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=== Harper Scout ===
=== Harper Scout ===
This is the default Harper.  Changes as follows.
{| class="wikitable"
* [[Console_commands#-track|Tracks]] - By using the "[[Console_commands#-track|-tracks]]" command, a harper can detect enemies in the area, and assess the [[Balance|balance]] of a NPC population.
! rowspan="2" style="text-align: center;" | Lvl
* No Tymora's Smile, Sleep or Invisibility
! rowspan="2" style="text-align: center;" | BAB
* Get +1 caster level (for all spells) at levels 1, 3 and 5.
! colspan="3" style="text-align: center;" | Saves
* Gain Skill Focus: Bluff at level 2.
! rowspan="2" style="text-align: center;" | Feats
* Gain Lucky and Luck of Heroes at level 3.
! rowspan="2" style="text-align: center;" | HP
* Gain Epic Skill Focus: Bluff at level 4.
|-
* The Create Harper Item feat now gives you a Potion of Invisibility with the Cat's Grace potion, and a Potion of Attunement with the Eagle's Splendor potion.
| style="text-align: center;" | F
| style="text-align: center;" | R
| style="text-align: center;" | W
|-
| style="text-align: center;" | 1th
| style="text-align: center;" | +0
| style="text-align: center;" | +0
| style="text-align: center;" | +2
| style="text-align: center;" | +2
| Can use the [[Console_command#-track|-track]] command<br>+1 Caster Level<br>Bonus Feat (Fav Enemy or Curse Song)
| style="text-align: center;" | 6
|-
| style="text-align: center;" | 2nd
| style="text-align: center;" | +1
| style="text-align: center;" | +0
| style="text-align: center;" | +3
| style="text-align: center;" | +3
| Skill Focus: Bluff
| style="text-align: center;" | 12
|-
| style="text-align: center;" | 3rd
| style="text-align: center;" | +2
| style="text-align: center;" | +0
| style="text-align: center;" | +3
| style="text-align: center;" | +3
| Lucky<br>Luck of Heroes
| style="text-align: center;" | 18
|-
| style="text-align: center;" | 4th
| style="text-align: center;" | +3
| style="text-align: center;" | +1
| style="text-align: center;" | +4
| style="text-align: center;" | +4
| Epic Skill Focus: Bluff
| style="text-align: center;" | 24
|-
| style="text-align: center;" | 5th
| style="text-align: center;" | +3
| style="text-align: center;" | +1
| style="text-align: center;" | +4
| style="text-align: center;" | +4
| Create Harper Item: Gives a potion of invisibility with Cat's Grace.<br>And a [[Alchemy#Potion_of_Attunement|Potion of Attunement]] with Eagle's Splendor<br>Political Agent: Cannot become settlement leader, but can vote in any election<br>Bonus Feat (Fav Enemy or Curse Song)
| style="text-align: center;" | 30
|}


=== Harper Mage ===
=== Harper Mage ===
The Harper Mage loses all Scout bonuses except for the bonus feats and Harper Knowledge at level 1.  Instead:
{| class="wikitable"
* Harper Mages add their class level to their caster level for all arcane spellcasting.
! rowspan="2" style="text-align: center;" | Lvl
* Skill Focus: Spellcraft at level 2.
! rowspan="2" style="text-align: center;" | BAB
* Auto Quicken Spell I at level 3.
! colspan="3" style="text-align: center;" | Saves
* Eschew Materials at level 5.  This means that the Harper Mage no longer needs spell components.
! rowspan="2" style="text-align: center;" | Feats
! rowspan="2" style="text-align: center;" | HP
|-
| style="text-align: center;" | F
| style="text-align: center;" | R
| style="text-align: center;" | W
|-
| style="text-align: center;" | 1th
| style="text-align: center;" | +0
| style="text-align: center;" | +0
| style="text-align: center;" | +2
| style="text-align: center;" | +2
| +1 Arcane Caster Level<br>Bonus Feat (Fav Enemy or Curse Song)<br>Harper Knowledge
| style="text-align: center;" | 6
|-
| style="text-align: center;" | 2nd
| style="text-align: center;" | +1
| style="text-align: center;" | +0
| style="text-align: center;" | +3
| style="text-align: center;" | +3
| +1 Arcane Caster Level<br>Skill Focus: Spellcraft
| style="text-align: center;" | 12
|-
| style="text-align: center;" | 3rd
| style="text-align: center;" | +2
| style="text-align: center;" | +0
| style="text-align: center;" | +3
| style="text-align: center;" | +3
| +1 Arcane Caster Level<br>Autoquicken Spell I
| style="text-align: center;" | 18
|-
| style="text-align: center;" | 4th
| style="text-align: center;" | +3
| style="text-align: center;" | +1
| style="text-align: center;" | +4
| style="text-align: center;" | +4
| +1 Arcane Caster Level
| style="text-align: center;" | 24
|-
| style="text-align: center;" | 5th
| style="text-align: center;" | +3
| style="text-align: center;" | +1
| style="text-align: center;" | +4
| style="text-align: center;" | +4
| +1 Arcane Caster Level<br>Eschew Material feat: Does not need to use [[Alchemy#Spell_Component|Spell Components]]<br>Bonus Feat (Fav Enemy or Curse Song)
| style="text-align: center;" | 30
|}


