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This is an article regarding specific setting expectations on monsters and roleplay practices. You can find server general [[Rules|rules in their own article]]


==Things to remember==
===Setting Integrity===


Rule number one is Roleplay. If you are a monster, you are expected to roleplay a monster. Not a cutesy, friendly pet. A monster.
Setting Integrity, or server health, is a collection of socio-structural unwritten rules that keep the setting being essentially what it is, while still allowing players to retain their own narrative freedoms, with very few actual restrictions. The essence of Setting Integrity is restraint - being able, mechanically or otherwise, to pursue an activity, but choosing not to do so because it would result damaging.


For example, you may be tempted to play an evil character that wants to set Cordor on fire. There is nothing wrong with pursuing this plot, but just walking up to Cordor and killing all the NPCs and PCs without proper RP and DM supervision is not permitted.


From [[DM Watchtower]]:
Or in the case of a slave who is 10 levels above his master. Mechanically, said slave would easily be able to win a PvP, but exercising restraint to play your role as a slave is an act of maintaining the server health.  
:"UD players on the surface - The first rule of the server dictates that you roleplay at all times. If you want to play a kobold, your expected to act like a monster, not a reasonable, pragmatic halfling with scales.


:Surfacers - RP monsters as monsters (within reason and while maintain the [[Be nice rule]]) and report slip ups."
Or a druid of [[Malar]] that wants to capture a halfling. Simply walking up to any halfling and initiating PvP is against the rules. But playing an interesting encounter that can lead to PvP, while still allowing an out, is good sportsmanship.  


:"I will happily squash any friendly monsters I see. If you begin in the Underdark as a part of a society that hates and fears everything sunlight touches, it would be a long, strained, unlikely road to take in order to be friendly. I will expect every monster I see to act like what they are... Ugly, angry, bitter creatures born and raised to hate the surface. That's how Arelith monsters start, that's how I expect them to react."
In all those cases, it is the '''responsibility of the players''' to come up with justifications and reasonings for why their characters wouldn't do something when they are mechanically permitted to act. Following the previous examples;
*"Ah, I would see Cordor ''burn''... but alas! Ah! The guard is onto me, I cannot get anywhere close to the city without their blasted mages calling me out and foiling my plans!"
*"My master is weak! He should be the one with the collar... but if I say that, he will snap his fingers and I will be locked in the pits without food and water again."
*"This halfling... ngh, no, no good. Scrawny, limbs of pastry, it looks sick. Flee, turn now, you are useless to me."


===Cordor is Mordor for you===
===The Contract===
The moment when you make a monster character, you are signing up a contract that says that you are aware that you are playing a monster, and you will be mindful of the air that your character emanates. This is essential, because when you are playing a monster your actions don't just define your character, they define the atmosphere, what the "darkness" and evil may truly be in the island of Arelith.


Prancing about too close to a city full of people who hate you is suicidal, and the DMs will be happy to prove that point. This is valid for all surface settlements.
This does not mean that every kobold will automatically be LE, use a crossbow and only speak from a selection of 3 different dialogue choices from "yip" "hooman, kill!" and "ayieeeeeeeeeagh". It means that as a monster you are expected to retain some the traits that define your race as a monster; your racial culture, the dark environment of your background, and the intrinsic instinct that is your racial alignment tendency. And more importantly: a level of mistrust or dislike for the denizens of the surface.  


Your character is not an NPC taken straight out from one of the lore books, and you do not have to be a paragon of your culture and do exactly as it says. What matters is that you don't compromise the 'feel' of the setting, and find your own space and direction for your character to grow without it stop being what it is at its core: A creature of the dark.


From [[DM Watchtower]]:
It may be necessary to note that this is not a double standard - just as much as monsters are expected to retain a bitterness distaste for the surface, surface characters are expected to immediately regard monster characters with a level of fear, wariness, or general mistrust. Only a character that has truly broken from the rules of civilized society, an outcast, may mingle amongst monsters freely.
 
===Outcasts===
Outcast is a [[Background]] available for non-good humans and half-orcs, and they share a very similar contract to Monster characters.
 
When you commit to playing one of these characters, you have to be mindful of one very simple thing:
 
Something that you have done, or has happened to you in the past, has generated a great level of notoriety, and you have become a pariah to civilized society. Your only hope to find stable social connections is amongst monsters and miscreants that have done things far worse than you, or simply do not care. The fact is that you are one of them. Your deeds may be forgiven by some few individuals, but never forgotten, true or imagined, your reputation is beyond repair.
 
Playing an outcast is not a "poor me" story. Very much like Warlocks, there is a willingness in your actions of something in your backstory that has led you to the spot where you are now. Either eager or reluctant, you are an outcast. The people in the surface cities stare at you and whisper your name, you think you may have seen a poster with your face recently, there are bounty hunters searching for "the one that got away".
 
