Class Spell Changes: Difference between revisions
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==Mage== | ==Mage== | ||
''Sorcerer, Wizard''. | ''[[Sorcerer]], [[Wizard]], and all their subclasses''. | ||
===Cantrips=== | ===Cantrips=== | ||
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:'''Grease''': Affected by Persistent Area spells changes. Has no spell resistance check. | :'''Grease''': Affected by Persistent Area spells changes. Has no spell resistance check. | ||
:'''Protection From alignment''': Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity. | :'''Protection From alignment''': Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity. | ||
:'''Magic Weapon''': Replaces other weapon buff spells, does not work with enchanted weapons. | |||
:'''Shield''': Protects against Lesser and Greater Missile Storm with Greater Spell Focus: Abjuration. | :'''Shield''': Protects against Lesser and Greater Missile Storm with Greater Spell Focus: Abjuration. | ||
:'''Sleep''': Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%. | :'''Sleep''': Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%. | ||
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:'''Dominate Person''': Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids. | :'''Dominate Person''': Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids. | ||
:'''Greater Shadow Conjuration''': Changed School to Illusion. | :'''Greater Shadow Conjuration''': Changed School to Illusion. | ||
:'''Lesser | :'''Lesser Planar Binding''': Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment. | ||
:'''Mestil's Acid Sheath''': Replaces any other "backlash" armor spell. | :'''Mestil's Acid Sheath''': Replaces any other "backlash" armor spell. | ||
:''' | :'''Mind fog''': Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates). | ||
===Sixth Circle=== | ===Sixth Circle=== | ||
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:'''Greater Dispelling''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap. | :'''Greater Dispelling''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap. | ||
:'''Isaac's Greater Missile Storm''': Cannot strike one target with more than ten missiles. This limits it to only producing ten missiles if only one viable target is present upon casting. | :'''Isaac's Greater Missile Storm''': Cannot strike one target with more than ten missiles. This limits it to only producing ten missiles if only one viable target is present upon casting. | ||
:'''Planar Binding''': Creatures are slightly stronger with each Conjuration Focus. | :'''Planar Binding''': Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment. | ||
:'''Shades''': Changed school to Illusion. | :'''Shades''': Changed school to Illusion. | ||
:'''True Seeing''': Duration changed to Rounds/level. | :'''True Seeing''': Duration changed to Rounds/level. | ||
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:'''Bigby's Grasping Hand''': Has a reflex save. | :'''Bigby's Grasping Hand''': Has a reflex save. | ||
:'''Mordenkainen's Sword''': Duration increased to Turns/level. | :'''Mordenkainen's Sword''': Duration increased to Turns/level. | ||
:'''Prismatic Spray''': Wild | :'''Prismatic Spray''': [[Wild Mage]]s roll twice for the effect table. | ||
===Eighth Circle=== | ===Eighth Circle=== | ||
:'''Blackstaff''': Also works with magic staves and dire maces. Works with magic weapons and stacks with other weapon buff spells. | :'''Blackstaff''': Also works with magic staves and dire maces. Works with magic weapons and stacks with other weapon buff spells. | ||
:'''Create Undead''': Is affected by the Undead Summoning changes. | :'''Create Undead''': Is affected by the Undead Summoning changes. | ||
:'''Greater Planar Binding''': Creatures are slightly stronger with each Conjuration Focus. | :'''Greater Planar Binding''': Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment. | ||
:'''Greater Sanctuary''': Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds. | :'''Greater Sanctuary''': Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds. | ||