=== Harper Priest ===
=== Harper Priest ===
The Harper Priest loses all Scout bonuses except for the bonus feats and Harper Knowledge at level 1.  Instead:
{| class="wikitable"
* Harper Priests add their class level to their caster level for all divine spellcasting, and for Turn Undead purposes.
! rowspan="2" style="text-align: center;" | Lvl
* Additional +3 effective levels for Turn Undead purposes at level 2.
! rowspan="2" style="text-align: center;" | BAB
* Reduce armor speed penalties by 10% at level 3.  This does not stack with the Fighter class bonus.
! colspan="3" style="text-align: center;" | Saves
* At level 5, the Harper Priest gets all aspect boons (their deity counts as having all six Aspects for all purposes except participating in rituals).
! rowspan="2" style="text-align: center;" | Feats
! rowspan="2" style="text-align: center;" | HP
|-
| style="text-align: center;" | F
| style="text-align: center;" | R
| style="text-align: center;" | W
|-
| style="text-align: center;" | 1th
| style="text-align: center;" | +0
| style="text-align: center;" | +0
| style="text-align: center;" | +2
| style="text-align: center;" | +2
| +1 Divine Caster Level (Also applies to Turn Undead DC)<br>Harper Knowledge<br>Bonus Feat (Fav Enemy or Curse Song)
| style="text-align: center;" | 6
|-
| style="text-align: center;" | 2nd
| style="text-align: center;" | +1
| style="text-align: center;" | +0
| style="text-align: center;" | +3
| style="text-align: center;" | +3
| +1 Divine Caster Level<br>+3 DC on Turning
| style="text-align: center;" | 12
|-
| style="text-align: center;" | 3rd
| style="text-align: center;" | +2
| style="text-align: center;" | +0
| style="text-align: center;" | +3
| style="text-align: center;" | +3
| +1 Divine Caster Level
| style="text-align: center;" | 18
|-
| style="text-align: center;" | 4th
| style="text-align: center;" | +3
| style="text-align: center;" | +1
| style="text-align: center;" | +4
| style="text-align: center;" | +4
| +1 Divine Caster Level<br>Turn Undead<br>Divine Shield
| style="text-align: center;" | 24
|-
| style="text-align: center;" | 5th
| style="text-align: center;" | +3
| style="text-align: center;" | +1
| style="text-align: center;" | +4
| style="text-align: center;" | +4
| +1 Divine Caster Level<br>Divine Might<br>Bonus Feat (Fav Enemy or Curse Song)
| style="text-align: center;" | 30
|}


=== Harper Paragon ===
=== Harper Paragon ===
The Harper Paragon loses all Scout bonuses except for the bonus feats.  Instead:
{| class="wikitable"
* Harper Paragons add their full Harper level to their caster level for all spellcasting.
! rowspan="2" style="text-align: center;" | Lvl
* Can use Detect Evil from level 1.
! rowspan="2" style="text-align: center;" | BAB
* Divine Grace at level 3.
! colspan="3" style="text-align: center;" | Saves
* Turn Undead and Divine Shield at level 4.
! rowspan="2" style="text-align: center;" | Feats
* Divine Might at level 5.
! rowspan="2" style="text-align: center;" | HP
|-
| style="text-align: center;" | F
| style="text-align: center;" | R
| style="text-align: center;" | W
|-
| style="text-align: center;" | 1th
| style="text-align: center;" | +0
| style="text-align: center;" | +0
| style="text-align: center;" | +2
| style="text-align: center;" | +2
| +1 Caster Level<br>Can use the [[Console_command#-detectevil|-detectevil command]]<br>Bonus Feat (Fav Enemy or Curse Song)
| style="text-align: center;" | 6
|-
| style="text-align: center;" | 2nd
| style="text-align: center;" | +1
| style="text-align: center;" | +0
| style="text-align: center;" | +3
| style="text-align: center;" | +3
| +1 Caster Level
| style="text-align: center;" | 12
|-
| style="text-align: center;" | 3rd
| style="text-align: center;" | +2
| style="text-align: center;" | +0
| style="text-align: center;" | +3
| style="text-align: center;" | +3
| +1 Caster Level<br>Divine Grace
| style="text-align: center;" | 18
|-
| style="text-align: center;" | 4th
| style="text-align: center;" | +3
| style="text-align: center;" | +1
| style="text-align: center;" | +4
| style="text-align: center;" | +4
| +1 Caster Level<br>Turn Undead<br>Divine Shield
| style="text-align: center;" | 24
|-
| style="text-align: center;" | 5th
| style="text-align: center;" | +3
| style="text-align: center;" | +1
| style="text-align: center;" | +4
| style="text-align: center;" | +4
| +1 Caster Level<br>Divine Might<br>Bonus Feat (Fav Enemey or Curse Song)
| style="text-align: center;" | 30
|}


