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Method: Grenadier Basics/feat: Difference between revisions

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created page and swapped over feat definition from old feat name Simple Experimental Device
 
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| Type of feat      = [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Liberator Bonus Feats|Liberator Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Type of feat      = [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Liberator Bonus Feats|Liberator Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Prerequisite      = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6
| Prerequisite      = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6
| Required for      = [[Improved Method: Complex Experimental Device]]
| Required for      = [[Improved Method: Ordnance Familiarity]]
| Specifics        = Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.  
| Specifics        = Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.
 
Reflex DC on any grenade will be 10 + (Rogue Levels / 3) + Dexterity modifier. Additionally, rogues will apply this formula to any of the normal grenades found in the modules.
 
Rogues with this feat that have at least 2/3 of their total levels as Rogue levels are immune to their own Choking Powder clouds.
 
The damage of all grenades increases with your rogue levels as follows:
 
  Acid/Fire Bomb Damage = target [10 + rogue / 4]d6 + splash [1 + rogue/6]d6
 
  Acid/Fire Flask Damage = target [1 + rogue / 4]d6 + splash [0 + rogue/6]d6
| Use              = Automatic
| Use              = Automatic
}}
}}

Latest revision as of 00:14, 15 April 2025

Type of feat: Rogue Bonus, Liberator Bonus, Vigilante Bonus
Prerequisite: Rogue 7, Liberator 6, Vigilante 6
Required for: Improved Method: Ordnance Familiarity
Specifics: Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.

Reflex DC on any grenade will be 10 + (Rogue Levels / 3) + Dexterity modifier. Additionally, rogues will apply this formula to any of the normal grenades found in the modules.

Rogues with this feat that have at least 2/3 of their total levels as Rogue levels are immune to their own Choking Powder clouds.

The damage of all grenades increases with your rogue levels as follows:

 Acid/Fire Bomb Damage = target [10 + rogue / 4]d6 + splash [1 + rogue/6]d6
 Acid/Fire Flask Damage = target [1 + rogue / 4]d6 + splash [0 + rogue/6]d6
Use: Automatic