:'''Incendiary Cloud''': Affected by Persistent Area spell changes. Damage increased to 4d6 + 1d6 per 2 levels (reflex save for half damage), and creatures within the area of effect are blinded (no save) | :'''Incendiary Cloud''': Affected by Persistent Area spell changes. Damage increased to 4d6 + 1d6 per 2 levels (reflex save for half damage), and creatures within the area of effect are blinded (no save) | ||
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===Ninth Circle=== | ===Ninth Circle=== | ||
:'''Bigby's Crushing Hand''': Has a reflex save. | :'''Bigby's Crushing Hand''': Has a reflex save. | ||
:'''Black Blade of Disaster''': Slightly rebalanced and empowered. Has permanent haste. | |||
:'''Gate''': May summon a Good, Neutral or Evil creature. | |||
:'''Mordenkainen's Disjunction''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap. | :'''Mordenkainen's Disjunction''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap. | ||
:'''Timestop''': Only affects the area in which it is cast. Also has a cooldown timer 240 seconds. | :'''Timestop''': Only affects the area in which it is cast. Also has a cooldown timer 240 seconds. | ||
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==[[Cleric]]== | |||
''Without counting domain spells'' | |||
===Cantrips=== | |||
''No changes'' | |||
===First Circle=== | |||
:'''Bless''': Changed to Rounds/level. For [[Cleric#Healer|Healers]] it lasts Turns/level. | |||
:'''Protection From alignment''': Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity. | |||
:'''Magic Weapon''': Replaces other weapon buff spells, does not work with enchanted weapons. | |||
:'''Summon Creature I (to IX)''': Will summon creature one tier higher with Greater Spell Focus: Conjuration. | |||
===Second Circle=== | |||
:'''Darkness''': Non-hostile spell (does not anger friendly NPCs). | |||
:'''Find Traps''': Reveals traps, does not disarm them. | |||
:'''Lesser Dispel''': Each Abjuration foci increases dispel's power by +2 over the cap. | |||
===Third Circle=== | |||
:'''Animate Dead''': Is affected by the Undead Summoning changes. | |||
:'''Continual Flame''': Lasts 24 hours. | |||
:'''Darkfire''': Lasts Turns/level. Damage caps at CL 10. Replaces other weapon buff spells, does not work with enchanted weapons. | |||
:'''Dispel Magic''': Each Abjuration foci increases dispel's power by +2 over the cap. | |||
===Fourth Circle=== | |||
:'''Dismissal''': Also blocks all new summoning in the area for 30 seconds. | |||
:'''Freedom of Movement''': Doesn't protect from movement speed reduction effects, Slow and Web spells. | |||
:'''Greater Magic Weapon''': Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons. | |||
===Fifth Circle=== | |||
:'''Healing Circle''': Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect. | |||
:'''Monstrous Regeneration''': Duration changed to Turns/level. Does not stack with itself or Regenerate. | |||
:'''True Seeing''': Duration changed to Rounds/level. | |||
===Sixth Circle=== | |||
:'''Banishment''': Also blocks all new summoning in the area for 60 seconds. | |||
:'''Create Undead''': Is affected by the Undead Summoning changes. | |||
:'''Greater Dispelling''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap. | |||
:'''Greater Sanctuary''': Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds. | |||
:'''Harm''': Deals 10 points of damage per caster level. | |||
:'''Heal''': Heals 100 + 5*CL. Capped at 200 at level 20. | |||
===Seventh Circle=== | |||
:'''Greater Restoration''': Has 240 seconds of cooldown timer before it can be casted again. | |||
:'''Regenerate''': Duration changed to Turns/level. Does not stack with itself or Monstrous Regeneration. | |||
===Eighth Circle=== | |||
:'''Create Greater Undead''': Is affected by the Undead Summoning changes. | |||
:'''Mass Heal''': Heals 150 + 5*CL . Capped at 300 at level 30. | |||
===Ninth Circle=== | |||
:'''Gate''': May summon a Good, Neutral or Evil creature. | |||
==[[Druid]]== | |||
''Only balance-friendly spells here''. | |||
===Cantrips=== | |||
''No changes''. | |||
