Jump to content

Ability Modifier: Difference between revisions

From Arelith Wiki
No edit summary
Phoosy (talk | contribs)
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
Within Arelith a variety of pre-requisites and conditions have dependencies on [https://nwn.fandom.com/wiki/Ability_score ability scores] and, more importantly, [https://nwn.fandom.com/wiki/Ability_modifier ability score modifiers].
Refer to the base game NWN Fandom wiki article for more on ability modifiers


This is further subcategorized into 2 types of "checks", depending on how that particular condition is being managed.
https://nwn.fandom.com/wiki/Ability_modifier


'''Hard''': This refers to the non-enhanced ability points and skill ranks. In other words, the natural ability of a character. Hard points are gained through:
And here for Skill cap information:
*Character creation points.
*Ability point gained every 4 levels.
*Skill ranks.
*Feats.


 
https://nwn.fandom.com/wiki/Skill_level
* '''Soft''': This refers to points that are considered 'bonus' over the natural skill ranks and ability score. Ability scores have a cap of 12 soft points. Skills have a cap of 50 soft points. Soft points are gained from:
*Spells, such as Good Hope and Bull's Strength
*Abilities, such as the Bard Song or Barbarian Rage.
*Equipment.
*Skills gain soft bonus points derived from their modifier - such as modifier of intelligence granting +1 to Appraise.
 
'''Note''': It is important to understand the difference in these terms as they are widely used across many of your characters more power skills and abilities.

Latest revision as of 04:52, 6 January 2025

Refer to the base game NWN Fandom wiki article for more on ability modifiers

https://nwn.fandom.com/wiki/Ability_modifier

And here for Skill cap information:

https://nwn.fandom.com/wiki/Skill_level