You are free to represent this however you like. It may be in good form to write a snip, a hint in your character description that signals them as an outcast, so other characters may identify them easily and use that to hook into the RP. A notorious scar, a criminal branding, an intense aura of discomfort, it's a fantasy setting, and you are perfectly welcomed to use whatever creative tool is at your disposal to further interesting roleplay.
 
If you are just looking for evil or morally questionable character with no infamy, then Outcast is not the background for your character.
 
===The neutral monster===
 
Neutral monsters are not as odd as they may seem. In fact, if you've been playing for long, perhaps you've realized that most of the characters tend to fall into some degree of neutrality in one ambit or another. For monsters, it is not different.
 
Neutrality is a state of impartiality. It can come as a cynical apathy, or an opinion that hasn't formed yet. A neutral monster may have grown to just stop caring about deliberately hating everything in its life, or '''very rarely''', may just not have experienced something that could induce a negative feeling about the surface, drow (or other drow), humans, thieves, slavery, etc.
 
In such case, neutral monsters stand at odds with the rest of the Underdark, since they may not share their heated hatred for the surface. They may still work in the Underdark and even actively partake in raids or somewhat evil activities, but their focus and reasons may be different.
 
The problem that may come with the neutral monster is presented when they have to deal with surfacers. In the surface, monsters are actively hunted, seen as threats to be eradicated. They are beings that are feared and reviled, and they are meant to be. So if the monster abandons, even temporarily, the Underdark, consider that both the monster and the surfacer have as many reasons to fear and hate each other, regardless of their individual backgrounds and feelings.
 
Think about it this way: Most surfacers gain their first levels slaughtering kobolds, goblins and other things of the sort. They have shown little to no reservation killing in cold blood creatures that are seen as "monsters". And your own monster should know this.
 
''Note: This neither means that you should PvP any monster character that you see. In fact, that's strictly against the Be Nice rule. Any PvP must have interactive roleplaying before happening.'' At the same time, try to think in an interesting interaction, from both the monster, and the surfacer side of the roleplay. "Leave or Die" rarely leads to any good and interesting story.
 
===The good monster===
 
Good monsters require [[Epic_Sacrifice|a normal reward]] to be created.
 
That said, good monsters are very strange elements. Aberrational by being contrary, if not polar to their very natures. In most cases, they are not happy individuals, and they live lives of perpetual conflict against their own homes, and their own races.
 
Most good monsters learn to keep their thoughts well tucked in their minds and rarely, if ever, confess to anybody the way they feel about the world and what they do. They tend to work subtly, because if they are ever identified as good creatures, they would, and should be exiled and cast out by their own races. For a monster, that is nearly a death sentence since there is little place in the Surface where a good monster can go, as they would find no better treatment from the surfacers.
 
After all, for the surfacer, the only good monster is a dead monster.
 
While there are many ways to play a good monster, it is absolutely a tough branch of roleplay that should be exercised with utmost caution. A good monster character may, and most likely will be bullied and tormented by all kinds of character, good and evil, humane and monstrous. Should you commit to the idea of playing a good monster, you should be aware that this is a creature that was never meant to be, and expect the worst at every turn. A masochistic personality or a great level of experience and narrative control may be required to make the most of it without making your gametime a form of torture. You have been warned.
 
"Note this is not a "Play a monster on the surface reward", it should be expected that the majority of your RP will still be in the Underdark and Underdark characters" -''Mord''
 
===Settlements===
 
Prancing about too close to a city full of people who hate you is suicidal, and the DMs will be happy to prove that point.
 
From DM Watchtower:
:"Oh, and it doesn't matter if you're invisible or disguised - a monster who was raised in the Underdark, a place where surfacers are both feared and reviled, would not take the risk of entering a settlement full of folks who want him dead, regardless of the protections he's put up for himself. Unless both your Intelligence and Wisdom score rate below 4 or 5, your character would know better."
:"Oh, and it doesn't matter if you're invisible or disguised - a monster who was raised in the Underdark, a place where surfacers are both feared and reviled, would not take the risk of entering a settlement full of folks who want him dead, regardless of the protections he's put up for himself. Unless both your Intelligence and Wisdom score rate below 4 or 5, your character would know better."


===*looks* can recognize your race===
This requires a bit of suspension of disbelief from part of the players. It may be common to ask "why my level 30 ranger with 100 of stealth cannot just prance around Cordor? I can practically solo most epic bosses alone, a city doesn't scare me", and you would be right. However, this falls to the nature of server health, and is up to the players to perpetuate a feeling of unease and justify to themselves, and other characters, why they would not, and maybe could not just walk into Cordor and murder all the PCs and NPCs there.


Even when you are covered in cloths from head to toe and quiet, *[[look]]s* command is valid and legal way to recognize your race. It could be the way you behave, the way you smell, your accent, your clothing and many other things.
As some wilderness quarters exist, the '''ownership''' of them is detailed in the '''[[Rules#Wilderness_Quarters|Wilderness Quarter Rules]]'''.


