Eha

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Wind Sprite
Maztican Deities: Maztica | Qotal | Zaltec | Azul | Tezca | Plutoq | Kiltzi | Watil | Nula | Eha

Aliases:
Gender: Female
Demonym: Ehan
Power Level: Unknown
Symbol: Clouds, smoke, steam, wind, flutes, and horns
Alignment: Chaotic Neutral
Portfolio: Air, winds, Music.
Worshipers: Maztican children, musicians, those appeasing wind and storms.
Arelith worshippers' alignments[1]: CN, CG, CE
Aspects: Trickery and Deceit, Nature


Description

The goddess of wind and air.

Physical Appearance

Eha is a shifting form of white smoke. She has a long plume of hair that trails around her, and at times she coalesces to the point where she appears solid. But generally there is an insubstantial quality to her light can pass through her form, and she has a tendency to vary her shape quickly, flowing into a long, slender caricature of a woman, and then curling herself into a pudgy ball.

Role

Eha is hailed as the giver of breath to newborn babies, and as a freshening indicator of spring, and warmth. Even when angry her displeasure, powerful winds, is not so deadly as Tezca's or Azul's or even Plutoq's. Thus, she is regarded as a primarily beneficial sprite. She is not greatly feared.

Tenets and Priestly Practices

The father of a newborn baby will usually place a small offering of food - ground mayz (corn), or cocoa - outside on a windy night, in thanks to Eha for granting the baby breath. Priests of Eha tend to focus on wind, air, and weather in their magic rites.

See Also

References

  1. On Arelith, the restriction for D&D clerics also applies to paladins and druids