Trap
Arelith changes
Kills done by traps don't give any experiences on Arelith.
Trap on quarters and guildhouses
See article about quarters for details about traps that cane be found on doors to quarters and guildhouses. For detecting these traps is necessary to start "dialogue" with the door.
Random traps
On doors and chests, especially in dungeons, can be placed traps "by NPCs". Those traps appear often randomly and may be located even on doors that were just used to enter the place.
Setting traps
It is not permitted to leave traps around unattended. There does need to be a roleplay reason to set a trap (and being chaotic evil isn't a RP reason).
Character and other members of their party can't set off a trap that they lay down (unless the trapper relogs). Everyone can still be affected by the AoE once the trap is triggered (if it targets all).
Other characters outside of the trap layer's party will set off the trap regardless if they are set to "Like"/friendly or "Dislike"/hostile.
Creating traps
Create Trap Kit is available as the ninth option from Crafting in radial menu. Each type of trap is listed in this menu, with the corresponding component.
In order to make a trap:
- Character needs to have required points in skill Craft Trap.
- Components needs to be located in characters' inventory.
Bear in mind that Epic traps cannot be crafted and the only way to acquire them is through the Recovery option of the Disable Trap skill.
External links
- Traps on NWNwiki