Category:Grenades: Difference between revisions
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Grenades, Ordnance or Grenadelikes are items that can be thrown to cause different effects. | |||
They can be obtained via crafting, purchasing them from some in-game vendors and more complex grenades can be obtained by [[Rogue]] class via [[Shady Deals]] | |||
The DC for all grenades/ordnance is: | |||
DC = 10 + Dexterity modifier | |||
==Grenade== | ==Grenade== | ||
These grenades can be used by anyone without any requirement, they can be purchased from certain NPC or obtained via crafting. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Grenade | ! Grenade | ||
! Effect | |||
! Duration & Target | ! Duration & Target | ||
! Effect Duration | ! Effect Duration | ||
! Save | ! Save | ||
! Crafting | ! Crafting | ||
! | ! Friendly Fire | ||
|- | |- | ||
| Chocking Powder | | Chocking Powder | ||
| Daze | |||
| 5 Rounds - Cloud Effect | | 5 Rounds - Cloud Effect | ||
| 1 Round | | 1 Round | ||
| Fortitude Save vs Poison | | Fortitude Save vs Poison | ||
| [[Alchemy#Grenadelike]]<br>[[Herbalism#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]]<br>[[Herbalism#Grenadelike|Herbalism]] | ||
| | | Full | ||
|- | |- | ||
| Thunderstone | | Thunderstone | ||
| Deaf | |||
| Instant - Area | | Instant - Area | ||
| 5 Rounds | | 5 Rounds | ||
| Fortitude Save vs Sonic | | Fortitude Save vs Sonic | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| No | | No | ||
|- | |- | ||
| Tanglefoot Bag | | Tanglefoot Bag | ||
| Entangle | |||
| Instant - Single | | Instant - Single | ||
| 2 Rounds | | 2 Rounds | ||
| Reflex Save vs Traps | | Reflex Save vs Traps | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | No* | ||
|- | |- | ||
| Caltrops | | Caltrops | ||
| 1 Pierce Damage | |||
| 25 points of damage- Ground Effect | | 25 points of damage- Ground Effect | ||
| None | | None | ||
| None | | None | ||
| [[Smithing#Grenadelike]] | | [[Smithing#Grenadelike|Smithing]] | ||
| | | Full | ||
|- | |- | ||
| Holy Water | | Holy Water | ||
| 2d4 Divine & 1 Divine Splash | |||
| Instant - Single | | Instant - Single | ||
| None | | None | ||
| Ranged Touch Attack | | Explosion: Ranged Touch Attack<br>Splash: No save | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | No* | ||
|- | |- | ||
| Acid Flask | | Acid Flask | ||
| 1d6 Acid Damage | |||
| Instant - Single | | Instant - Single | ||
| None | | None | ||
| Ranged Touch Attack | | Explosion: Ranged Touch Attack<br>Splash*: No save | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | No* | ||
|- | |- | ||
| Acid Bomb | | Acid Bomb | ||
| Explosion: 10d6 Acid & 1 Acid Splash Damage<br>Cloud: [[Acid Fog]] | |||
| 5 Rounds - Cloud Effect | | 5 Rounds - Cloud Effect | ||
| [[Acid Fog]] 5 Rounds | | [[Acid Fog]] 5 Rounds | ||
| Ranged Touch Attack | | Explosion: Ranged Touch Attack<br>Splash: No save | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | Full | ||
|- | |- | ||
| Alchemist Fire | | Alchemist Fire | ||
| 1d6 Fire Damage | |||
| Instant - Single | | Instant - Single | ||
| None | | None | ||
| Ranged Touch Attack | | Explosion: Ranged Touch Attack<br>Splash*: No save | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | No* | ||
|- | |- | ||
| Fire Bomb | | Fire Bomb | ||
| 10d6 Fire & 1 Fire Splash Damage | |||
| Instant - Area | | Instant - Area | ||
| None | | None | ||
| Ranged Touch Attack | | Explosion: Ranged Touch Attack<br>Splash: No save | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | Full | ||
|} | |} | ||
'''Notes''' | |||
*Friendly Fire | |||
