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Method: Gruesome Technique/feat: Difference between revisions

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| Automatically granted by = [[Harper#Harper_Scout|Harper Scout]] 3, [[Vigilante|Vigilante (Cause of Freedom)]] 5, [[Zhentarim#Zhentarim_Operative|Zhentarim Operative]] 3
| Automatically granted by = [[Harper#Harper_Scout|Harper Scout]] 3, [[Vigilante|Vigilante (Cause of Freedom)]] 5, [[Zhentarim#Zhentarim_Operative|Zhentarim Operative]] 3
| Required for      = [[Improved Method: Nightmare Tactics]]
| Required for      = [[Improved Method: Nightmare Tactics]]
| Specifics        = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. <br>Additionally, grants the '''[[Use Poison]]''' feat.
| Specifics        = Fear nearby enemies in a medium area of effect of 3.33 meters radius, on the following:
* Deathblow (No Cooldown)
* Trap triggering (No Cooldown)
* Grenade explosion (AoE is the grenade effect for grenades) (1 minute immunity cooldown for targets):
:* Choking Powder (extra +4 DC)
:* Thunderingstone (extra +4 DC)
:* Beholder Dust
:* Smoke Bomb
:* Acid/Fire Bomb
  DC is of 20 + (intimidation / 5) versus will
'''Method Fear Effect''': Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty.  
| Use              = Automatic
| Use              = Automatic
| Special          = Additionally, grants the '''[[Use Poison]]''' feat.
}}
}}

Latest revision as of 23:32, 9 April 2025

Type of feat: Cause of Freedom Path, Rogue Bonus, Liberator Bonus, Vigilante Bonus
Prerequisite: Rogue 7, Liberator 6, Vigilante 6
Automatically granted by: Harper Scout 3, Vigilante (Cause of Freedom) 5, Zhentarim Operative 3
Required for: Improved Method: Nightmare Tactics
Specifics: Fear nearby enemies in a medium area of effect of 3.33 meters radius, on the following:
  • Deathblow (No Cooldown)
  • Trap triggering (No Cooldown)
  • Grenade explosion (AoE is the grenade effect for grenades) (1 minute immunity cooldown for targets):
  • Choking Powder (extra +4 DC)
  • Thunderingstone (extra +4 DC)
  • Beholder Dust
  • Smoke Bomb
  • Acid/Fire Bomb
  DC is of 20 + (intimidation / 5) versus will

Method Fear Effect: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty.

Use: Automatic
Special: Additionally, grants the Use Poison feat.