=== Master Harper ===
=== Master Harper ===
The Master Harper loses all Scout bonuses except for the bonus feats and Harper Knowledge at level 1.  Instead:
{| class="wikitable"
* Master Harpers add their full class level to their Bard level for determining the effect of Bardsong.
! rowspan="2" style="text-align: center;" | Lvl
* At level 2, their (normal) bardsong acts as a cure for lycanthropy for all who are affected by their song.
! rowspan="2" style="text-align: center;" | BAB
* Skill Focus: Lore at level 3.
! colspan="3" style="text-align: center;" | Saves
* Epic Skill Focus: Lore at level 4.
! rowspan="2" style="text-align: center;" | Feats
* Can use Bardsong (and curse song etc) unlimited times per day at level 5.
! rowspan="2" style="text-align: center;" | HP
|-
| style="text-align: center;" | F
| style="text-align: center;" | R
| style="text-align: center;" | W
|-
| style="text-align: center;" | 1th
| style="text-align: center;" | +0
| style="text-align: center;" | +0
| style="text-align: center;" | +2
| style="text-align: center;" | +2
| +1 Song Level (as if bard was one level higher)<br>Harper Knowledge<br>Bonus Feat (Fav Enemy or Curse Song)
| style="text-align: center;" | 6
|-
| style="text-align: center;" | 2nd
| style="text-align: center;" | +1
| style="text-align: center;" | +0
| style="text-align: center;" | +3
| style="text-align: center;" | +3
| +1 Song Level<br>Bard Song cures [[Lycanthropy]]
| style="text-align: center;" | 12
|-
| style="text-align: center;" | 3rd
| style="text-align: center;" | +2
| style="text-align: center;" | +0
| style="text-align: center;" | +3
| style="text-align: center;" | +3
| +1 Song Level<br>Skill Focus: Lore
| style="text-align: center;" | 18
|-
| style="text-align: center;" | 4th
| style="text-align: center;" | +3
| style="text-align: center;" | +1
| style="text-align: center;" | +4
| style="text-align: center;" | +4
| +1 Song Level<br>Epic Sklll Focus: Lore
| style="text-align: center;" | 24
|-
| style="text-align: center;" | 5th
| style="text-align: center;" | +3
| style="text-align: center;" | +1
| style="text-align: center;" | +4
| style="text-align: center;" | +4
| +1 Song Level<br>Can use all Songs infinite times per day<br>Bonus Feat (Fav Enemy or Curse Song)
| style="text-align: center;" | 30
|}


== Known bugs ==
== Known bugs ==

Revision as of 08:53, 6 June 2017

NWN Requirements

  • Alignment: Any non-evil
  • Feats: Alertness, Iron Will
  • Skills: Discipline 4, Lore 6, Persuade 8, Search 4

Prerequisites

In addition to the mechanical requirements, players will also need DM approval and possibly the completion of a DM quest before levels in the class can be taken.

To apply for a Prestige Class token, please contact DMs in game, via the DM channel.

Roleplay

If you want to take the prestige class Harper Scout, and to be counted as a full-fledged Harper for systems purposes you need to get a token from a DM (first meeting the requirements above). However, the Harpers have many allies, and you can play an ally of the Harpers without having the token or taking the class.

You could play a starting character as an agent of the Harpers, although getting in contact with the existing Harpers on Arelith island might take a very long time given their secrecy.

Players on Arelith do not need to fear that the class Harper Scout is metagamed from the playerlist, as the player's build is hidden. The class abilities are also quite subtle, so if you're careful it won't be obvious that you have the class.