**Full: Will hit anyone in the grenade area of effect, including the thrower. | |||
**No*: Will not hit party members, until the grenade is thrown directly at them. | |||
**No: Grenade is 100% safe for the user and the party members. | |||
== Ordnance == | |||
The following grenades have more powerful effects and can only be obtained via loot or via [[Shady Deals]] and requires [[Method: Grenadier Basics]] feat to use. | |||
{| {{Table-Class}} | |||
|- | |||
!Feat | |||
!Description | |||
|- | |||
|'''[[Shady Deals]]''' | |||
| {{:Shady Deals/feat}} | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Grenade | ! Grenade | ||
! Effect | |||
! Duration & Target | ! Duration & Target | ||
! Effect Duration | ! Effect Duration | ||
! Save | ! Save | ||
! | ! Friendly Fire | ||
|- | |- | ||
| Smoke Screen | | Smoke Screen | ||
| +5 Hide, -5 Spot, 20% Concealment | |||
| Instant - Self Centered Area | | Instant - Self Centered Area | ||
| 10 Rounds | | 10 Rounds | ||
| None | | None | ||
| | | Full | ||
|- | |- | ||
| Exploding Holy Flask | | Exploding Holy Flask | ||
| Cloud: (Rogue)d4 Positive Damage per Round | |||
| 3 Rounds - Cloud Effect | | 3 Rounds - Cloud Effect | ||
| [[Slow]] | | [[Slow]] | ||
| Slow: Reflex Save vs Positive | | Damage:None<br>Slow: Reflex Save vs Positive | ||
| | | No | ||
|- | |- | ||
| Dust of Silence | | Dust of Silence | ||
| +10 Move Silently | |||
| Instant - Self Centered Area | | Instant - Self Centered Area | ||
| (Rogue) Turns | | (Rogue) Turns | ||
| None | | None | ||
| | | Full | ||
|- | |- | ||
| Disjunction Shard | | Disjunction Shard | ||
| Explosion: Breaches 2 effect, +1 if target fails the save<br>Cloud: (Rogue)d4 Magic Damage vs Constructs per Round | |||
| 3 Rounds - Cloud Effect | | 3 Rounds - Cloud Effect | ||
| [[Slow]] | | [[Slow]] | ||
| Slow: Reflex Save vs Traps<br>Breach: Reflex Save vs Traps | | Damage:None<br>Slow: Reflex Save vs Traps<br>Breach: Reflex Save vs Traps | ||
| | | Full | ||
|- | |- | ||
| Mirror Dust | | Mirror Dust | ||
| -5 AB | |||
| 1 round- Self Centered Area | | 1 round- Self Centered Area | ||
| 10 Rounds | | 10 Rounds | ||
| None | | None | ||
| | | Full | ||
|- | |- | ||
| Beholder Dust | | Beholder Dust | ||
| -10 Concentration, 25 Spell Failure | |||
| 5 Rounds - Self Centered Area | | 5 Rounds - Self Centered Area | ||
| 10 Rounds | | 10 Rounds | ||
| None | | None | ||
| | | Full | ||
|- | |- | ||
| Paralytic Caltrops | | Paralytic Caltrops | ||
| Inmobilize and 50% movement reduction | |||
| 10 Rounds - Ground Effect | | 10 Rounds - Ground Effect | ||
| Immbolize:1 Round<br>Caltrop 50% Slow: 3 Rounds | | Immbolize:1 Round<br>Caltrop 50% Slow: 3 Rounds | ||
| Immobilize: Reflex Save vs Traps | | Immobilize: Reflex Save vs Traps | ||
| | | Full | ||
|- | |- | ||
| Flashbang | | Flashbang | ||
| Stun and -4 Universal saves | |||
| Instant - Area | | Instant - Area | ||
| Stun:1 Round<br>-4 Universal Save: 3 Rounds | | Stun:1 Round<br>-4 Universal Save: 3 Rounds | ||
| Reflex Save vs Traps | | Reflex Save vs Traps | ||
| - | | Full | ||
| | |} | ||
== Feats == | |||
The following feats improve the grenades. | |||
{| {{Table-Class}} | |||
|- | |||
!Feat | |||
!Description | |||
|- | |||
|'''[[Method: Grenadier Basics]]''' | |||
| {{:Method: Grenadier Basics/feat}} | |||
|- | |||
|'''[[Improved Method: Ordnance Familiarity]]''' | |||
| {{:Improved Method: Ordnance Familiarity/feat}} | |||
|} | |} |
Latest revision as of 02:57, 1 May 2025
Grenades, Ordnance or Grenadelikes are items that can be thrown to cause different effects.
