts|Bolt Bundles]] | |width="150pt"| [[Bundles#Bolts|Bolt Bundles]] | ||
|} | |||
==Armor== | |||
Metal armours receive bonuses based upon the metal used for construction. Each piece of an armour set grants a specific damage immunity: Slashing for body armor, Bludgeoning for helmets, and Piercing for shields. | |||
{| border="1" cellpadding="5" cellspacing="1" | |||
!width="150pt"| Type | |||
!width="150pt"| Bonus | |||
|- | |||
| Bronze | |||
| Damage 5% Immunity | |||
|- | |||
| Iron | |||
| Damage 10% Immunity | |||
|- | |||
|rowspan="2" valign="center"| Steel | |||
| Damage 10% Immunity | |||
|- | |||
| AC Bonus +1 | |||
|- | |||
|rowspan="4" valign="center"| Mithral | |||
| Damage 10% Immunity | |||
|- | |||
| AC Bonus +2 | |||
|- | |||
| Weight Reduction: 80% | |||
|- | |||
| Universal Saves +1 | |||
|- | |||
|rowspan="2" valign="center"| Adamantine | |||
| Damage 10% Immunity | |||
|- | |||
| AC Bonus +3 | |||
|- | |||
|rowspan="2" valign="center"| Greensteel | |||
| Arcane Spell Failure set to 5%. Only medium armors and banded mail can be forged with Greensteel | |||
|- | |||
| AC Bonus +2 (+1/3 for shields) | |||
|} | |} | ||
Revision as of 05:09, 15 May 2018
Standard Weapons
In Arelith, weapons (and armor, and some shields) are divided in two types - standard weapons, that follow a strict style, and 'special' weapons, that have unique characteristics.
All standard weapons respect these rules:
Type | Bonus | Level Requirement |
---|---|---|
Bronze | N/A | |
Iron | Attack Bonus + 1 | Level 1 |
Damage Bonus + 1 | ||
Masterly Iron | Attack Bonus + 1 | Level 4 |
Damage Bonus + 2 | ||
Steel | Attack Bonus + 2 | Level 7 |
Damage Bonus + 2 | ||
Masterly Steel | Attack Bonus + 2 | Level 10 |
Damage Bonus + 4 | ||
Greensteel | Attack Bonus + 3 | Level 13 |
Keen (green light) | ||
Damask | Attack Bonus + 3 | Level 13 |
Damage Bonus + 3 | ||
Masterly Damask | Attack Bonus + 3 | Level 16 |
Damage Bonus + 6 |
Sample recipes
All standard weapons follow the nearly identical crafting recipe requirement. Quantities may change depending the specific weapon (a greataxe needs twice as many materials than a smaller weapon would), or they may have some special condition (the spear needs a blank quarterstaff).
A few samples for quick reference can be found here.
Keep in mind that due to the number of recipes, most masterly damask recipes are not updated to reflect the actual materials required for their crafting.
Slashing Weapons
Battleaxe | Bastard sword | Double axe |
Dwarven waraxe | Greataxe | Greatsword |
Halberd | Handaxe | Kama |
Katana | Kukri | Longsword |
Scimitar | Scythe | Sickle |
Two-bladed sword |
Piercing Weapons
Dagger | Rapier | Short sword |
Spear | Trident |
Bludgeoning Weapons
Club | Dire mace | Heavy flail |
Light flail | Light hammer | Mace |
Morningstar | Quarterstaff | Warhammer |
Projectile Weapons
Dart | Light crossbow | Shuriken |
Heavy crossbow | Throwing axe |
Ammunition
Arrow Bundles | Bolt Bundles |
Armor
Metal armours receive bonuses based upon the metal used for construction. Each piece of an armour set grants a specific damage immunity: Slashing for body armor, Bludgeoning for helmets, and Piercing for shields.
Type | Bonus |
---|---|
Bronze | Damage 5% Immunity |
Iron | Damage 10% Immunity |
Steel | Damage 10% Immunity |
AC Bonus +1 | |
Mithral | Damage 10% Immunity |
AC Bonus +2 | |
Weight Reduction: 80% | |
Universal Saves +1 | |
Adamantine | Damage 10% Immunity |
AC Bonus +3 | |
Greensteel | Arcane Spell Failure set to 5%. Only medium armors and banded mail can be forged with Greensteel |
AC Bonus +2 (+1/3 for shields) |