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Dirty Fighting/feat: Difference between revisions

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create "featpage > featpage/feat" style; not using <br> since the space before the "use" section seems more intentional
 
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| Automatically granted by = [[Rogue]] 4
| Automatically granted by = [[Rogue]] 4
| Required for      = [[Vigilante]]
| Required for      = [[Vigilante]]
| Specifics        = The character knows brutal and effective fighting tactics, a set of active instant-use abilities that can target and damage an enemy. All Dirty Fighting techniques are done at -4 AB and have a 9-second cooldown. DC is 10 + Character Level / 3 + (Bluff, Sleight of Hand, Taunt, or Intimidate) / 6. Damage is 1d4 + Dex Mod, unarmed will use the fist and all of its bonus damage as damage. Debuff only works on mostly humanoids and animals. All are limited to melee range. May also be activated via console command [[Console_command#-usefeat|-usefeat]].
| Specifics        = The character knows brutal and effective fighting tactics, a set of active instant-use abilities that can target and damage an enemy. All Dirty Fighting techniques are done at -4 AB and have a 9-second cooldown. DC is 10 + Character Level / 3 + (Bluff, Sleight of Hand, Taunt, or Intimidate) / 6. Damage is 1d4 + Dex Mod, even for unarmed attacks (does not apply glove slot bonuses). Debuff only works on mostly humanoids and animals. All are limited to melee range. May also be activated via console command [[Console_command#-usefeat|-usefeat]].


Techniques (usable by both melee and ranged wielders for as long as conditions apply):
Techniques (usable by both melee and ranged wielders for as long as conditions apply):

Latest revision as of 16:54, 14 November 2024

Type of feat: General, Rogue Class
Prerequisite: Base attack bonus +3, Dexterity 13+
Automatically granted by: Rogue 4
Required for: Vigilante
Specifics: The character knows brutal and effective fighting tactics, a set of active instant-use abilities that can target and damage an enemy. All Dirty Fighting techniques are done at -4 AB and have a 9-second cooldown. DC is 10 + Character Level / 3 + (Bluff, Sleight of Hand, Taunt, or Intimidate) / 6. Damage is 1d4 + Dex Mod, even for unarmed attacks (does not apply glove slot bonuses). Debuff only works on mostly humanoids and animals. All are limited to melee range. May also be activated via console command -usefeat.

Techniques (usable by both melee and ranged wielders for as long as conditions apply):

Sand in the Eyes - blinds for 6 seconds, Reflex negates, can be used when having a free hand (Not dual-wielding or holding a shield with a weapon, twohand and ranged without shield can use this).
Pommel Strike - dazes for 3 seconds, Fortitude negates, can be used when wielding a melee weapon.
Low Blow - slows for 6 seconds, Will negates, can be used by all weapon styles.
Nosebreak - stuns for 3 seconds, Fortitude negates, can be used when holding a shield or wearing heavy armor.
Headbutt - confuses for 3 seconds, Will negates, can be used by all weapon styles.
Use: Selected