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removed all content and redirected to new Category Spells, everything on this page is now handled on the Class pages, the Spell Category pages and the individual Spell pages
 
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[[Spell changes]] organized by class.
#REDIRECT [[:Category:Spells]]
:Also, check the notes on the [[Spell_changes#Changes_to_Groups_of_spells|Persistent Area spell changes]], [[Spell_changes#Changes_to_Summoning_Spells|Summoning and undead changes]], and [[Feat_changes|the spell focus changes]].
 
==Mage==
''[[Sorcerer]], [[Wizard]], and all their subclasses''.
 
===Cantrips===
:'''Daze''': Works against any creature with hit dice less than or equal to the caster's class level.
 
===First Circle===
:'''Grease''': Affected by Persistent Area spells changes. Has no spell resistance check.
:'''Protection From alignment''': Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
:'''Magic Weapon''': Replaces other weapon buff spells, does not work with enchanted weapons.
:'''Shield''': Protects against Lesser and Greater Missile Storm with Greater Spell Focus: Abjuration.
:'''Sleep''': Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
:'''Summon Creature I (to IX)''': Will summon creature one tier higher with Greater Spell Focus: Conjuration.
 
===Second Circle===
:'''Cloud of Bewilderment''': Affected by Persistent Area spell changes.
:'''Continual Flame''': Lasts 24 hours.
:'''Darkness''': Non-hostile spell (does not anger friendly NPCs).
:'''Death Armor''': Replaces any other "backlash" armor spell.
:'''Flame Weapon''': Lasts Turns/level. Damage caps at CL 10. Replaces other weapon buff spells, does not work with enchanted weapons.
:'''Invisibility''': Lasts Rounds/level.
:'''Knock''': Cannot open doors, only containers.
:'''Lesser Dispel''': Each Abjuration foci increases dispel's power by +2 over the cap.
:'''Web''': Affected by Persistent Area spell changes. No spell resistance check.
 
===Third Circle===
:'''Dispel Magic''': Each Abjuration foci increases dispel's power by +2 over the cap.
:'''Find Traps''': Reveals traps, does not disarm them.
:'''Greater Magic Weapon''': Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
:'''Gust of Winds''': Opens doors.
:'''Invisibility Sphere''': Lasts Rounds/level
:'''Keen Edge''': Replaces other weapon buff spells, does not work with enchanted weapons.
:'''Stinking Cloud''': Affected by Persistent Area spells changes. Has no spell resistance check.
 
===Fourth Circle===
:'''Elemental Shield''': Replaces any other "backlash" armor spell.
:'''Improved Invisibility''': Invisibility lasts Rounds/level. Concealment effect is still Turns/level.
:'''Phantasmal Killer''': Fears target for Rounds/level on failed will save. A target that fails their fortitude save still dies.
:'''Summon Shadow''': Gains +1 AB, +1 AC, and +12 hit points per Illusion Focus.
:'''Shadow Conjuration: Mage armor''': Does not stack with itself or other mage armors.
:'''Shadow Conjuration''': Changed school to Illusion. 
:'''Wall of Fire''': Damage increased to 2d6 + 1 per caster level, with no saving throw. Deals double damage to undead.
 
===Fifth Circle===
:'''Animate Dead''': Is affected by the Undead Summoning changes.
:'''Bigby's Interposing Hand:''': Has a reflex save.
:'''Cloudkill''': Affected by Persistent Area spell changes. Has no spell resistance check. Deals 1d4+1 CON damage per round to all creatures in the area of effect (fortitude save for half).
:'''Dismissal''': Also blocks all new summoning in the area for 30 seconds.
:'''Dominate Person''': Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids.
:'''Greater Shadow Conjuration''': Changed School to Illusion.
:'''Lesser Planar Binding''': Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
:'''Mestil's Acid Sheath''': Replaces any other "backlash" armor spell.
:'''Mind fog''': Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates).
 
===Sixth Circle===
:'''Acid Fog''': Affected by Persistent Area spell changes. Applies a 75% movement speed penalty with no save and -2 to AB and damage rolls for all creatures within the area of effect. Has no spell resistance check.
:'''Bigby's Forceful Hand''': Has a reflex save.
:'''Flesh to Stone''': Duration changed to Turns/2 Levels.
:'''Greater Dispelling''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
:'''Isaac's Greater Missile Storm''': Cannot strike one target with more than ten missiles. This limits it to only producing ten missiles if only one viable target is present upon casting.
:'''Planar Binding''': Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
:'''Shades''': Changed school to Illusion.
:'''True Seeing''': Duration changed to Rounds/level.
 
===Seventh Circle===
:'''Banishment''': Also blocks all new summoning in the area for 60 seconds.
:'''Bigby's Grasping Hand''': Has a reflex save.
:'''Mordenkainen's Sword''': Duration increased to Turns/level.
:'''Prismatic Spray''': [[Wild mage]]s roll twice for the effect table.
 
