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Method: Grenadier Basics/feat: Difference between revisions

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Zanithar (talk | contribs)
created page and swapped over feat definition from old feat name Simple Experimental Device
 
ElevenOne (talk | contribs)
Swapped the name of the grenade feat
 
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| Type of feat      = [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Liberator Bonus Feats|Liberator Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Type of feat      = [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Liberator Bonus Feats|Liberator Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Prerequisite      = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6
| Prerequisite      = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6
| Required for      = [[Improved Method: Complex Experimental Device]]
| Required for      = [[Improved Method: Ordnance Familiarity]]
| Specifics        = Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.  
| Specifics        = Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.  
| Use              = Automatic
| Use              = Automatic
}}
}}

Latest revision as of 20:03, 4 February 2025

Type of feat: Rogue Bonus, Liberator Bonus, Vigilante Bonus
Prerequisite: Rogue 7, Liberator 6, Vigilante 6
Required for: Improved Method: Ordnance Familiarity
Specifics: Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.
Use: Automatic