Barbarian: Difference between revisions
m →Kensai |
|||
Line 66: | Line 66: | ||
=== Kensai === | === Kensai === | ||
[[Paths#Kensai]] | [[Paths#Kensai|Kensai]] | ||
== External Links == | == External Links == |
Revision as of 17:48, 25 April 2016
NWN Requirements
- Alignment Restrictions: Any non-lawful
Arelith Changes
- A barbarian has two paths possible to choose on character creation: Kensai and Tribesman.
- When sufficiently drunk (below 0% sobriety) the Barbarian gains a boost to his strength.
Barbarian Rage
The Rage has the following changes:
- Gives the barbarian a -2 penalty to AC.
- Increases the barbarian's movement rate by 50%.
- Gives the barbarian a damage shield effect, hurting anyone who strikes the barbarian in melee. Damage is 3x rage level + con bonus.
- Applies damage to the barbarian's main hand weapon based on barbarian's rage level (wielding two handed weapon or nothing in the barbarian's offhand raises bonus level by 3).
- Boosts will save by rage level + con bonus.
- Gives temp HP = 50% of maximum HP, scaled by barb levels / hit dice.
- Duration is changed to 2d4 + con mod rounds.
Rage level is equal to a character's barbarian level divided by four (rounded up), plus one. For instance, a level nine barbarian will have a rage level of three.
Terrifying Rage, Thundering Rage, and Mighty Rage all increase Rage Level by one.
Barbarians can Rage unlimited times per day, provided they do not attempt to Rage when the effects are still active. This includes the period after the benefits of Rage have ended and the negative effects (AC penalty) linger.
The damage bonus will only apply to melee weapons. The only exception for this are throwing axes, which will behave exactly as melee weapons.
You are drunk
Three kinds of beverages decreases your sobriety: ale, wine (different kinds but same effect) and spirits. Drinking these will decrease sobriety and rest meter. How much they decrease depends on the CON stat of the character. This covers all character and not only Barbarians
- When a character gets drunk their DEX is decreased. More drunk means larger decrease.
- getting a sobriety of -10,0% - 0,01 % means a DEX decrease of 2, is sobriety -20,0% - 10,1% the DEX decrease is 4 etc etc.
- For every tick in negative sobriety the Decrease stacks. for example having a sobriety at -15% for one tick would mean a DEX decrease of 8.
- Reaching -100 % sobriety means the character dies of alcohol poisoning.
Only Barbarians get the following benefit:
- When reaching a negative sobriety, the barbarian gets a bonus of +2 to their STR. At next tick the bonus rises to +5
- The bonus is a soft bonus and counts toward the +12 cap
TIP: when a tick takes you from Drunk to Sober the barbarian drunk-benefit remains for the next tick but at a +3 (This happens wither your bonus was +2 or +5). This means a carefully drinking barbarian can keep themselves in a two tick routine where they have +2 and +5 to STR with only minor DEX penalties. Any change to any meter (rest, drink, rest) will remove bonus STR when the barbarian is sober.
when drunk
- Character has chance of stopping current action and laugh - frequency seems to increase as Sobriety decreases. Laughing and falling will make you flatfooted
- Very low sobriety means the character also start falling
- To stop the laughing emote the player can emote sitting and it should stop momentarily.
Tribesman
Instead of the normal barbarian rage ability the tribesman gets the ability to summon a tribal warrior for each rage. Only two can be called upon at the same time.
- They act as henchmen, so a summoned creature can be conjured as well
- They share race, sex and armour design of the player character. The armour design is what the player character has equipped when using the rage ability.
- They share the Barbarian level (not character level) of the player character.
- They DON'T share racial abilities with the Player character and they DON'T share any enchantments the player character has on their armour.
The Tribal Warrior has the following Ability scores at level 1: 16 Strength, 15 Dexterity, 14 Constitution and 10 Intelligencce, Charisma and Wisdom. Level 1 feats are: Ambidexterity, All Armour proficiencies, Rage, Fast Movement, Improved Two-Weapon Fighting, Power Attack, Shield Proficiency, Two-Weapon Fighting, Uncanny Dodge 1, Weapon Focii: Battleaxe, Handaxe, weapon prof: Martial, Simple Weapon Spec: Battleaxe, Handaxe.
Progression of Tribal Warriors
The Tribal Warrior receives +1 AC every even numbered level, +1 Str every fourth level, and a feat every third level, which changes in epic levels - in essence, it levels as a "default" Barbarian character, including several more peculiar feats. It receives Barbarian Damage Reduction and Uncanny Dodge feats as a default Barbarian.
The Tribal Warrior receives Power Attack at level 3, Cleave at 6, Great Cleave at 9, Improved Critical Greataxe (possible oversight) at 12, Weapon Focus Greataxe (possible oversight) at 15, Dodge at 18, Toughness at 21, Epic Focus Greataxe & Epic Toughness I at 24, Epic Toughness II at 27, Epic Toughness III at 28, and Overwhelming Critical Greataxe (possible oversight) at 30.
- It is unknown what kind of AC bonus it receives (though, it is not Armour AC bonus).
- The Tribal warrior seems to get all Barbarian feats as it progresses. It also increases the Discipline score.
- Will equip battleaxe and handaxe, no matter what race - there are no enchantments or other properties applied, it is for all intents and purposes a bronze battleaxe and handaxe.
- Through testing, a Tribal Warrior hit 510 HP at level 30, and included the full complement of Barbarian DR feats.
- Throughout testing, at least one in ten tribesmen were male and bodyless save for armour (despite being female), which is probably a bug associated with appearance copying. Also, a fat barbarian will summon thin tribesmen.
Kensai
External Links
- Information about default NWN class are available on NWNWiki.