Shady Deals/feat: Difference between revisions
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added codes for each for convenient reference |
Removed the (pending) part, added a link to the grenade category, added link to the rogue category |
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{{FeatPage | {{FeatPage | ||
| Type of feat = Rogue Class | | Type of feat = [[:Category:Rogue Class Feats|Rogue Class]] | ||
| Prerequisite = [[Rogue]] 12 | | Prerequisite = [[Rogue]] 12 | ||
| Required for = N/A | | Required for = N/A | ||
| Specifics = Rogues can make use of the [[Console_command#-rogue|-rogue]] command once every 10 minutes to requisition some special items in exchange for gold. Each use of the command generates five of the specified grenade. The requisitions are unlocked as you advance in | | Specifics = Rogues can make use of the [[Console_command#-rogue|-rogue]] command once every 10 minutes to requisition some special items in exchange for gold. Each use of the command generates five of the specified grenade. The requisitions are unlocked as you advance in [[Rogue]] class levels. The grenades may be traded but requires the feat [[Method: Grenadier Basics]] to use them. | ||
The format is -rogue followed by the code in the table below. | The format is -rogue followed by the code in the table below. | ||
More details about these special grenades can be found [[:Category:Grenades|here]]. | |||
| Use = Chat Command (e.g. -rogue md) | | Use = Chat Command (e.g. -rogue md) | ||
}} | }} | ||
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!'''Grenade (Code)''' | !'''Grenade (Code)''' | ||
!'''GP Cost''' | !'''GP Cost''' | ||
!'''Effects | !'''Effects''' | ||
|- | |- | ||
| 12||Smoke Screen (ss)||1000gp||Creates a cloud effect at the Rogue's location. Creatures passing through the cloud gain a lingering debuff to Spot, a lingering buff to Hide and 20% concealment. | | 12||Smoke Screen (ss)||1000gp||Creates a cloud effect at the Rogue's location. Creatures passing through the cloud gain a lingering debuff to Spot, a lingering buff to Hide and 20% concealment. |
Latest revision as of 02:00, 1 May 2025
Type of feat: Rogue Class |
Prerequisite: Rogue 12 |
Required for: N/A |
Specifics: Rogues can make use of the -rogue command once every 10 minutes to requisition some special items in exchange for gold. Each use of the command generates five of the specified grenade. The requisitions are unlocked as you advance in Rogue class levels. The grenades may be traded but requires the feat Method: Grenadier Basics to use them.
The format is -rogue followed by the code in the table below. More details about these special grenades can be found here. |
Use: Chat Command (e.g. -rogue md) |
Level | Grenade (Code) | GP Cost | Effects |
---|---|---|---|
12 | Smoke Screen (ss) | 1000gp | Creates a cloud effect at the Rogue's location. Creatures passing through the cloud gain a lingering debuff to Spot, a lingering buff to Hide and 20% concealment. |
14 | Exploding Holy Flask (ehf) | 1500gp | Anti-Undead Grenade that does increasing amounts of damage with Rogue levels and slows undead targets on a failed Reflex save. Affects PC Undead. |
16 | Dust of Silence (dos) | 2500gp | Buffs the Move Silently of the Rogue and nearby party members for a number of turns equal to Rogue class level. |
18 | Disjunction Shard (ds) | 2500gp | Anti-Construct grenade that does increasing amounts of damage with Rogue levels. Also does an AoE breach effect that affects both constructs and non-constructs. Two breaches regardless of save or not. If the target fails the save, then there will be three breaches. |
20 | Mirror Dust (md) | 3750gp | Creates a cloud effect at the Rogue's location. Creatures passing through the cloud gain a lingering debuff to AB and a lingering Miss Chance debuff. |
22 | Beholder Dust (bd) | 5000gp | Creates a cloud effect at the Rogue's location. Creatures passing through the cloud gain a lingering debuff to Concentration and a Spell Failure Chance. |
24 | Paralytic Caltrops (pc) | 4250gp | Creates a field of caltrops that causes one round of immobilize and a lingering movement speed debuff on a failed Reflex save. Targets who fail the saving throw are immune to further flashbang and paralytic caltrop effects for 3 rounds. |
24 | Flashbang (fb) | 5000gp | This grenade causes a one round Stun effect and a lingering -2 universal save debuff on a failed Reflex save. Targets who fail the saving throw are immune to further flashbang and paralytic caltrop effects for 3 rounds. |