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Category:Grenades

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Revision as of 21:21, 30 April 2025 by ElevenOne (talk | contribs) (Started the category page)
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Grenades, Ordnance or Grenadelikes are items that can be thrown to cause different effects.

They can be obtained via crafting, purchasing them from some in-game vendors and more complex grenades can be obtained by Rogues using the -rogue command.

Grenade

Grenade Duration & Target Effect Effect Duration Save Crafting Party Friendly?
Chocking Powder 5 Rounds - Cloud Effect Daze 1 Round Fortitude Save vs Poison Alchemy#Grenadelike
Herbalism#Grenadelike
No, Can effect the thrower
Thunderstone Instant - Area Deaf 5 Rounds Fortitude Save vs Sonic Alchemy#Grenadelike No
Tanglefoot Bag Instant - Single Entangle 2 Rounds Reflex Save vs Traps Alchemy#Grenadelike Yes*
Caltrops 25 points of damage- Ground Effect 1 Pierce Damage None None Smithing#Grenadelike No, Can effect the thrower
Holy Water Instant - Single 2d4 Divine & 1 Divine Splash None Ranged Touch Attack Alchemy#Grenadelike Yes*
Acid Flask Instant - Single 1d6 Acid Damage None Ranged Touch Attack Alchemy#Grenadelike Yes*
Acid Bomb 5 Rounds - Cloud Effect Explosion: 10d6 Acid / 1 Acid Splash Damage
Cloud: Acid Fog
Acid Fog 5 Rounds Ranged Touch Attack Alchemy#Grenadelike No, Can effect the thrower
Alchemist Fire Instant - Single 1d6 Fire Damage None Ranged Touch Attack Alchemy#Grenadelike Yes*
Fire Bomb Instant - Area 10d6 Fire / 1 Fire Splash Damage None Ranged Touch Attack Alchemy#Grenadelike No, Can effect the thrower


Ordnance

Grenade Duration & Target Effect Effect Duration Save Command Party Friendly?
Smoke Screen Instant - Self Centered Area +5 Hide, -5 Spot, 20% Concealment 10 Rounds None -rogue ss No, Can effect the thrower
Exploding Holy Flask 3 Rounds - Cloud Effect (Rogue)d4 Positive Damage per Round Slow Slow: Reflex Save vs Positive -rogue ehf Yes
Dust of Silence Instant - Self Centered Area +10 Move Silently (Rogue) Turns None -rogue dos No, Can effect the thrower
Disjunction Shard 3 Rounds - Cloud Effect Explosion: Breaches 2 effect, +1 if target fails the save
(Rogue)d4 Magic Damage vs Constructs per Round
Slow Slow: Reflex Save vs Traps
Breach: Reflex Save vs Traps
-rogue ds No, Can effect the thrower
Mirror Dust 1 round- Self Centered Area -5 AB 10 Rounds None -rogue md No, Can effect the thrower
Beholder Dust 5 Rounds - Self Centered Area -10 Concentration, 25 Spell Failure 10 Rounds None -rogue bd No, Can effect the thrower
Paralytic Caltrops 10 Rounds - Ground Effect Inmobilize and 50% movement reduction Immbolize:1 Round
Caltrop 50% Slow: 3 Rounds
Immobilize: Reflex Save vs Traps -rogue pc No, Can effect the thrower
Flashbang Instant - Area Stun and -4 Universal saves Stun:1 Round
-4 Universal Save: 3 Rounds
Reflex Save vs Traps -rogue fb No, Can effect the thrower

Pages in category "Grenades"

The following 3 pages are in this category, out of 3 total.