===Eighth Circle===
:'''Blackstaff''': Also works with magic staves and dire maces. Works with magic weapons and stacks with other weapon buff spells.
:'''Create Undead''': Is affected by the Undead Summoning changes.
:'''Greater Planar Binding''': Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
:'''Greater Sanctuary''': Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds.
:'''Incendiary Cloud''': Affected by Persistent Area spell changes. Damage increased to 4d6 + 1d6 per 2 levels (reflex save for half damage), and creatures within the area of effect are blinded (no save)
 
===Ninth Circle===
:'''Bigby's Crushing Hand''': Has a reflex save.
:'''Black Blade of Disaster''': Slightly rebalanced and empowered. Has permanent haste.
:'''Gate''': May summon a Good, Neutral or Evil creature.
:'''Mordenkainen's Disjunction''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
:'''Timestop''': Only affects the area in which it is cast. Also has a cooldown timer 240 seconds.
:'''Weird''': Fears targets for Rounds/level on a failed will save. Targets that fail their fortitude saves still die.
 
===Epic spells===
:'''Dragon knight''': Power increases with each Conjuration foci. Duration is random between 30 to 70 turns. Good-aligned characters summon a silver dragon, neutral a prismatic, evil a red dragon. Characters with [[Pale master]] levels summon a dracolich.
:'''Greater ruin''': Power is increased with Epic Evocation Focus.
:'''Hellball''': Power is increased with Epic Evocation Focus.
:'''Mummy dust''': Enables last undead summoning tier. Works as any other undead summoning spell.
 
==[[Cleric]]==
''Without counting domain spells''
 
===Cantrips===
''No changes''
 
===First Circle===
:'''Bless''': Changed to Rounds/level. For [[Cleric#Healer|Healers]] it lasts Turns/level.
:'''Protection From alignment''': Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
:'''Magic Weapon''': Replaces other weapon buff spells, does not work with enchanted weapons.
:'''Summon Creature I (to IX)''': Will summon creature one tier higher with Greater Spell Focus: Conjuration.
 
===Second Circle===
:'''Darkness''': Non-hostile spell (does not anger friendly NPCs).
:'''Find Traps''': Reveals traps, does not disarm them.
:'''Lesser Dispel''': Each Abjuration foci increases dispel's power by +2 over the cap.
 
===Third Circle===
:'''Animate Dead''': Is affected by the Undead Summoning changes.
:'''Continual Flame''': Lasts 24 hours.
:'''Darkfire''': Lasts Turns/level. Damage caps at CL 10. Replaces other weapon buff spells, does not work with enchanted weapons.
:'''Dispel Magic''': Each Abjuration foci increases dispel's power by +2 over the cap.
 
===Fourth Circle===
:'''Dismissal''': Also blocks all new summoning in the area for 30 seconds.
:'''Freedom of Movement''': Doesn't protect from movement speed reduction effects, Slow and Web spells.
:'''Greater Magic Weapon''': Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
 
===Fifth Circle===
:'''Healing Circle''': Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
:'''Monstrous Regeneration''': Duration changed to Turns/level. Does not stack with itself or Regenerate.
:'''True Seeing''': Duration changed to Rounds/level.
 
===Sixth Circle===
:'''Banishment''': Also blocks all new summoning in the area for 60 seconds.
:'''Create Undead''': Is affected by the Undead Summoning changes.
:'''Greater Dispelling''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
:'''Greater Sanctuary''': Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds.
:'''Harm''': Deals 10 points of damage per caster level.
:'''Heal''': Heals 100 + 5*CL. Capped at 200 at level 20.
 
===Seventh Circle===
:'''Greater Restoration''': Has 240 seconds of cooldown timer before it can be casted again.
:'''Regenerate''': Duration changed to Turns/level. Does not stack with itself or Monstrous Regeneration.
 
===Eighth Circle===
:'''Create Greater Undead''': Is affected by the Undead Summoning changes.
:'''Mass Heal''': Heals 150 + 5*CL . Capped at 300 at level 30.
 
===Ninth Circle===
:'''Gate''': May summon a Good, Neutral or Evil creature.
 
===Epic spells===
:'''Dragon knight''': Power increases with each Conjuration foci. Duration is random between 30 to 70 turns. Good-aligned characters summon a silver dragon, neutral a prismatic, evil a red dragon. Characters with [[Pale master]] levels summon a dracolich.
:'''Greater ruin''': Power is increased with Epic Evocation Focus.
:'''Hellball''': Power is increased with Epic Evocation Focus.
:'''Mummy dust''': Enables last undead summoning tier. Works as any other undead summoning spell.
 
==[[Druid]]==
''Only balance-friendly spells here''.
 
===Cantrips===
''No changes''.
 
===First Circle===
:'''Grease''': Affected by Persistent Area spells changes. Has no spell resistance check.
:'''Entangle''': Affected by Persistent Area spells changes.
:'''Sleep''': Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
:'''Summon Creature I (to IX)''': Will summon creature one tier higher with Greater Spell Focus: Conjuration.
 
===Second Circle===
:'''Lesser Dispel''': Each Abjuration foci increases dispel's power by +2 over the cap.
 