===First Circle=== | |||
:'''Grease''': Affected by Persistent Area spells changes. Has no spell resistance check. | |||
:'''Entangle''': Affected by Persistent Area spells changes. | |||
:'''Sleep''': Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%. | |||
:'''Summon Creature I (to IX)''': Will summon creature one tier higher with Greater Spell Focus: Conjuration. | |||
===Second Circle=== | |||
:'''Lesser Dispel''': Each Abjuration foci increases dispel's power by +2 over the cap. | |||
===Third Circle=== | |||
:'''Call Lightning''': Damage dice are upgraded from d6s to d10s when the spell is cast outside during rain or thunderstorm. | |||
:'''Greater Magic Fang''': Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...) | |||
:'''Spike Growth''': Affected by Persistent Area spells changes. | |||
===Fourth Circle=== | |||
:'''Dispel Magic''': Each Abjuration foci increases dispel's power by +2 over the cap. | |||
:'''Freedom of Movement''': Does not protect from movement speed reduction effects, Slow and Web spells. | |||
===Fifth Circle=== | |||
:'''Awaken''': Also grants +1 deflection AC/3 levels. | |||
:'''Monstrous Regeneration''': Duration changed to Turns/level. Does not stack with itself or Regenerate. | |||
:'''Vine Mine: Camouflage''': Grants Hide in Plain Sight to all allies while they remain within the area of effect. | |||
===Sixth Circle=== | |||
:'''Greater Dispelling''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap. | |||
:'''Healing Circle''': Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect. | |||
:'''Regenerate''': Duration changed to Turns/level. Does not stack with itself or Monstrous Regeneration. | |||
:'''Stonehold''': Affected by Persistent Area spells changes. | |||
===Seventh Circle=== | |||
:'''Harm''': Deals 10 points of damage per caster level. | |||
:'''Heal''': Heals 100 + 5*CL. Capped at 200 at level 20. | |||
:'''True Seeing''': Duration changed to Rounds/level. | |||
===Eighth Circle=== | |||
''No changes''. | |||
===Ninth Circle=== | |||
:'''Mass Heal''': Heals 150 + 5*CL . Capped at 300 at level 30. | |||
==[[Bard]]== | |||
''Includes [[Favoured Soul]] and [[Warlock]]''. | |||
===Cantrips=== | |||
:'''Daze''': Works against any creature with hit dice less than or equal to the caster's class level. | |||
===First Circle=== | |||
:'''Grease''': Affected by Persistent Area spells changes. Has no spell resistance check. | |||
:'''Lesser Dispel''': Each Abjuration foci increases dispel's power by +2 over the cap. | |||
:'''Magic Weapon''': Replaces other weapon buff spells, does not work with enchanted weapons. | |||
:'''Protection From alignment''': Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity. | |||
:'''Sleep''': Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%. | |||
:'''Summon Creature I (to VI)''': Will summon creature one tier higher with Greater Spell Focus: Conjuration. | |||
===Second Circle=== | |||
:'''Cloud of Bewilderment''': Affected by Persistent Area spell changes. | |||
:'''Darkness''': Non-hostile spell (does not anger friendly NPCs). | |||
:'''Invisibility''': Lasts Rounds/level. | |||
===Third Circle=== | |||
:'''Dispel Magic''': Each Abjuration foci increases dispel's power by +2 over the cap. | |||
:'''Find Traps''': Reveals traps, does not disarm them. | |||
:'''Greater Magic Weapon''': Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons. | |||
:'''Gust of Winds''': Opens doors. | |||
:'''Invisibility Sphere''': Lasts Rounds/level | |||
:'''Keen Edge''': Replaces other weapon buff spells, does not work with enchanted weapons. | |||
:'''Wounding Whispers''': Replaces any other "backlash" armor spell. | |||
===Fourth Circle=== | |||
:'''Dismissal''': Also blocks all new summoning in the area for 30 seconds. | |||
:'''Dominate Person''': Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids. | |||
:'''Improved Invisibility''': Invisibility lasts Rounds/level. Concealment effect is still Turns/level. | |||
===Fifth Circle=== | |||
:'''Greater Dispelling''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap. | |||
