Method: Grenadier Basics/feat: Difference between revisions
Appearance
Swapped the name of the grenade feat |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
| Prerequisite = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6 | | Prerequisite = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6 | ||
| Required for = [[Improved Method: Ordnance Familiarity]] | | Required for = [[Improved Method: Ordnance Familiarity]] | ||
| Specifics = Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades. | | Specifics = Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades. | ||
Reflex DC on any grenade will be 10 + (Rogue Levels / 3) + Dexterity modifier. Additionally, rogues will apply this formula to any of the normal grenades found in the modules. | |||
Rogues with this feat that have at least 2/3 of their total levels as Rogue levels are immune to their own Choking Powder clouds. | |||
The damage of all grenades increases with your rogue levels as follows: | |||
Acid/Fire Bomb Damage = target [10 + rogue / 4]d6 + splash [1 + rogue/6]d6 | |||
Acid/Fire Flask Damage = target [1 + rogue / 4]d6 + splash [0 + rogue/6]d6 | |||
| Use = Automatic | | Use = Automatic | ||
}} | }} |
Latest revision as of 00:14, 15 April 2025
Type of feat: Rogue Bonus, Liberator Bonus, Vigilante Bonus |
Prerequisite: Rogue 7, Liberator 6, Vigilante 6 |
Required for: Improved Method: Ordnance Familiarity |
Specifics: Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.
Reflex DC on any grenade will be 10 + (Rogue Levels / 3) + Dexterity modifier. Additionally, rogues will apply this formula to any of the normal grenades found in the modules. Rogues with this feat that have at least 2/3 of their total levels as Rogue levels are immune to their own Choking Powder clouds. The damage of all grenades increases with your rogue levels as follows: Acid/Fire Bomb Damage = target [10 + rogue / 4]d6 + splash [1 + rogue/6]d6 Acid/Fire Flask Damage = target [1 + rogue / 4]d6 + splash [0 + rogue/6]d6 |
Use: Automatic |