Category:Grenades: Difference between revisions
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Grenades, Ordnance or Grenadelikes are items that can be thrown to cause different effects. | Grenades, Ordnance or Grenadelikes are items that can be thrown to cause different effects. | ||
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==Grenade== | ==Grenade== | ||
These grenades can be used by anyone without any requirement. | These grenades can be used by anyone without any requirement, they can be purchased from certain NPC or obtained via crafting. | ||
{| class="wikitable" | {| class="wikitable" | ||
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== Ordnance == | == Ordnance == | ||
The following grenades have more powerful effects and can only be obtained via loot or via [[Shady Deals]] | The following grenades have more powerful effects and can only be obtained via loot or via [[Shady Deals]] and requires [[Method: Grenadier Basics]] feat to use. | ||
{| {{Table-Class}} | {| {{Table-Class}} |
Latest revision as of 02:57, 1 May 2025
Grenades, Ordnance or Grenadelikes are items that can be thrown to cause different effects.
They can be obtained via crafting, purchasing them from some in-game vendors and more complex grenades can be obtained by Rogue class via Shady Deals
The DC for all grenades/ordnance is:
DC = 10 + Dexterity modifier
Grenade
These grenades can be used by anyone without any requirement, they can be purchased from certain NPC or obtained via crafting.
Grenade | Effect | Duration & Target | Effect Duration | Save | Crafting | Friendly Fire |
---|---|---|---|---|---|---|
Chocking Powder | Daze | 5 Rounds - Cloud Effect | 1 Round | Fortitude Save vs Poison | Alchemy Herbalism |
Full |
Thunderstone | Deaf | Instant - Area | 5 Rounds | Fortitude Save vs Sonic | Alchemy | No |
Tanglefoot Bag | Entangle | Instant - Single | 2 Rounds | Reflex Save vs Traps | Alchemy | No* |
Caltrops | 1 Pierce Damage | 25 points of damage- Ground Effect | None | None | Smithing | Full |
Holy Water | 2d4 Divine & 1 Divine Splash | Instant - Single | None | Explosion: Ranged Touch Attack Splash: No save |
Alchemy | No* |
Acid Flask | 1d6 Acid Damage | Instant - Single | None | Explosion: Ranged Touch Attack Splash*: No save |
Alchemy | No* |
Acid Bomb | Explosion: 10d6 Acid & 1 Acid Splash Damage Cloud: Acid Fog |
5 Rounds - Cloud Effect | Acid Fog 5 Rounds | Explosion: Ranged Touch Attack Splash: No save |
Alchemy | Full |
Alchemist Fire | 1d6 Fire Damage | Instant - Single | None | Explosion: Ranged Touch Attack Splash*: No save |
Alchemy | No* |
Fire Bomb | 10d6 Fire & 1 Fire Splash Damage | Instant - Area | None | Explosion: Ranged Touch Attack Splash: No save |
Alchemy | Full |
Notes
- Friendly Fire
- Full: Will hit anyone in the grenade area of effect, including the thrower.
- No*: Will not hit party members, until the grenade is thrown directly at them.
- No: Grenade is 100% safe for the user and the party members.
Ordnance
The following grenades have more powerful effects and can only be obtained via loot or via Shady Deals and requires Method: Grenadier Basics feat to use.
Feat | Description | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shady Deals |
|
Grenade | Effect | Duration & Target | Effect Duration | Save | Friendly Fire |
---|---|---|---|---|---|
Smoke Screen | +5 Hide, -5 Spot, 20% Concealment | Instant - Self Centered Area | 10 Rounds | None | Full |
Exploding Holy Flask | Cloud: (Rogue)d4 Positive Damage per Round | 3 Rounds - Cloud Effect | Slow | Damage:None Slow: Reflex Save vs Positive |
No |
Dust of Silence | +10 Move Silently | Instant - Self Centered Area | (Rogue) Turns | None | Full |
Disjunction Shard | Explosion: Breaches 2 effect, +1 if target fails the save Cloud: (Rogue)d4 Magic Damage vs Constructs per Round |
3 Rounds - Cloud Effect | Slow | Damage:None Slow: Reflex Save vs Traps Breach: Reflex Save vs Traps |
Full |
Mirror Dust | -5 AB | 1 round- Self Centered Area | 10 Rounds | None | Full |
Beholder Dust | -10 Concentration, 25 Spell Failure | 5 Rounds - Self Centered Area | 10 Rounds | None | Full |
Paralytic Caltrops | Inmobilize and 50% movement reduction | 10 Rounds - Ground Effect | Immbolize:1 Round Caltrop 50% Slow: 3 Rounds |
Immobilize: Reflex Save vs Traps | Full |
Flashbang | Stun and -4 Universal saves | Instant - Area | Stun:1 Round -4 Universal Save: 3 Rounds |
Reflex Save vs Traps | Full |
Feats
The following feats improve the grenades.
Feat | Description | ||||||
---|---|---|---|---|---|---|---|
Method: Grenadier Basics |
| ||||||
Improved Method: Ordnance Familiarity |
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Pages in category "Grenades"
The following 3 pages are in this category, out of 3 total.