-[[disguise]] is the way to make your race or identity hidden. Only that way  you can claim your Drow to be an Elf and get away with it.
===Inspecting can recognize your race===


===Kill on Sight (KOS)===
Even when you are covered in clothes from head to toe and quiet, Inspecting is a valid and legal way to recognize your race. It could be the way you behave, the way you smell, your accent, your clothing and many other things.
:"KOS is not a server rule. IT is a shadow rule that some players erroneously think is in place. No player race, not even monster ones have any KOS rules on them.


:'''KOS is a IC concept. It MUST be RP'd like anything else.''' I wish people would understand this and stop shouting for KOS that has no busines being a server rule."
-[[disguise]] is the way to make your race or identity hidden. Only that way you can claim your Drow to be an Elf and get away with it.


:Black Wendigo
===Kill on Sight (KOS)===
:Kill on sight is not a server rule. In fact, the mere idea of it is against the rules since all PvP has to be '''interactively''' roleplayed. "Kill on sight" is an IC concept, and it has to be roleplayed as such whilst retaining the courtesy of allowing a possible escape out of the situation and scenario that may be presented.




==From [[Jjjerm]]==
''(Server policy confirmed and enforced by DMs.)''


===Monster races===
===Monster races===


Here's the thing: when you play a monster race, expect to be treated as a monster race. Every civilized town for RP purposes can be considered to have a number of residents. If you got an ooc warning about hanging around a populated surface town if you are an underdarker, thank your lucky stars because the IC interaction would be: "look, a monster, everyone kill it." and then having the entire local militia attack until you all died. In fact, if you're playing a monster race, we're permitting it based on the understanding that you will react in just this way...avoiding towns upon fear of death.
"Here's the thing: when you play a monster race, expect to be treated as a monster race. Every civilized town for RP purposes can be considered to have a number of residents. If you got an ooc warning about hanging around a populated surface town if you are an underdarker, thank your lucky stars because the IC interaction would be: "look, a monster, everyone kill it." and then having the entire local militia attack until you all died. In fact, if you're playing a monster race, we're permitting it based on the understanding that you will react in just this way...avoiding towns upon fear of death.


Goblins, Kobolds, Drow, Orogs, etc, are considered a "Monster Race". Part of the RP of being ''allowed'' (note the very careful phrasing) to continue to play a monster race is rping as if you are a monster, an unwelcome member in traditional surface society. If you can't do that, there's absolutely no rule that says I can't delete your character for bastardizing the role play of the entire server. In fact, ask around, I will do it without hesitation or remorse if I feel as if in any way your rp is corrupting the vision of RP for the server.
Goblins, Kobolds, Drow, Orogs, etc, are considered a "Monster Race". Part of the RP of being ''allowed'' (note the very careful phrasing) to continue to play a monster race is rping as if you are a monster, an unwelcome member in traditional surface society. If you can't do that, there's absolutely no rule that says I can't delete your character for bastardizing the role play of the entire server. In fact, ask around, I will do it without hesitation or remorse if I feel as if in any way your rp is corrupting the vision of RP for the server.


Bottom line is, it's ok to agree to disagree on the principle, just so there is an understanding that if/when we catch it, the consequences will be severe. Up to and including permanent removal of the character and/or player permanently, in extreme or repetitive instances.
Bottom line is, it's ok to agree to disagree on the principle, just so there is an understanding that if/when we catch it, the consequences will be severe. Up to and including permanent removal of the character and/or player permanently, '''in extreme or repetitive instances'''"
 
-Jjjerm, previous server owner


Jjjerm
"We've never outright deleted characters. We're not heartless, we're human and understanding."


-''DM Titania''
"Jjjerm made that post for very good reasons, and I quoted it because, however harsh you may find the wording, I very much stand by it.
Now if you want my own, slightly friendlier wording, you can find it in this[http://forum.arelith.com/viewtopic.php?f=23&t=8569] announcement.


===The Definitive Drow Policy, and why===


''Let me clarify the policy on Drow, because there seems to be a little bit of confusion. I'll also explain a bit on why this stance is in effect. I understand and respect that there are many different opinions on the issue, but here is policy, and the reason for it (implemented, by the way, after many, many painfully detrimental interactions).


The "DROW READ THIS" sign in the entry way clearly explains that on Arelith, Drow and Surfacer interactions are limited to hostile. That means, as correctly quoted, it is my expectation that any interaction between Drow and surfacers will not include "tea and crumpets". I don't want you to be a wanker about it OOC, certainly, but IN CHARACTER, you have typically got to react to drow as you would an extremely dangerous hostile enemy (they are).
I'm generally very happy to engage with players, and yes, I take a softer approach. It was, after all, myself that asked for the kill scripts to be removed. This was because I have faith in our players to RP these situations, rather than suffer blanket restrictions - but that is as far as it goes.


