Nula

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Guardian of Animals
Maztican Deities: Maztica | Qotal | Zaltec | Azul | Tezca | Plutoq | Kiltzi | Watil | Nula | Eha

Aliases:
Gender: Female
Demonym: Nulan
Power Level: Unknown
Symbol: Jaguar, Hummingbird, Snake, Buzzard, Monkey
Alignment: Chaotic Neutral
Portfolio: Animals
Worshipers: Maztican hunters, fishermen
Domains:
Arelith worshippers' alignments[1]: CN, CG, CE
Aspects: Hearth and Home, Nature


Description

The goddess of animals.

Physical Appearance

Unlike the other goddesses, Nula appears generally in the guise of a wise, long-limbed monkey. She has a long, sinuous tail that she employs as a hand, using it to lift and manipulate objects. She can, however, assume the guise of any of her creatures, when she desires to. She is given to loud and exuberant displays of happiness, whether that be joy or hilarity. When she is angered, she shrieks and spits and pummels with incredible force. Her emotions can swing from one extreme to the other with surprising suddenness.

Role

Nula does not have the stature in Maztican culture that Watil does, primarily because human survival centers around plants to a far greater extent than it does animals. Mazticans keep no livestock, save a few types of fowl and some small dogs. They have no beasts of burden, and wild game is generally an embellishment to, not a staple of, a family's diet. Nula has aspects devoted to most categories of animals (carrion-eaters, cats, fish, birds, monsters), and several specific types, including hummingbirds, vultures, parrots and eagles, as well as snakes, dolphins, and fire lizards.

Tenets and Priestly Practices

Nula is most often invoked by a fisherman or hunter before he sets out after his quarry. A small offering of seed, or bone, is placed on the ground or in the water. With the coming of the foreigners, however, Nula's stature has grown, as now, for the first time, Mazticans encounter horses, and cattle, and swine. Priests of Nula tend to focus on animals, battle, and protection in their magic rites.

See Also

References

  1. On Arelith, the restriction for D&D clerics also applies to paladins and druids