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Crating Guide
==Human==


== Selecting your Profession(s) ==
{| class="wikitable" style="width: 100%; margin: auto; text-align:center;"
 
How to distribute your '''Trade Skill Points''' must be considered carefully as once they are invested they can't be removed without DM intervention.
 
There is no right way to distribute them, but there are some factors that will guide you deciding what to raise.
 
== Build Synergy ==
 
A Wizard investing in Smithing, or a Fighter wearing only metal investing in Carpentry is possible, but some classes may get extra mileage from their profession distribution.
 
A fighter may be more interested in Smithing to be able to create and repair their own weapon, shield and armor, while a Wizard may be more interested in alchemy, art, or both to prepare spell components to fuel their spells.
 
Bellow a few keywords for each profession available, '''this does not contain''' the whole list of what profession can help with, always check each Profession to see what else they can do.
 
{| class="wikitable"  
|-
!
! Functionality
! RP
|-
| Alchemy
| Spell Components  (Greenstone)<br>Permanent/temporal offensive essences<br>Defensive essences<br>Grenade Users
| Components for other professions
|-
| Art crafting
| Spell Components (Malachite)<br>Dedicated looters/miners (gem cutting)<br>Helms and jewelry<br>Ioun stones
| Paintings<br>Granite Fixtures<br> Altars
|-
| Carpentry
| Bards (Instruments)<br>Archers (Bows and Ammo)<br>Wooden shields<br>Staff makers
| Sailors<br>Wooden fixtures
|-
| Herbalism
| Potions (No Lore/UMD Builds)<br>Poison users<br>Choking Powder users
| Fishers<br>Cooking Food
|-
| Smithing
| Users of Metallic gear<br>Metal weapons users
| UD sailors<br>Metallic fixtures
|-
| Tailoring
| Cloth & leather armor users<br>Unarmed Combat
| Sailors
|}
 
== Carry Capacity ==
Some professions have materials that are more cumbersome than the others and could be a factor to consider when picking the profession distribution.
 
Stones and wood are heavy to carry and most likely you will be carrying many of them at the same time, if your build has low Strength you may want to consider getting another player to grab/carry them for you, or invest as soon as possible in a way to carry and keep them.
 
{| class="wikitable"  
|-
! Weight
! Profession
! Reason
|-
| High
| Smiting
| Coal, Metal Chunks
|-
|-
| High
! style="width: 10%"| Race
| Carpentry
! style="width: 15%" colspan="2" | Information
| Wood
! style="width: 5%"| Stats
! style="width: 5%"| {{Hover|'''Creation'''|These stats  will be displayed at character creation screen}}
! style="width: 10%"| {{Hover|'''Race'''|These stats  will be added in-game in the setup screen}}
! style="width: 20%"| '''Feats'''
! style="width: 35%"| '''Other'''
|-
|-
| Medium
{{Race
| Alchemy
|NAME=Deep Imaskari
| Ingots to prepare catalysts, Glass
|AWARD=400,000
|-
|BASE=Human
| Medium
|ALIGNMENT=Any
| Art crafting
|ECL=+0
| Granite,Marble and Sand/Glass, large quantity of raw gems
|LANGUAGE=[[Undercommon]]<br>[[Roushoum]]
|-
|STR= |STR-M=
| Low
|DEX= |DEX-M=-2
| Herbalism
|CON= |CON-M=
| Large quantity of herbs or potions
|INT= |INT-M=+2
|-
|WIS= |WIS-M=
| Low
|CHA= |CHA-M=
| Tailoring
|START=Skaldark
| Leather, or the materials needed to start an item
|FEATS=[[Medium Stature]]<br>Human Base feats<br>Low-light Vision<br>Spell Clutch
|OTHER=+4 Hide
}}
{{Race
|NAME=Firbolg
|BASE=Human
|ALIGNMENT=Non Lawful
|AWARD=800,000
|ECL=+3
|LANGUAGE=[[Giant]]
|STR= |STR-M=+4 / +2
|DEX= |DEX-M=-2
|CON= |CON-M=+2
|INT= |INT-M=
|WIS= |WIS-M=0 / +2
|CHA= |CHA-M=-4
|START=Cordor<br>Sencliff<br>Skal
|FEATS=[[Large Stature]]<br>Human Base feats<br>Darkvision<br>Deflect Arrow
|OTHER=Can use track command<br>Fast Healing<br>Gift:Bloodline of the Moon-Seer<br>(+2 WIS, -2 STR)
}}
|}
|}


== Time invested ==
==Halfling==
Some professions will spend a lot of time working in one item as their recipes have a high crafting points requirement, while others will spend more time in the menu starting many smaller projects with lower point requirements.
 
This also comes proportional with how much time you will be investing gathering ingredients and their difficulty to obtain.