Would you sit an Ancient Red Dragon down, and discuss the weather, or bake a pie, etc etc? No, and remember, in Faerun, mothers scare their children into obedience with admonitions of "if you don't eat your vegetables, the Drow will take you away in the night!" and other such pleasantries. You can pretty much assume that everyone who is living with an intelligence over 6 knows about the Drow (even if it's not a FULL understanding, more of a "boogeyman" type thing).''
I've been seeing this debate pop up for over 10 years, and so when I see yet another monster race character insist that they're the exception I get riled.


I've played here long enough to remember the days of kobolds in Cordor, the days when many wizards had their own goblin pets, and I recall, very well, just how terrible that was.


Ok, here you go...the OFFICIAL ARELITH POLICY on Drow is, "Role Play".
These races were moved to the Underdark, and the policy was created. YET time and again there were still players who felt that their RP alone justified them ignoring it, and so, to save the DMs ongoing headaches, the 'kill scripts' were introduced.


The drow are hostile, a feared and deadly opponent...feared even more so than many other hostile opponents, because a dragon will only eat you, but a Drow might let you live...but in a way that death would be preferable. Since we're a nice, close knit community, many times a player, when seeing another player who is a Drow, will give it the same courtesy as if it were a surface player. I understand this, and like to encourage good gamesmanship between folks, but it's not role playing according to the environment.
When you enter Arelith you do so under an unwritten contract with the DM and Devs to abide by the setting they've created and give their time to working upon. You may want to play a game populated by friendly kobolds, where we take every individual on their merits, not their race, but Arelith is not that place. Such an egalitarian attitude is commendable in the real world of course, but it will not fly here.


There comes a time when rules have to be respected, and when DMs confront a character about this, it is not an invitation to start a debate, any more that discussing the statistics surrounding speed limits is an appropriate topic to raise when being pulled over by a traffic cop.


Raids on the surface? SURE! Please do! It will remind everyone as to why to fear you. Want to hang out, and shoot the breeze in the nomad? Die, scum. Drow are deadly, fierce, scary enemies. Act that way. Basically, if you're playing a Drow, don't be a wuss. If you were a wuss, they would have already killed you at birth back home in the underdark (Drow aren't known for their tolerance). Be prepared for me to assist in this RP by killing you at birth (deleting your Drow character) if you are going for tea and crumpets on the surface.
Now I don't like the kill scripts, I felt they strangled RP, conflict, and treated our players like they couldn't be trusted to roleplay their race properly. Yet if this problem returns, I will definitely either ask they are reintroduced, or remove the offending races as a playable option.


'''FOR CLARIFICATION:''' I don't expect any player, under normal circumstances, to immediately bash another players corpse. Usually after death, either surfacer or drow, players (being the nice folks they are) will usually transport the killed player to an area a bit away, and raise them. I'm totally ok with that. That is officially an unoffical way of not being a jerk to another player. If I see a tea and crumpets session going on in the nomad though...please be understanding if I start the bashing festivities.
I said in the recent announcement that this was no a discussion, and I did so specifically because I didn't want to see this debate, because there is a zero chance it will lead to a policy change.


The reason that we're such sticklers about the whole drow to surfacer interaction bit is because without us being sticklers about it, the quality of the server as a whole is affected detrimentally. Trust me...I've seen 3 Drizz'ts (literally) in one day before. Would that make Arelith a cool place?
Playing a goblin or a kobold who wants to befriend and live with the humans is no less ridiculous than playing a human who wants nothing more than to be a goblin pet, or a dwarf who's dream is to go and live with the orcs.


Let me explain something. I care about individuals, but my primary concern is to the server as a whole. There was a time, when Drow would come hang out in Cordor, hang out, shoot the breeze, eat tea and crumpets, etc. Initially, we tried to let the players use their discretion on this, but in the end, it was being detrimental to the server. Anything that is detrimental to the server will draw my ire.
To the above posters who mentioned duergar and svirfneblin, they are different, and are not conventional monsters. Really though, we see far less a problem with those races (I suspect because they're not as cute looking)


In some of the q and a post I read, some folks were bashing me about the ruling on Drow/surfacer interactions. I completely respect everyones right to their opinion. Note that I will also not allow Elvis, Frodo, or King Arthur to be played on this server, BECAUSE IT IS DETRIMENTAL TO THE RP OF THE SERVER AS A WHOLE. Sorry, Elvis (and any player who wanted to play him).
I'm locking this topic, not because it is toxic, but because it is serves no purpose. If you are in doubt about the validity of your individual character's RP then contact a DM in game.


Is this interfering with the individuals right to choose their own role play? Yes. Do I care? No. Reason? Because I am concerned with server quality more than individual rights. You may define any of my actions, and judge them, by the simple standards of "is this action being beneficial or detrimental to the server overall?". Or, as Spock said, "the needs of the many outweigh the needs of the few".
And if you just can't stand the prospect of not being able to play your friendly monster concept, there are many very good NWN servers out there that will allow just that.