:'''Healing Circle''': Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect. | |||
:'''Mind fog''': Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates). | |||
===Sixth Circle=== | |||
''No changes''. | |||
==[[Ranger]]== | |||
''Also balance-friendly''. | |||
===First Circle=== | |||
:'''Grease''': Affected by Persistent Area spells changes. Has no spell resistance check. | |||
:'''Entangle''': Affected by Persistent Area spells changes. | |||
:'''Summon Creature I (to IV)''': Will summon creature one tier higher with Greater Spell Focus: Conjuration. | |||
===Second Circle=== | |||
:'''Sleep''': Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%. | |||
===Third Circle=== | |||
:'''Blade Thirst''': Duration increased to 1 Turn / Level. Enhancement Bonus has been changed to 2 + 1 / 5 levels beyond the 11th (i.e. +2 at level 11, +3 at level 16, +4 at level 21, +5 at level 26). Additionally, the enchanted weapon gains an equivalent amount of Vampiric Regeneration. Can be applied to magic/enchanted weapons. | |||
:'''Greater Magic Fang''': Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...) | |||
===Fourth Circle=== | |||
:'''Freedom of Movement''': Does not protect from movement speed reduction effects, Slow and Web spells. | |||
==[[Paladin]]== | |||
''<Witty remark pending>'' | |||
===First Circle=== | |||
:'''Bless''': Changed to Rounds/level. | |||
:'''Bless Weapon''': Can be applied to magic/enchanted weapons. | |||
:'''Protection From alignment''': Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity. | |||
===Second Circle=== | |||
''No changes'' | |||
===Third Circle=== | |||
:'''Dispel Magic''': Each Abjuration foci increases dispel's power by +2 over the cap. | |||
:'''Greater Magic Weapon''': Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons. | |||
===Fourth Circle=== | |||
:'''Freedom of Movement''': Does not protect from movement speed reduction effects, Slow and Web spells. | |||
:'''Holy Sword''': Replaces other weapon buff spells, does not work with enchanted weapons. | |||
[[Category:Game mechanics]] |
Revision as of 02:52, 17 September 2016
Spell changes organized by class.
Mage
Sorcerer, Wizard, and all their subclasses.
Cantrips
- Daze: Works against any creature with hit dice less than or equal to the caster's class level.
First Circle
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
- Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
- Shield: Protects against Lesser and Greater Missile Storm with Greater Spell Focus: Abjuration.
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
- Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Cloud of Bewilderment: Affected by Persistent Area spell changes.
- Continual Flame: Lasts 24 hours.
- Darkness: Non-hostile spell (does not anger friendly NPCs).
- Death Armor: Replaces any other "backlash" armor spell.
- Flame Weapon: Lasts Turns/level. Damage caps at CL 10. Replaces other weapon buff spells, does not work with enchanted weapons.
- Invisibility: Lasts Rounds/level.
- Knock: Cannot open doors, only containers.
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
- Web: Affected by Persistent Area spell changes. No spell resistance check.
Third Circle
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Find Traps: Reveals traps, does not disarm them.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
- Gust of Winds: Opens doors.
- Invisibility Sphere: Lasts Rounds/level
- Keen Edge: Replaces other weapon buff spells, does not work with enchanted weapons.
- Stinking Cloud: Affected by Persistent Area spells changes. Has no spell resistance check.
Fourth Circle
- Elemental Shield: Replaces any other "backlash" armor spell.
- Improved Invisibility: Invisibility lasts Rounds/level. Concealment effect is still Turns/level.
- Phantasmal Killer: Fears target for Rounds/level on failed will save. A target that fails their fortitude save still dies.
- Summon Shadow: Gains +1 AB, +1 AC, and +12 hit points per Illusion Focus.
- Shadow Conjuration: Mage armor: Does not stack with itself or other mage armors.
