Jump to content

Method: Skirmish Maneuvers/feat: Difference between revisions

From Arelith Wiki
Mattamue (talk | contribs)
cause of Vindication path sub-category
Mattamue (talk | contribs)
link
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{FeatPage
{{FeatPage
| Type of feat      = [[:Category:Cause of Vindication Path Feats|Cause of Vindication Path]] 5, [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Type of feat      = [[:Category:Cause of Vindication Path Feats|Cause of Vindication Path]], [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Liberator Bonus Feats|Vigilante Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Prerequisite      = [[Rogue]] 7, [[Vigilante]] 6
| Prerequisite      = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6
| Automatically granted by = [[Vigilante|Vigilante (Cause of Vindication)]] 5
| Required for      = [[Improved Method: Guerilla Warfare]]
| Required for      = [[Improved Method: Guerilla Warfare]]
| Specifics        = The strategist must constantly strategize two steps ahead of the enemy to assure victory even before they know the fight has begun. Gain bonus +2 to Hide and Move Silently always (hard bonus). Dirty Fighting also has +1 AB (soft).
| Specifics        = The strategist must constantly strategize two steps ahead of the enemy to assure victory even before they know the fight has begun. Gain bonus +2 to Hide and Move Silently always (hard bonus). [[Dirty Fighting]] also has +1 AB (soft), 1 second cooldown reduction, and +1 DC.
| Use              = Automatic
| Use              = Automatic
}}
}}

Latest revision as of 19:09, 19 January 2023

Type of feat: Cause of Vindication Path, Rogue Bonus, Vigilante Bonus, Vigilante Bonus
Prerequisite: Rogue 7, Liberator 6, Vigilante 6
Automatically granted by: Vigilante (Cause of Vindication) 5
Required for: Improved Method: Guerilla Warfare
Specifics: The strategist must constantly strategize two steps ahead of the enemy to assure victory even before they know the fight has begun. Gain bonus +2 to Hide and Move Silently always (hard bonus). Dirty Fighting also has +1 AB (soft), 1 second cooldown reduction, and +1 DC.
Use: Automatic