But Arelith is not one of them."


While I fully respect anyones right to disagree with me on this, you must also respect that this is something that we have decided is beneficial to the RP of the server overall, and you'll be expected to abide within those rules. If not, there are a lot of other servers out there who have less strict rules (and quality of role play) that you are welcome to join. Here's a key bit, that a lot of folks don't get until after they've tried it (I'm going to put this in caps because it's so true): WITHOUT THE RULES WHICH SOME MAY FEEL ARE UNFAIR, THERE IS A LOWERING IN THE QUALITY OF THE SERVER OVERALL. Truth.
-Irongron, server owner.


Try it. Go be Drizz't, and hang out with the other 20 ((OMGZ3rz u r so kewl, u r drizz't too!)) on a server that allows it, and come back later and tell us of the quality of RP there.
===The Definitive Drow Policy, and why===


"The drow are hostile, a feared and deadly opponent...feared even more so than many other hostile opponents, because a dragon will only eat you, but a Drow might let you live...but in a way that death would be preferable. [...] I don't want you to be a wanker about it OOC, certainly, but IN CHARACTER, you have typically got to react to drow as you would an extremely dangerous hostile enemy (they are). [...] In Faerun, mothers scare their children into obedience with admonitions of "if you don't eat your vegetables, the Drow will take you away in the night!" and other such pleasantries." -Jjjerm


Here you go, the bottom line: Drow are DEADLY. If you act differently to a PC, because it's a PC, then you are breaking rule 1, Role Play. This applies to a Drow or a Surfacer. If you're a Drow...don't be a sissy, you are a terror, an imminent force of death, pain, and fear. Act so. If you're a surfacer, know that a Drow is infinitely worse than any other foe. Kill it, or run. If you don't...if the Drow kills you, consider yourself lucky. (read up on this if you don't believe me)


*Surface/Underdark relations need not necessarily be hostile, however trust should not be implicit or even assumed.
*Drow should not be kind, gentle, forgiving, or sympathetic.  The Underdark is a dangerous place where survival is extremely difficult, and those Drow who put others before themselves rarely reach adulthood.
*Drow are free to visit and raid the Surface, so long as incursions are roleplayed and natural weaknesses are not ignored for convenience.  (e.g. Light aversion, unfamiliarity with open space, etc...)


Don't get me wrong. Drizz't was a great character, as an individual. Salvatore is one of my favorite authors, in fact. But when taken on a large scale, particularly in regards to the server, wannabe drizz'ts are detrimental (see above).


:"We moved away from the all-Drow-RP-must-be-hostile stance about a year ago, when Andunor was released. Now we simply require it to be realistic - so no jumping in and trusting a Drow to have your back, for example, but co-operation to mutual gain is allowed if handled well. Way back in the day there was a Drow 2nd in command of the Banites, for example, and that sort of thing is fitting. So I'm OK with [Surfacers and Underdarkers] reaching an arrangement, so long as it's not cuddly." -Mithreas


Any Drow that chooses to follow the Drizz't path, go touch the portals in Cordor, and hang out with his good friend Surfacers....may God have mercy on your soul, because I will surely have none.


Jjjerm
"Is this interfering with the individuals right to choose their own role play? Yes. Do I care? No. Reason? Because I am concerned with server quality more than individual rights. You may define any of my actions, and judge them, by the simple standards of "is this action being beneficial or detrimental to the server overall?". Or, as Spock said, "the needs of the many outweigh the needs of the few"." -Jjjerm


=== Tips for Drow ===
=== Tips for Drow ===

Latest revision as of 19:19, 27 May 2024

This is an article regarding specific setting expectations on monsters and roleplay practices. You can find server general rules in their own article

Setting Integrity

Setting Integrity, or server health, is a collection of socio-structural unwritten rules that keep the setting being essentially what it is, while still allowing players to retain their own narrative freedoms, with very few actual restrictions. The essence of Setting Integrity is restraint - being able, mechanically or otherwise, to pursue an activity, but choosing not to do so because it would result damaging.

For example, you may be tempted to play an evil character that wants to set Cordor on fire. There is nothing wrong with pursuing this plot, but just walking up to Cordor and killing all the NPCs and PCs without proper RP and DM supervision is not permitted.

Or in the case of a slave who is 10 levels above his master. Mechanically, said slave would easily be able to win a PvP, but exercising restraint to play your role as a slave is an act of maintaining the server health.

Or a druid of Malar that wants to capture a halfling. Simply walking up to any halfling and initiating PvP is against the rules. But playing an interesting encounter that can lead to PvP, while still allowing an out, is good sportsmanship.

