User:ElevenOne/test
Crating Guide
Selecting your Profession(s)
How to distribute your Trade Skill Points must be considered carefully as once they are invested they can't be removed without DM intervention.
There is no right way to distribute them, but there are some factors that will guide you deciding what to raise.
Build Synergy
A Wizard investing in Smithing, or a Fighter wearing only metal investing in Carpentry is possible, but some classes may get extra mileage from their profession distribution.
A fighter may be more interested in Smithing to be able to create and repair their own weapon, shield and armor, while a Wizard may be more interested in alchemy, art, or both to prepare spell components to fuel their spells.
Bellow a few keywords for each profession available, this does not contain the whole list of what profession can help with, always check each Profession to see what else they can do.
Functionality | RP | |
---|---|---|
Alchemy | Spell Components (Greenstone) Permanent/temporal offensive essences Defensive essences Grenade Users |
Components for other professions |
Art crafting | Spell Components (Malachite) Dedicated looters/miners (gem cutting) Helms and jewelry Ioun stones |
Paintings Granite Fixtures Altars |
Carpentry | Bards (Instruments) Archers (Bows and Ammo) Wooden shields Staff makers |
Sailors Wooden fixtures |
Herbalism | Potions (No Lore/UMD Builds) Poison users Choking Powder users |
Fishers Cooking Food |
Smithing | Users of Metallic gear Metal weapons users |
UD sailors Metallic fixtures |
Tailoring | Cloth & leather armor users Unarmed Combat |
Sailors |
Carry Capacity
Some professions have materials that are more cumbersome than the others and could be a factor to consider when picking the profession distribution.
Stones and wood are heavy to carry and most likely you will be carrying many of them at the same time, if your build has low Strength you may want to consider getting another player to grab/carry them for you, or invest as soon as possible in a way to carry and keep them.
Weight | Profession | Reason |
---|---|---|
High | Smiting | Coal, Metal Chunks |
High | Carpentry | Wood |
Medium | Alchemy | Ingots to prepare catalysts, Glass |
Medium | Art crafting | Granite,Marble and Sand/Glass, large quantity of raw gems |
Low | Herbalism | Large quantity of herbs or potions |
Low | Tailoring | Leather, or the materials needed to start an item |
Time invested
Some professions will spend a lot of time working in one item as their recipes have a high crafting points requirement, while others will spend more time in the menu starting many smaller projects with lower point requirements.
This also comes proportional with how much time you will be investing gathering ingredients and their difficulty to obtain.
Time per project | Profession | Reason |
---|---|---|
High | Tailoring | Most armors are at 240 points, going up to over 500. |
High | Smithing | Armor, weapons an shield have a large Craft point requirement |
Medium | Carpentry | The best staffs reach over 400 crafting points |
Low | Art crafting | Helms can have a high amount of crafting points, else, this profession would be bulk cutting gems |
Alchemy | Aside permanent essences, this profession will spend a lot of time crafting materials like catalysts | |
Herbalism | Aside seeds, this profession will spend a lot of time crafting many different projects |
Heavy investment vs low investment
When to do a heavy investment into one profession
Related to the topic above, some professions may be more interested to invest most, if not all of their Trade Skill Points in one profession to cut the time needed to craft one item thanks to the mastery checks.
Being able to success every mastery check when crafting one item means it would only take half the time to finish, making profession that craft gear more interested to do a heavy investment to get them earlier, or to get back to their clients as fast as possible.
The list is the same as the table above, this means Art Crafting, Alchemy and Herbalism are good candidated to mix and match, or to put remaining points from the other heavy investment professions.
Still, keep in mind RP is also important, if your character is planning to entertain a party with foods, being able to have success in the mastery rolls means being able to create large quantity of items right away.
When to do a low investment into a profession
Putting 1 point into all profession can be useful. For example, one point in carpentry opens the option to craft books and many fixtures, like a simple sign.
Thanks to god saves, items up to DC 21 can be created with just 1 point, provided you are willing to burn many crafting points fishing for a 20.