{| class="wikitable"  
{| class="wikitable" style="width: 100%; margin: auto; text-align:center;"
|-
! Time per project
! Profession
! Reason
|-
|-
| High
! style="width: 10%"| Race
| Tailoring
! style="width: 15%" colspan="2" | Information
| Most armors are at 240 points, going up to over 500.
! style="width: 5%"| Stats
! style="width: 5%"| {{Hover|'''Creation'''|These stats  will be displayed at character creation screen}}
! style="width: 10%"| {{Hover|'''Race'''|These stats  will be added in-game in the setup screen}}
! style="width: 20%"| '''Feats'''
! style="width: 35%"| '''Other'''
|-
|-
| High
{{Race
| Smithing
|NAME=Fey
| Armor, weapons an shield have a large Craft point requirement
|AWARD=400,000
|-
|BASE=Halfling
| Medium
|ALIGNMENT=Non-Good
| Carpentry
|ECL=+3
| The best staffs reach over 400 crafting points
|LANGUAGE= [[Animal language|Animal]]<br>[[Elven]]<br>[[Sylvan]]
|-
|STR=-2 |STR-M=-2
| rowspan="3" | Low
|DEX=+2 |DEX-M=+2
| Art crafting
|CON= |CON-M=
| Helms can have a high amount of crafting points, else, this profession  would be bulk cutting gems
|INT= |INT-M=
|-
|WIS= |WIS-M=
| Alchemy
|CHA= |CHA-M=+4
| Aside permanent essences, this profession will spend a lot of time  crafting materials like catalysts
|START=Cordor<br>Skal
|-
|FEATS=[[Small Stature]]<br>Good Aim<br>[[Winged Character]]
| Herbalism
|OTHER=+4 Hide<br>+5 Move Silently<br>Spell Resistance 16<br>+10 DC tracks see [[Investigate#Tracks]]
| Aside seeds, this profession will spend a lot of time crafting many  different projects
}}
{{Race
|NAME=Imp
|AWARD=400,000
|BASE=Lightfoot Halfling
|ALIGNMENT=Lawful Evil
|ECL=+3
|LANGUAGE= [[Undercommon]]<br>[[Infernal]]
|STR=-2 |STR-M=-2
|DEX=+2 |DEX-M=
|CON= |CON-M=
|INT= |INT-M=
|WIS= |WIS-M=
|CHA= |CHA-M=+4
|START=Cordor<br>Skal
|FEATS=[[Tiny Stature]]<br>Darkvision<br>[[Venom Immunity]]<br>[[Winged Character]]
|OTHER=Alignment Restriction: '''Lawful Evil'''<br>Doesn't need to eat or drink<br>Spell Resistance: 10<br>Regeneration +2<br>Damage Reduction 5/+1<br>Ultravision<br>Damage Resistance Fire: 20<br>Racial spells: (Shared 5 minute CD)<br>Invisibility (3)<br>Polymorph Self (7)
}}
|}
|}
== Heavy investment vs low investment ==
'''When to do a heavy investment into one profession'''
Related to the topic above, some professions may be more interested to invest most, if not all of their '''Trade Skill Points''' in one profession to cut the time needed to craft one item thanks to the mastery checks.
Being able to success every mastery check when crafting one item means it would only take half the time to finish, making profession that craft gear more interested to do a heavy investment to get them earlier, or to get back to their clients as fast as possible.
The list is the same as the table above, this means Art Crafting, Alchemy and Herbalism are good candidated to mix and match, or to put remaining points from the other heavy investment professions.
Still, keep in mind RP is also important, if your character is planning to entertain a party with foods, being able to have success in the mastery rolls means being able to create large quantity of items right away.
'''When to do a low investment into a profession'''
Putting 1 point into all profession can be useful. For example, one point in carpentry opens the option to craft books and many fixtures, like a simple sign.
Thanks to god saves, items up to DC 21 can be created with just 1 point, provided you are willing to burn many crafting points fishing for a 20.

Revision as of 21:04, 13 June 2025

Human

Race Information Stats Creation Race Feats Other
Deep Imaskari
Any
ECL +0

Base Race
Human
400,000 Medium Stature
Human Base feats
Low-light Vision
Spell Clutch
{{{BONUS}}} +4 Hide
Language(s):
Undercommon
Roushoum
Starts at:
Skaldark
Firbolg
Non Lawful
ECL +3

Base Race
Human
800,000 Large Stature
Human Base feats
Darkvision
Deflect Arrow
{{{BONUS}}} Can use track command
Fast Healing
Gift:Bloodline of the Moon-Seer
(+2 WIS, -2 STR)
Language(s):
Giant
Starts at:
Cordor
Sencliff
Skal

Halfling

Race Information Stats Creation Race Feats Other
Fey
Non-Good
ECL +3

Base Race
Halfling
400,000 -2 +2 Small Stature
Good Aim
Winged Character
{{{BONUS}}} +4 Hide
+5 Move Silently
Spell Resistance 16
+10 DC tracks see Investigate#Tracks
Language(s):
Animal
Elven
Sylvan
Starts at:
Cordor
Skal
Imp
Lawful Evil
ECL +3

Base Race
Lightfoot Halfling
400,000 -2 +2 Tiny Stature
Darkvision
Venom Immunity
Winged Character
{{{BONUS}}} Alignment Restriction: Lawful Evil
Doesn't need to eat or drink
Spell Resistance: 10
Regeneration +2
Damage Reduction 5/+1
Ultravision
Damage Resistance Fire: 20
Racial spells: (Shared 5 minute CD)
Invisibility (3)
Polymorph Self (7)
Language(s):
Undercommon
Infernal
Starts at:
Cordor
Skal