In all those cases, it is the responsibility of the players to come up with justifications and reasonings for why their characters wouldn't do something when they are mechanically permitted to act. Following the previous examples;

  • "Ah, I would see Cordor burn... but alas! Ah! The guard is onto me, I cannot get anywhere close to the city without their blasted mages calling me out and foiling my plans!"
  • "My master is weak! He should be the one with the collar... but if I say that, he will snap his fingers and I will be locked in the pits without food and water again."
  • "This halfling... ngh, no, no good. Scrawny, limbs of pastry, it looks sick. Flee, turn now, you are useless to me."

The Contract

The moment when you make a monster character, you are signing up a contract that says that you are aware that you are playing a monster, and you will be mindful of the air that your character emanates. This is essential, because when you are playing a monster your actions don't just define your character, they define the atmosphere, what the "darkness" and evil may truly be in the island of Arelith.

This does not mean that every kobold will automatically be LE, use a crossbow and only speak from a selection of 3 different dialogue choices from "yip" "hooman, kill!" and "ayieeeeeeeeeagh". It means that as a monster you are expected to retain some the traits that define your race as a monster; your racial culture, the dark environment of your background, and the intrinsic instinct that is your racial alignment tendency. And more importantly: a level of mistrust or dislike for the denizens of the surface.

Your character is not an NPC taken straight out from one of the lore books, and you do not have to be a paragon of your culture and do exactly as it says. What matters is that you don't compromise the 'feel' of the setting, and find your own space and direction for your character to grow without it stop being what it is at its core: A creature of the dark.

It may be necessary to note that this is not a double standard - just as much as monsters are expected to retain a bitterness distaste for the surface, surface characters are expected to immediately regard monster characters with a level of fear, wariness, or general mistrust. Only a character that has truly broken from the rules of civilized society, an outcast, may mingle amongst monsters freely.

Outcasts

Outcast is a Background available for non-good humans and half-orcs, and they share a very similar contract to Monster characters.

When you commit to playing one of these characters, you have to be mindful of one very simple thing:

Something that you have done, or has happened to you in the past, has generated a great level of notoriety, and you have become a pariah to civilized society. Your only hope to find stable social connections is amongst monsters and miscreants that have done things far worse than you, or simply do not care. The fact is that you are one of them. Your deeds may be forgiven by some few individuals, but never forgotten, true or imagined, your reputation is beyond repair.

Playing an outcast is not a "poor me" story. Very much like Warlocks, there is a willingness in your actions of something in your backstory that has led you to the spot where you are now. Either eager or reluctant, you are an outcast. The people in the surface cities stare at you and whisper your name, you think you may have seen a poster with your face recently, there are bounty hunters searching for "the one that got away".

You are free to represent this however you like. It may be in good form to write a snip, a hint in your character description that signals them as an outcast, so other characters may identify them easily and use that to hook into the RP. A notorious scar, a criminal branding, an intense aura of discomfort, it's a fantasy setting, and you are perfectly welcomed to use whatever creative tool is at your disposal to further interesting roleplay.

If you are just looking for evil or morally questionable character with no infamy, then Outcast is not the background for your character.

The neutral monster

Neutral monsters are not as odd as they may seem. In fact, if you've been playing for long, perhaps you've realized that most of the characters tend to fall into some degree of neutrality in one ambit or another. For monsters, it is not different.

Neutrality is a state of impartiality. It can come as a cynical apathy, or an opinion that hasn't formed yet. A neutral monster may have grown to just stop caring about deliberately hating everything in its life, or very rarely, may just not have experienced something that could induce a negative feeling about the surface, drow (or other drow), humans, thieves, slavery, etc.

In such case, neutral monsters stand at odds with the rest of the Underdark, since they may not share their heated hatred for the surface. They may still work in the Underdark and even actively partake in raids or somewhat evil activities, but their focus and reasons may be different.

The problem that may come with the neutral monster is presented when they have to deal with surfacers. In the surface, monsters are actively hunted, seen as threats to be eradicated. They are beings that are feared and reviled, and they are meant to be. So if the monster abandons, even temporarily, the Underdark, consider that both the monster and the surfacer have as many reasons to fear and hate each other, regardless of their individual backgrounds and feelings.

Think about it this way: Most surfacers gain their first levels slaughtering kobolds, goblins and other things of the sort. They have shown little to no reservation killing in cold blood creatures that are seen as "monsters". And your own monster should know this.

Note: This neither means that you should PvP any monster character that you see. In fact, that's strictly against the Be Nice rule. Any PvP must have interactive roleplaying before happening. At the same time, try to think in an interesting interaction, from both the monster, and the surfacer side of the roleplay. "Leave or Die" rarely leads to any good and interesting story.

The good monster

Good monsters require a normal reward to be created.

That said, good monsters are very strange elements. Aberrational by being contrary, if not polar to their very natures. In most cases, they are not happy individuals, and they live lives of perpetual conflict against their own homes, and their own races.