===Third Circle===
:'''Call Lightning''': Damage dice are upgraded from d6s to d10s when the spell is cast outside during rain or thunderstorm.
:'''Greater Magic Fang''':  Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...)
:'''Spike Growth''': Affected by Persistent Area spells changes.
 
===Fourth Circle===
:'''Dispel Magic''': Each Abjuration foci increases dispel's power by +2 over the cap.
:'''Freedom of Movement''': Does not protect from movement speed reduction effects, Slow and Web spells.
 
===Fifth Circle===
:'''Awaken''': Also grants +1 deflection AC/3 levels.
:'''Monstrous Regeneration''': Duration changed to Turns/level. Does not stack with itself or Regenerate.
:'''Vine Mine: Camouflage''': Grants Hide in Plain Sight to all allies while they remain within the area of effect.
 
===Sixth Circle===
:'''Greater Dispelling''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
:'''Healing Circle''': Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
:'''Regenerate''': Duration changed to Turns/level. Does not stack with itself or Monstrous Regeneration.
:'''Stonehold''': Affected by Persistent Area spells changes.
 
===Seventh Circle===
:'''Harm''': Deals 10 points of damage per caster level.
:'''Heal''': Heals 100 + 5*CL. Capped at 200 at level 20.
:'''True Seeing''': Duration changed to Rounds/level.
 
===Eighth Circle===
''No changes''.
 
===Ninth Circle===
:'''Mass Heal''': Heals 150 + 5*CL . Capped at 300 at level 30.
 
 
==[[Bard]]==
''Includes [[Favoured Soul]] and [[Warlock]]''.
 
===Cantrips===
:'''Daze''': Works against any creature with hit dice less than or equal to the caster's class level.
 
===First Circle===
:'''Grease''': Affected by Persistent Area spells changes. Has no spell resistance check.
:'''Lesser Dispel''': Each Abjuration foci increases dispel's power by +2 over the cap.
:'''Magic Weapon''': Replaces other weapon buff spells, does not work with enchanted weapons.
:'''Protection From alignment''': Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
:'''Sleep''': Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
:'''Summon Creature I (to VI)''': Will summon creature one tier higher with Greater Spell Focus: Conjuration.
 
===Second Circle===
:'''Cloud of Bewilderment''': Affected by Persistent Area spell changes.
:'''Darkness''': Non-hostile spell (does not anger friendly NPCs).
:'''Invisibility''': Lasts Rounds/level.
 
===Third Circle===
:'''Dispel Magic''': Each Abjuration foci increases dispel's power by +2 over the cap.
:'''Find Traps''': Reveals traps, does not disarm them.
:'''Greater Magic Weapon''': Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
:'''Gust of Winds''': Opens doors.
:'''Invisibility Sphere''': Lasts Rounds/level
:'''Keen Edge''': Replaces other weapon buff spells, does not work with enchanted weapons.
:'''Wounding Whispers''': Replaces any other "backlash" armor spell.
 
===Fourth Circle===
:'''Dismissal''': Also blocks all new summoning in the area for 30 seconds.
:'''Dominate Person''': Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids.
:'''Improved Invisibility''': Invisibility lasts Rounds/level. Concealment effect is still Turns/level.
 
===Fifth Circle===
:'''Greater Dispelling''': Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
:'''Healing Circle''': Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
:'''Mind fog''': Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates).
 
===Sixth Circle===
''No changes''.
 
 
==[[Ranger]]==
''Also balance-friendly''.
 
===First Circle===
:'''Grease''': Affected by Persistent Area spells changes. Has no spell resistance check.
:'''Entangle''': Affected by Persistent Area spells changes.
:'''Summon Creature I (to IV)''': Will summon creature one tier higher with Greater Spell Focus: Conjuration.
 
===Second Circle===
:'''Sleep''': Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
 
===Third Circle===
:'''Blade Thirst''': Duration increased to 1 Turn / Level. Enhancement Bonus has been changed to 2 + 1 / 5 levels beyond the 11th (i.e. +2 at level 11, +3 at level 16, +4 at level 21, +5 at level 26). Additionally, the enchanted weapon gains an equivalent amount of Vampiric Regeneration. Can be applied to magic/enchanted weapons.
:'''Greater Magic Fang''':  Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...)
 
===Fourth Circle===
:'''Freedom of Movement''':  Does not protect from movement speed reduction effects, Slow and Web spells.
 
 
==[[Paladin]]==
''<Witty remark pending>''
 
===First Circle===
:'''Bless''': Changed to Rounds/level.
:'''Bless Weapon''': Can be applied to magic/enchanted weapons.
:'''Protection From alignment''': Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
 
===Second Circle===
''No changes''
 
===Third Circle===
:'''Dispel Magic''': Each Abjuration foci increases dispel's power by +2 over the cap.
:'''Greater Magic Weapon''': Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
 
===Fourth Circle===
:'''Freedom of Movement''':  Does not protect from movement speed reduction effects, Slow and Web spells.
:'''Holy Sword''': Replaces other weapon buff spells, does not work with enchanted weapons.
 
[[Category:Game mechanics]]

Latest revision as of 03:48, 23 July 2022

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