- Shadow Conjuration: Changed school to Illusion.
- Wall of Fire: Damage increased to 2d6 + 1 per caster level, with no saving throw. Deals double damage to undead.
Fifth Circle
- Animate Dead: Is affected by the Undead Summoning changes.
- Bigby's Interposing Hand:: Has a reflex save.
- Cloudkill: Affected by Persistent Area spell changes. Has no spell resistance check. Deals 1d4+1 CON damage per round to all creatures in the area of effect (fortitude save for half).
- Dismissal: Also blocks all new summoning in the area for 30 seconds.
- Dominate Person: Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids.
- Greater Shadow Conjuration: Changed School to Illusion.
- Lesser Planar Binding: Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
- Mestil's Acid Sheath: Replaces any other "backlash" armor spell.
- Mind fog: Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates).
Sixth Circle
- Acid Fog: Affected by Persistent Area spell changes. Applies a 75% movement speed penalty with no save and -2 to AB and damage rolls for all creatures within the area of effect. Has no spell resistance check.
- Bigby's Forceful Hand: Has a reflex save.
- Flesh to Stone: Duration changed to Turns/2 Levels.
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Isaac's Greater Missile Storm: Cannot strike one target with more than ten missiles. This limits it to only producing ten missiles if only one viable target is present upon casting.
- Planar Binding: Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
- Shades: Changed school to Illusion.
- True Seeing: Duration changed to Rounds/level.
Seventh Circle
- Banishment: Also blocks all new summoning in the area for 60 seconds.
- Bigby's Grasping Hand: Has a reflex save.
- Mordenkainen's Sword: Duration increased to Turns/level.
- Prismatic Spray: Wild Mages roll twice for the effect table.
Eighth Circle
- Blackstaff: Also works with magic staves and dire maces. Works with magic weapons and stacks with other weapon buff spells.
- Create Undead: Is affected by the Undead Summoning changes.
- Greater Planar Binding: Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
- Greater Sanctuary: Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds.
- Incendiary Cloud: Affected by Persistent Area spell changes. Damage increased to 4d6 + 1d6 per 2 levels (reflex save for half damage), and creatures within the area of effect are blinded (no save)
Ninth Circle
- Bigby's Crushing Hand: Has a reflex save.
- Black Blade of Disaster: Slightly rebalanced and empowered. Has permanent haste.
- Gate: May summon a Good, Neutral or Evil creature.
- Mordenkainen's Disjunction: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Timestop: Only affects the area in which it is cast. Also has a cooldown timer 240 seconds.
- Weird: Fears targets for Rounds/level on a failed will save. Targets that fail their fortitude saves still die.
Cleric
Without counting domain spells
Cantrips
No changes
First Circle
- Bless: Changed to Rounds/level. For Healers it lasts Turns/level.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
- Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
- Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Darkness: Non-hostile spell (does not anger friendly NPCs).
- Find Traps: Reveals traps, does not disarm them.
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
Third Circle
- Animate Dead: Is affected by the Undead Summoning changes.
- Continual Flame: Lasts 24 hours.
- Darkfire: Lasts Turns/level. Damage caps at CL 10. Replaces other weapon buff spells, does not work with enchanted weapons.
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
Fourth Circle
- Dismissal: Also blocks all new summoning in the area for 30 seconds.
- Freedom of Movement: Doesn't protect from movement speed reduction effects, Slow and Web spells.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
Fifth Circle
- Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
- Monstrous Regeneration: Duration changed to Turns/level. Does not stack with itself or Regenerate.
- True Seeing: Duration changed to Rounds/level.
Sixth Circle
- Banishment: Also blocks all new summoning in the area for 60 seconds.
- Create Undead: Is affected by the Undead Summoning changes.
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Greater Sanctuary: Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds.
- Harm: Deals 10 points of damage per caster level.
- Heal: Heals 100 + 5*CL. Capped at 200 at level 20.