Most good monsters learn to keep their thoughts well tucked in their minds and rarely, if ever, confess to anybody the way they feel about the world and what they do. They tend to work subtly, because if they are ever identified as good creatures, they would, and should be exiled and cast out by their own races. For a monster, that is nearly a death sentence since there is little place in the Surface where a good monster can go, as they would find no better treatment from the surfacers.

After all, for the surfacer, the only good monster is a dead monster.

While there are many ways to play a good monster, it is absolutely a tough branch of roleplay that should be exercised with utmost caution. A good monster character may, and most likely will be bullied and tormented by all kinds of character, good and evil, humane and monstrous. Should you commit to the idea of playing a good monster, you should be aware that this is a creature that was never meant to be, and expect the worst at every turn. A masochistic personality or a great level of experience and narrative control may be required to make the most of it without making your gametime a form of torture. You have been warned.

"Note this is not a "Play a monster on the surface reward", it should be expected that the majority of your RP will still be in the Underdark and Underdark characters" -Mord

Settlements

Prancing about too close to a city full of people who hate you is suicidal, and the DMs will be happy to prove that point.

From DM Watchtower:

"Oh, and it doesn't matter if you're invisible or disguised - a monster who was raised in the Underdark, a place where surfacers are both feared and reviled, would not take the risk of entering a settlement full of folks who want him dead, regardless of the protections he's put up for himself. Unless both your Intelligence and Wisdom score rate below 4 or 5, your character would know better."

This requires a bit of suspension of disbelief from part of the players. It may be common to ask "why my level 30 ranger with 100 of stealth cannot just prance around Cordor? I can practically solo most epic bosses alone, a city doesn't scare me", and you would be right. However, this falls to the nature of server health, and is up to the players to perpetuate a feeling of unease and justify to themselves, and other characters, why they would not, and maybe could not just walk into Cordor and murder all the PCs and NPCs there.

As some wilderness quarters exist, the ownership of them is detailed in the Wilderness Quarter Rules.

Inspecting can recognize your race

Even when you are covered in clothes from head to toe and quiet, Inspecting is a valid and legal way to recognize your race. It could be the way you behave, the way you smell, your accent, your clothing and many other things.

-disguise is the way to make your race or identity hidden. Only that way you can claim your Drow to be an Elf and get away with it.

Kill on Sight (KOS)

Kill on sight is not a server rule. In fact, the mere idea of it is against the rules since all PvP has to be interactively roleplayed. "Kill on sight" is an IC concept, and it has to be roleplayed as such whilst retaining the courtesy of allowing a possible escape out of the situation and scenario that may be presented.


Monster races

"Here's the thing: when you play a monster race, expect to be treated as a monster race. Every civilized town for RP purposes can be considered to have a number of residents. If you got an ooc warning about hanging around a populated surface town if you are an underdarker, thank your lucky stars because the IC interaction would be: "look, a monster, everyone kill it." and then having the entire local militia attack until you all died. In fact, if you're playing a monster race, we're permitting it based on the understanding that you will react in just this way...avoiding towns upon fear of death.

Goblins, Kobolds, Drow, Orogs, etc, are considered a "Monster Race". Part of the RP of being allowed (note the very careful phrasing) to continue to play a monster race is rping as if you are a monster, an unwelcome member in traditional surface society. If you can't do that, there's absolutely no rule that says I can't delete your character for bastardizing the role play of the entire server. In fact, ask around, I will do it without hesitation or remorse if I feel as if in any way your rp is corrupting the vision of RP for the server.

Bottom line is, it's ok to agree to disagree on the principle, just so there is an understanding that if/when we catch it, the consequences will be severe. Up to and including permanent removal of the character and/or player permanently, in extreme or repetitive instances"

-Jjjerm, previous server owner

"We've never outright deleted characters. We're not heartless, we're human and understanding."

-DM Titania

"Jjjerm made that post for very good reasons, and I quoted it because, however harsh you may find the wording, I very much stand by it.

Now if you want my own, slightly friendlier wording, you can find it in this[1] announcement.


I'm generally very happy to engage with players, and yes, I take a softer approach. It was, after all, myself that asked for the kill scripts to be removed. This was because I have faith in our players to RP these situations, rather than suffer blanket restrictions - but that is as far as it goes.

I've been seeing this debate pop up for over 10 years, and so when I see yet another monster race character insist that they're the exception I get riled.

I've played here long enough to remember the days of kobolds in Cordor, the days when many wizards had their own goblin pets, and I recall, very well, just how terrible that was.

These races were moved to the Underdark, and the policy was created. YET time and again there were still players who felt that their RP alone justified them ignoring it, and so, to save the DMs ongoing headaches, the 'kill scripts' were introduced.

When you enter Arelith you do so under an unwritten contract with the DM and Devs to abide by the setting they've created and give their time to working upon. You may want to play a game populated by friendly kobolds, where we take every individual on their merits, not their race, but Arelith is not that place. Such an egalitarian attitude is commendable in the real world of course, but it will not fly here.