The Harper Code

  • Harpers work against villainy and wickedness wherever they find it, but they work ever mindful of the consequences of what they do.
  • All beings should walk free of fear, with the right to live their lives as they wish.
  • The rule of law aids peace and fosters freedom, so long as the laws are just and those who enforce them lenient and understanding.
  • No extreme is good. For freedom to flourish, all must be in balance: the powers of realms, the reaches of the cities and the wilderlands into each other, and the influence of one being over another.
  • Whatever it takes, a Harper will do. Pride never rules the deeds of a true Harper.
  • Freedom is a multiversal right, though Harpers can spare themselves less freedom than those they work to protect when the need presents itself.
  • Harpers police their own. A Harper who hears the call of personal power can no longer hear the sweet song of the harp. A Harper who seizes power, and holds it above all else, is a traitor to the harp. Traitors must die for freedom to live.
  • Without a past, no being can appreciate what they have, and where they may be going.

Arelith Changes

There are five sub-classes of Harper Scout. You can choose one of the non-basic ones by speaking with the secret Harper NPC trainer.

Harper Scouts can vote in every election, even in places where they are not a citizen. The other Harper classes get this ability as well, but only with a full 5 levels in the class. However, no Harper (nobody with the Prestige Class permission token) may stand for election as a settlement leader. If the Harpers wish to rule directly, they will need an ally to stand in their place.

Harpers examining characters will get feedback if the person they are looking at also carries a Harper Pin (the Prestige Class token).

Harper Scout

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 Can use the -track command
+1 Caster Level
Bonus Feat (Fav Enemy or Curse Song)
6
2nd +1 +0 +3 +3 Skill Focus: Bluff 12
3rd +2 +0 +3 +3 Lucky
Luck of Heroes
18
4th +3 +1 +4 +4 Epic Skill Focus: Bluff 24
5th +3 +1 +4 +4 Create Harper Item: Gives a potion of invisibility with Cat's Grace.
And a Potion of Attunement with Eagle's Splendor
Political Agent: Cannot become settlement leader, but can vote in any election
Bonus Feat (Fav Enemy or Curse Song)
30

Harper Mage

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 +1 Arcane Caster Level
Bonus Feat (Fav Enemy or Curse Song)
Harper Knowledge
6
2nd +1 +0 +3 +3 +1 Arcane Caster Level
Skill Focus: Spellcraft
12
3rd +2 +0 +3 +3 +1 Arcane Caster Level
Autoquicken Spell I
18
4th +3 +1 +4 +4 +1 Arcane Caster Level 24
5th +3 +1 +4 +4 +1 Arcane Caster Level
Eschew Material feat: Does not need to use Spell Components
Bonus Feat (Fav Enemy or Curse Song)
30

Harper Priest

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 +1 Divine Caster Level (Also applies to Turn Undead DC)
Harper Knowledge
Bonus Feat (Fav Enemy or Curse Song)
6
2nd +1 +0 +3 +3 +1 Divine Caster Level
+3 DC on Turning
12
3rd +2 +0 +3 +3 +1 Divine Caster Level 18
4th +3 +1 +4 +4 +1 Divine Caster Level
Turn Undead
Divine Shield
24
5th +3 +1 +4 +4 +1 Divine Caster Level
Divine Might
Bonus Feat (Fav Enemy or Curse Song)
30

Harper Paragon

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 +1 Caster Level
Can use the -detectevil command
Bonus Feat (Fav Enemy or Curse Song)
6
2nd +1 +0 +3 +3 +1 Caster Level 12
3rd +2 +0 +3 +3 +1 Caster Level
Divine Grace
18
4th +3 +1 +4 +4 +1 Caster Level
Turn Undead
Divine Shield
24
5th +3 +1 +4 +4 +1 Caster Level
Divine Might
Bonus Feat (Fav Enemey or Curse Song)
30

Master Harper

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 +1 Song Level (as if bard was one level higher)
Harper Knowledge
Bonus Feat (Fav Enemy or Curse Song)
6
2nd +1 +0 +3 +3 +1 Song Level
Bard Song cures Lycanthropy
12
3rd +2 +0 +3 +3 +1 Song Level
Skill Focus: Lore
18
4th +3 +1 +4 +4 +1 Song Level
Epic Sklll Focus: Lore
24
5th +3 +1 +4 +4 +1 Song Level
Can use all Songs infinite times per day
Bonus Feat (Fav Enemy or Curse Song)
30

Known bugs

The Harper Paragon can't select Divine Might, Divine Shield or Turn Undead unless they have levels in an existing divine class. This 2da file fixes this, but needs to be saved to your local override folder.

External Links

Harpers on FR wiki
Favored enemy on NWNWiki
Information about default NWN class are available on NWNWiki.