They can be obtained via crafting, purchasing them from some in-game vendors and more complex grenades can be obtained by Rogue class via Shady Deals
The DC for all grenades/ordnance is:
DC = 10 + Dexterity modifier
Grenade
These grenades can be used by anyone without any requirement, they can be purchased from certain NPC or obtained via crafting.
Grenade | Effect | Duration & Target | Effect Duration | Save | Crafting | Friendly Fire |
---|---|---|---|---|---|---|
Chocking Powder | Daze | 5 Rounds - Cloud Effect | 1 Round | Fortitude Save vs Poison | Alchemy Herbalism |
Full |
Thunderstone | Deaf | Instant - Area | 5 Rounds | Fortitude Save vs Sonic | Alchemy | No |
Tanglefoot Bag | Entangle | Instant - Single | 2 Rounds | Reflex Save vs Traps | Alchemy | No* |
Caltrops | 1 Pierce Damage | 25 points of damage- Ground Effect | None | None | Smithing | Full |
Holy Water | 2d4 Divine & 1 Divine Splash | Instant - Single | None | Explosion: Ranged Touch Attack Splash: No save |
Alchemy | No* |
Acid Flask | 1d6 Acid Damage | Instant - Single | None | Explosion: Ranged Touch Attack Splash*: No save |
Alchemy | No* |
Acid Bomb | Explosion: 10d6 Acid & 1 Acid Splash Damage Cloud: Acid Fog |
5 Rounds - Cloud Effect | Acid Fog 5 Rounds | Explosion: Ranged Touch Attack Splash: No save |
Alchemy | Full |
Alchemist Fire | 1d6 Fire Damage | Instant - Single | None | Explosion: Ranged Touch Attack Splash*: No save |
Alchemy | No* |
Fire Bomb | 10d6 Fire & 1 Fire Splash Damage | Instant - Area | None | Explosion: Ranged Touch Attack Splash: No save |
Alchemy | Full |
Notes
- Friendly Fire
- Full: Will hit anyone in the grenade area of effect, including the thrower.
- No*: Will not hit party members, until the grenade is thrown directly at them.
- No: Grenade is 100% safe for the user and the party members.
Ordnance
The following grenades have more powerful effects and can only be obtained via loot or via Shady Deals and requires Method: Grenadier Basics feat to use.
Feat | Description | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shady Deals |
|
Grenade | Effect | Duration & Target | Effect Duration | Save | Friendly Fire |
---|---|---|---|---|---|
Smoke Screen | +5 Hide, -5 Spot, 20% Concealment | Instant - Self Centered Area | 10 Rounds | None | Full |
Exploding Holy Flask | Cloud: (Rogue)d4 Positive Damage per Round | 3 Rounds - Cloud Effect | Slow | Damage:None Slow: Reflex Save vs Positive |
No |
Dust of Silence | +10 Move Silently | Instant - Self Centered Area | (Rogue) Turns | None | Full |
Disjunction Shard | Explosion: Breaches 2 effect, +1 if target fails the save Cloud: (Rogue)d4 Magic Damage vs Constructs per Round |
3 Rounds - Cloud Effect | Slow | Damage:None Slow: Reflex Save vs Traps Breach: Reflex Save vs Traps |
Full |
Mirror Dust | -5 AB | 1 round- Self Centered Area | 10 Rounds | None | Full |
Beholder Dust | -10 Concentration, 25 Spell Failure | 5 Rounds - Self Centered Area | 10 Rounds | None | Full |
Paralytic Caltrops | Inmobilize and 50% movement reduction | 10 Rounds - Ground Effect | Immbolize:1 Round Caltrop 50% Slow: 3 Rounds |
Immobilize: Reflex Save vs Traps | Full |
Flashbang | Stun and -4 Universal saves | Instant - Area | Stun:1 Round -4 Universal Save: 3 Rounds |
Reflex Save vs Traps | Full |
Feats
The following feats improve the grenades.
Feat | Description | ||||||
---|---|---|---|---|---|---|---|
Method: Grenadier Basics |
| ||||||
Improved Method: Ordnance Familiarity |
|
Pages in category "Grenades"
The following 3 pages are in this category, out of 3 total.