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Method: Gruesome Technique/feat: Difference between revisions

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Mattamue (talk | contribs)
Gruesome Technique fear now has separate duration and malus to AB/AC/Skills/Saves/5n%ASF depending on target: PCs: 1-round fear, -4 malus, 75% movement penalty NPCs: as is
ElevenOne (talk | contribs)
Added a line break and bold letters to the use poison feat.
 
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| Type of feat      = [[:Category:Cause of Freedom Path Feats|Cause of Freedom Path]], [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Liberator Bonus Feats|Liberator Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Type of feat      = [[:Category:Cause of Freedom Path Feats|Cause of Freedom Path]], [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Liberator Bonus Feats|Liberator Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Prerequisite      = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6
| Prerequisite      = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6
| Automatically granted by = [[Vigilante|Vigilante (Cause of Freedom)]] 5
| Automatically granted by = [[Harper#Harper_Scout|Harper Scout]] 3, [[Vigilante|Vigilante (Cause of Freedom)]] 5, [[Zhentarim#Zhentarim_Operative|Zhentarim Operative]] 3
| Required for      = [[Improved Method: Nightmare Tactics]]
| Required for      = [[Improved Method: Nightmare Tactics]]
| Specifics        = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty
| Specifics        = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. <br>Additionally, grants the '''Use Poison''' feat.
| Use              = Automatic
| Use              = Automatic
}}
}}

Latest revision as of 20:30, 20 February 2025

Type of feat: Cause of Freedom Path, Rogue Bonus, Liberator Bonus, Vigilante Bonus
Prerequisite: Rogue 7, Liberator 6, Vigilante 6
Automatically granted by: Harper Scout 3, Vigilante (Cause of Freedom) 5, Zhentarim Operative 3
Required for: Improved Method: Nightmare Tactics
Specifics: Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty.
Additionally, grants the Use Poison feat.
Use: Automatic