There comes a time when rules have to be respected, and when DMs confront a character about this, it is not an invitation to start a debate, any more that discussing the statistics surrounding speed limits is an appropriate topic to raise when being pulled over by a traffic cop.

Now I don't like the kill scripts, I felt they strangled RP, conflict, and treated our players like they couldn't be trusted to roleplay their race properly. Yet if this problem returns, I will definitely either ask they are reintroduced, or remove the offending races as a playable option.

I said in the recent announcement that this was no a discussion, and I did so specifically because I didn't want to see this debate, because there is a zero chance it will lead to a policy change.

Playing a goblin or a kobold who wants to befriend and live with the humans is no less ridiculous than playing a human who wants nothing more than to be a goblin pet, or a dwarf who's dream is to go and live with the orcs.

To the above posters who mentioned duergar and svirfneblin, they are different, and are not conventional monsters. Really though, we see far less a problem with those races (I suspect because they're not as cute looking)

I'm locking this topic, not because it is toxic, but because it is serves no purpose. If you are in doubt about the validity of your individual character's RP then contact a DM in game.

And if you just can't stand the prospect of not being able to play your friendly monster concept, there are many very good NWN servers out there that will allow just that.

But Arelith is not one of them."

-Irongron, server owner.

The Definitive Drow Policy, and why

"The drow are hostile, a feared and deadly opponent...feared even more so than many other hostile opponents, because a dragon will only eat you, but a Drow might let you live...but in a way that death would be preferable. [...] I don't want you to be a wanker about it OOC, certainly, but IN CHARACTER, you have typically got to react to drow as you would an extremely dangerous hostile enemy (they are). [...] In Faerun, mothers scare their children into obedience with admonitions of "if you don't eat your vegetables, the Drow will take you away in the night!" and other such pleasantries." -Jjjerm


  • Surface/Underdark relations need not necessarily be hostile, however trust should not be implicit or even assumed.
  • Drow should not be kind, gentle, forgiving, or sympathetic. The Underdark is a dangerous place where survival is extremely difficult, and those Drow who put others before themselves rarely reach adulthood.
  • Drow are free to visit and raid the Surface, so long as incursions are roleplayed and natural weaknesses are not ignored for convenience. (e.g. Light aversion, unfamiliarity with open space, etc...)


"We moved away from the all-Drow-RP-must-be-hostile stance about a year ago, when Andunor was released. Now we simply require it to be realistic - so no jumping in and trusting a Drow to have your back, for example, but co-operation to mutual gain is allowed if handled well. Way back in the day there was a Drow 2nd in command of the Banites, for example, and that sort of thing is fitting. So I'm OK with [Surfacers and Underdarkers] reaching an arrangement, so long as it's not cuddly." -Mithreas


"Is this interfering with the individuals right to choose their own role play? Yes. Do I care? No. Reason? Because I am concerned with server quality more than individual rights. You may define any of my actions, and judge them, by the simple standards of "is this action being beneficial or detrimental to the server overall?". Or, as Spock said, "the needs of the many outweigh the needs of the few"." -Jjjerm

Tips for Drow

As Drow believe, the strong and cunning survive, and the weak are culled. Also, understand, the appearances of polite civilization are maintained to a degree, these are the internal thoughts motivating Drow. Well, female clerics, specifically in the above example guidelines.


Here's my best sum up of Drow life, a few facts to remember. HONESTLY, if you get these down, the little glitches in understanding the current player enforced and devised ranking system won't generally phase you. It's far more important to follow the intent than the letter of the law, most times.

1. As a low level drow, assume that any female that didn't arrive after you is your superior until you know differently. Every male is your servant, UNLESS he is claimed by a higher ranking female or has some type of political pull. Sometimes good to find out in advance, you don't want to make enemies aware of you until you can assume your rightful place (see point 2).

2. Every female that is your superior is standing in your rightful place, and is unfairly flaunting her wealth and power at you. She's probably doing it out of spite, you should kill her if you can get away with it. You are better than them all, but you cannot act obviously or without cunning subtlety or the Houses will tear your heart out on Lloth's altar.

3. Your friends are expendable tools for your own elevation to power. Your enemies even more so.

4. Lloth favors you, you are Her most loyal servant. All others are only pretending to gain power. One of the many paths to power is to root out these heretics, and take their stuff, in the name of Lloth. Make sure that you can't be associated with their downfall, unless it increases your position of power.

5. Stupid drow have short life spans. Be cunning, be subtle, and even though you may direct the knife that stabs in darkness, if there is a risk involved make sure that it is found in another's hand if it all goes sour. Every one of those scheming hussies who unfairly holds position/rank over you is constantly plotting your downfall, you're pretty sure of it.

Oh, and also #6, and the most important: Don't show your Drow face on the surface and not expect issues. Daylight is anathema, and as far as going into a surfacer town....just don't.

Jjjerm