Feat changes (FL)
Numerous feats have a change of requirements on FL. This page will only list what has changed. The list does not include the full requirements for individual feats. For the base requirements of a feat go to http://nwn.wikia.com/wiki/Main_Page. If the requirement is obtainable on FL, assume that it's in place.
General guidelines: If the feat is available to be taken ten times in the base game, it can only be bought four times on FL. Epic Toughness can only be bought twice.
General Feats
Arcane defense: No requirements. Available to all classes.
Evasion: Available to all classes.
Improved Critical: BAB 5
Improved Evasion: Available to all classes. 18 Dexterity. Evasion.
Improved Knockdown: BAB 5
Improved Two-Weapon Fighting: BAB 5
Quicken Spell: Spell circle 3
Spellfocus: 1 spellcraft rank instead of 1 spell circle.
Stunning Fist: BAB 5
Uncanny Dodge I: Available to all classes
Uncanny Dodge II-VI: Available to all classes. Requires the one before it.
Creature weapon focus: Available to all
Creature weapon spec: Available to all
Special Feats
Craft wondrous item: Requires: Brew potion. Scribe scroll. Craft wand. Allows the caster to enchant a ring with spell for one use per day. Dependent on the alchemy skill.
Gain skill points: The character gains an additional 2 + int skill points. An additional skill point if human. Every skill is available to purchase unless if it's class restricted and the character doesn't belong to that class. Class skills are all class skills from all your classes.
Class Feats
Spellcaster Feats
Additional Caster level: Increases the character's caster level by 2. Only enhances duration and spell effects. Can be bought up to 6 times. Effects all caster classes.
Additional spell slots: First time gives the character an extra spell circle 1 spell per day. For each additional purchase it gives an extra spell per day of the next higher spell circle, until the class' maximum spell circle is reached. When the maximum spell circle is reached the next purchase will increase the spells per day for circle 1.
Arcane Archer
Enchant Arrow 2-6: Requires the feat before it.
Imbue Arrow
Seeker Arrow 1-2: 2 requires 1.
Hail of Arrows: SL 13.
Arrow of Death: SL 16.
Assassin
Ghostly Visage
Poison Save +5
Darkness
Invisibility
Improved Invisibility: Invisibility.
Barbarian
Barbarian Rage II-III
Barbarian Rage IV-VI: SL 11/14/15/19.
Barbarian DR I-IV: SL 10/13/16/19.
Thundering Rage: 21 Strength, SL 31.
Terrifying Rage: Epic Skill Focus (Intimidate), SL 31.
Bard
Warlock Progression Feat: Warlock Path. Two caster levels for each increase. This increases damage AND your abilities.
Bard Song Progression Feat: (+4 Bard Song Level, +4 Perform) The perform bonus is soft.
Curse Song:
Extra Music:
Lingering Song:
Lasting Inspiration: Lingering song, SL 31. No perform.
Blackguard
Dark Blessing
Smite Good
Bull's Strength
Create Undead
Turn Undead
Fiendish Servant
Inflict Serious Wounds
Contagion
Inflict Critical Wounds: Inflict Serious Wounds
Epic Fiendish Servant: Fiendish Servant/SL 31.
Divine Champion
Sacred Defense 1-5
Smite Evil
Divine Wrath
Druid
Wild Shape II-VI: Druid 5.
Elemental Shape I-III: Wild Shape VI. SL 15/16/18.
Dwarven Defender
Defensive Awareness 1-3
Damage Reduction: Defensive Awareness 3
Fighter
Weapon spec
Harper Scout
Favored Eenemy:' Damage/other effects is dependent on ranger levels. +1 At ranger level 5
Bane of Enemies: SL 31
Sleep
Deneir's Eye
Lliira's Heart
Cat's Grace
Eagle's Splendor
Craft Harper Item: SL 12.
Invisibility: SL 12.
Monk
Ki Strike 1-3
Purity of Body
Still Mind
Wholeness of Body
Diamond Body: SL 10.
Diamond Soul: SL 11.
Quivering Palm: SL 14.
Empty Body: SL 17.
Perfect Self: SL 19.
Paladin
Aura of Courage
Smite Evil.
Remove Disease
Turn Undead
Summon Mount: (Only if you can ride a horse)
Greater Smiting: 20 Charisma, SL 31.
Pale Master
Animate Dead
Darkvision
Deathless Vigor
Summon Undead: Animate dead.
Summon Greater Undead: Summon Undead
Tough as Bone: SL 15.
Deathless Touch: SL 15.
Deathless Mastery: Tough as Bone SL 20.
Ranger
Favored enemy: Damage/other effects is dependent on ranger levels. +1 At ranger level 5
Improved Dual-wield: Exactly the same as improved two-weapon fighting. Requires only dual-wield.
Bane Of Enemies: SL 31
Red Dragon Disciple
Dragon Strength
Dragon Breath
Dragon Darkvision
Dragon Fire Immunity: SL 14.
Dragon Sleep Immunity: SL 14.
Dragon Paralysis Immunity: SL 20.
Rogue
All require an SL of 10.
Crippling Strike
Defensive Roll
Opportunist
Skill Mastery
Slippery Mind
Shadowdancer
Darkvision
Shadow Daze
Shadow Evade
Summon Shadow
Defensive Roll
Slippery Mind
Hide in Plain Sight: SL 21
Shifter
Greater Wildshape 2
Greater Wildshape 3: Infinite Wildshape 1
Greater Wildshape 4: Infinite Wildshape 2
Infinite Wildshape 1: Greater Wildshape 2
Infinite Wildshape 2: Greater Wildshape 3
Infinite Wildshape 3: Greater Wildshape 4
Infinite Wildshape 4: Humanoid Shape,
Humanoid Shape: Infinite Wildshape 3
Infinite Humanoid Shape: Infinite Wildshape 4
Weapon Master
Weapon of Choice
Increased Multiplier: SL 12.
Ki Critical: SL 15.
Epic Feats
All epic feats require SL of 31.
Automatic metamagic: Epic skill focus (spellcraft) instead of spellcraft ranks.
Epic Creature weapon focus: Available to all
Epic Creature weapon spec: Available to all
Epic dodge: Dodge. Improved evasion. Removed: Defensive roll. Tumble ranks
Epic skill focus: Skill focus instead of 20 ranks.
Epic spell focus: Spell circle 3
Improved Stunning Fist: 17 Dexterity, 17 Wisdom.
Overwhelming critical: 18 str
Perfect health: 20 con.
Self concealment: 22 dexterity. Epic skill focus (hide) instead of hide ranks.