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Quarter rules: Difference between revisions

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* [[Shops|Player shop]]
* [[Shops|Player shop]]


This limit is applied per player, not per character. If a player own quarters with one character, other characters can not own any quarters. (They may acquire key from other owner and share their quarters.)
This limit is applied per player, not per character. If a player own property with one character, their other characters are not allowed to purchase anymore. They may acquire a key from another property owner and share their quarters instead.


 
Properties are limited and therefore it is unappreciated to keep quarters that are not used for [[roleplay]]. If player logs on shortly once per week to renew ownership of quarter or shop, or if they own more of them, then a DM may decide to remove said ownership. If players suspect such behavior in an area with high demand for accommodation or shops, they can [[contact DMs]] with their suspicion. It is recommended to first pursue the IC way, for example by trying to leave an IC message on door for the owner to try and request to purchase their property. Likewise, if you don't intend to use your quarter or shop for a lengthy period of time it is considered polite to give it up so that other players can use it. Some DMs even frown heavily on those who log in once a week only to renew their hold on a quarter, shop, or guildhouse.
If you don't intend to use your quarter or shop for a lengthy period of time it is considered polite to give it up so that other players can use it. Some DMs even frown heavily on those who log in once a week only to renew their hold on a [[quarter]] or [[Shops | shop]].
 
The resources on server are limited and therefore it is not nice to keep quarters that are not used for [[roleplay]]. If player logs on only shortly once per week to renew ownership of quarter or shop, or if they own more of them, then a DM may decide to remove that ownership. If player suspect such behaviour in area with demand for accommodation or shops then they can [[contact DMs]] with their suspicion. It is recommended to first pursue the IC way, for example by trying to leave an IC message on door for the owner that a character have heard rumours from locals about the place not being used much lately and offer to buy it.


=== Stealing ===
=== Stealing ===
You are only allowed to steal one item from each player quarter per 24 real life hour period. See the [[No excessive theft rule]] and the [[Twenty four hours rule]].  
You are only allowed to steal one item from each player quarter per 24 real life hour period. See the [[No excessive theft rule]] and the [[Twenty four hours rule]].  


If a quarter is abandoned, every item inside is technically free for the taking. If the situation allows so, it would be common courtesy to return the items, if the previous owner wants them back eventually.
If a quarter is abandoned, every item inside is technically free for the taking. If the situation allows, it would be common courtesy to return the items as the previous owner may eventually want them back.


=== Entering ===
=== Entering ===
If character wishes to gain access inside a house or quarters, then there are many ways to do so. (For example: take pick lock, learn to bash, get invitation, sneak in, or obtain a key.)
If character wishes to gain access inside a house or quarters, then there are many ways to do so; such as picking the lock, bashing the door, receiving an invitation, sneaking in, or obtaining a key.


On September 20, 2012, the policy was [http://arelith.com/node/11340 changed by Mithreas] to allow sneaks to come in behind someone.
On September 20, 2012, the policy was [http://arelith.com/node/11340 changed by Mithreas] to allow sneaks to come in behind someone.
[[Category:Rules]]
[[Category:Rules]]

Revision as of 21:33, 12 September 2016

Owning

A player is allowed to own one of each of the following properties in game:

This limit is applied per player, not per character. If a player own property with one character, their other characters are not allowed to purchase anymore. They may acquire a key from another property owner and share their quarters instead.

Properties are limited and therefore it is unappreciated to keep quarters that are not used for roleplay. If player logs on shortly once per week to renew ownership of quarter or shop, or if they own more of them, then a DM may decide to remove said ownership. If players suspect such behavior in an area with high demand for accommodation or shops, they can contact DMs with their suspicion. It is recommended to first pursue the IC way, for example by trying to leave an IC message on door for the owner to try and request to purchase their property. Likewise, if you don't intend to use your quarter or shop for a lengthy period of time it is considered polite to give it up so that other players can use it. Some DMs even frown heavily on those who log in once a week only to renew their hold on a quarter, shop, or guildhouse.

Stealing

You are only allowed to steal one item from each player quarter per 24 real life hour period. See the No excessive theft rule and the Twenty four hours rule.

If a quarter is abandoned, every item inside is technically free for the taking. If the situation allows, it would be common courtesy to return the items as the previous owner may eventually want them back.

Entering

If character wishes to gain access inside a house or quarters, then there are many ways to do so; such as picking the lock, bashing the door, receiving an invitation, sneaking in, or obtaining a key.

On September 20, 2012, the policy was changed by Mithreas to allow sneaks to come in behind someone.