Seventh Circle
- Greater Restoration: Has 240 seconds of cooldown timer before it can be casted again.
- Regenerate: Duration changed to Turns/level. Does not stack with itself or Monstrous Regeneration.
Eighth Circle
- Create Greater Undead: Is affected by the Undead Summoning changes.
- Mass Heal: Heals 150 + 5*CL . Capped at 300 at level 30.
Ninth Circle
- Gate: May summon a Good, Neutral or Evil creature.
Druid
Only balance-friendly spells here.
Cantrips
No changes.
First Circle
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Entangle: Affected by Persistent Area spells changes.
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
- Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
Third Circle
- Call Lightning: Damage dice are upgraded from d6s to d10s when the spell is cast outside during rain or thunderstorm.
- Greater Magic Fang: Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...)
- Spike Growth: Affected by Persistent Area spells changes.
Fourth Circle
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Freedom of Movement: Does not protect from movement speed reduction effects, Slow and Web spells.
Fifth Circle
- Awaken: Also grants +1 deflection AC/3 levels.
- Monstrous Regeneration: Duration changed to Turns/level. Does not stack with itself or Regenerate.
- Vine Mine: Camouflage: Grants Hide in Plain Sight to all allies while they remain within the area of effect.
Sixth Circle
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
- Regenerate: Duration changed to Turns/level. Does not stack with itself or Monstrous Regeneration.
- Stonehold: Affected by Persistent Area spells changes.
Seventh Circle
- Harm: Deals 10 points of damage per caster level.
- Heal: Heals 100 + 5*CL. Capped at 200 at level 20.
- True Seeing: Duration changed to Rounds/level.
Eighth Circle
No changes.
Ninth Circle
- Mass Heal: Heals 150 + 5*CL . Capped at 300 at level 30.
Bard
Includes Favoured Soul and Warlock.
Cantrips
- Daze: Works against any creature with hit dice less than or equal to the caster's class level.
First Circle
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
- Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
- Summon Creature I (to VI): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Cloud of Bewilderment: Affected by Persistent Area spell changes.
- Darkness: Non-hostile spell (does not anger friendly NPCs).
- Invisibility: Lasts Rounds/level.
Third Circle
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Find Traps: Reveals traps, does not disarm them.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
- Gust of Winds: Opens doors.
- Invisibility Sphere: Lasts Rounds/level
- Keen Edge: Replaces other weapon buff spells, does not work with enchanted weapons.
- Wounding Whispers: Replaces any other "backlash" armor spell.
Fourth Circle
- Dismissal: Also blocks all new summoning in the area for 30 seconds.
- Dominate Person: Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids.
- Improved Invisibility: Invisibility lasts Rounds/level. Concealment effect is still Turns/level.
Fifth Circle
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
- Mind fog: Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates).
Sixth Circle
No changes.
Ranger
Also balance-friendly.
First Circle
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Entangle: Affected by Persistent Area spells changes.
- Summon Creature I (to IV): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
Third Circle
- Blade Thirst: Duration increased to 1 Turn / Level. Enhancement Bonus has been changed to 2 + 1 / 5 levels beyond the 11th (i.e. +2 at level 11, +3 at level 16, +4 at level 21, +5 at level 26). Additionally, the enchanted weapon gains an equivalent amount of Vampiric Regeneration. Can be applied to magic/enchanted weapons.
- Greater Magic Fang: Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...)
Fourth Circle
- Freedom of Movement: Does not protect from movement speed reduction effects, Slow and Web spells.
Paladin
<Witty remark pending>
First Circle
- Bless: Changed to Rounds/level.
- Bless Weapon: Can be applied to magic/enchanted weapons.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
Second Circle
No changes
Third Circle
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
Fourth Circle
- Freedom of Movement: Does not protect from movement speed reduction effects, Slow and Web spells.
- Holy Sword: Replaces other weapon buff spells, does not work with enchanted weapons.